使用EditorWindow需要引用命名空间:
using UnityEditor;
以下是完整代码:
public class EditorWindowDemo : EditorWindow
{
[MenuItem("Tools/Delete Data All")]
public static void DeleteDataAll()
{
PlayerPrefs.DeleteAll();
}
}
使用EditorWindow需要引用命名空间:
using UnityEditor;
以下是完整代码:
public class EditorWindowDemo : EditorWindow
{
[MenuItem("Tools/Delete Data All")]
public static void DeleteDataAll()
{
PlayerPrefs.DeleteAll();
}
}