WPF 为控件添加依赖属性和事件RoutedEvent

一、创建UserControl项目

在VS中右键单击你的项目,点击"添加新项目",在出现的选择列表中选择"UserControl",VS会自动为你生成一个*.xaml文件以及其对应的后台代码文件(.cs或其它).
值得注意的是,自动生成的代码中,你的控件是继承于System.Windows.Controls.UserControl类的,这对应你的控件而言并不一定是最恰当的基类,你可以修改它,但注意你应该同时修改
.cs文件和*.xaml文件中的基类,而不只是修改*.cs文件,否则当生成项目时会报错"不是继承于同一基类".修改*.xaml文件的方法是:将该文件的第一行和最后一行的"UserControl"改成与你认为恰当的基类名称.

二、创建依赖属性(依赖属性,DependencyProperty)

快捷操作 propdp

1.定义公开的静态字段

public static readonly DependencyProperty TimeProperty;

2.注册静态属性

在静态构造函数中,为静态依赖属性注册名称,类型,依赖对象和指定回调函数

        static ClockForUserCtrl()
        {
            TimeProperty = DependencyProperty.Register("Time", typeof(DateTime), typeof(ClockForUserCtrl), new PropertyMetadata(new PropertyChangedCallback(TimePropertyChangedCallback)));
        }

3.该依赖属性包装成普通属性

注意:在将依赖属性包装成普通属性时,在get和set块中除了按部就班的调用GetValue和SetValue方法外,不要进行任何其它的操作. [^1]

     
        [Description("获取或设置当前日期和时间")]
        [Category("Common Properties")]
        public DateTime Time
        {
            get { return (DateTime)GetValue(TimeProperty); }
            set { SetValue(TimeProperty, value); }
        }

4.依赖属性回调函数实现

        private static void TimePropertyChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            if (d != null && d is ClockForUserCtrl)
            {
                ClockForUserCtrl clock = d as ClockForUserCtrl;

                // do something...
                // clock.OnTimeUpdated((DateTime)e.OldValue, (DateTime)e.NewValue);
            }
        }

5.编写惯用的OnXXX方法:

        protected virtual void OnTimeUpdated(DateTime oldValue, DateTime newValue)
        {
            RoutedPropertyChangedEventArgs<DateTime> arg =
                new RoutedPropertyChangedEventArgs<DateTime>(oldValue, newValue, TimeUpdatedEvent);
            this.RaiseEvent(arg);

        }

三、为控件添加事件(传阅事件,RoutedEvent)

添加传阅事件的方法与添加依赖属性的方法很类似:
public static readonly RoutedEvent TimeUpdatedEvent =
EventManager.RegisterRoutedEvent(“TimeUpdated”,
RoutingStrategy.Bubble, typeof(RoutedPropertyChangedEventHandler), typeof(ClockUserCtrl));

其支持方法EventManager.RegisterRoutedEvent()对应的几个参数分别为:事件名称,事件传阅的方式(向上传阅,向下传阅或不传阅),事件对应的EventHandler的类型,事件拥有者的类型)
然后将事件包装成普通的.NET事件:
[Description(“日期或时间被更新后发生”)]
public event RoutedPropertyChangedEventHandler TimeUpdated
{
add
{
this.AddHandler(TimeUpdatedEvent, value);
}
remove
{
this.RemoveHandler(TimeUpdatedEvent, value);
}
}
注意,与依赖属性一样,不要在add与remove块中添加除AddHandler与RemoveHandler以外的代码.
题外话,事件参数中的e.Handled=true并不是终止事件的传阅,这只是为事件做一个标记而已,以便在默认情况下的让那些事件处理函数在该标记为true的情况下不被调用,要为该标记为true的事件注册处理方法并让该方法得到执行,请使用AddHandler方法,并把最后一个参数handlerEventsToo设置为true,如下:
this.myInkCanvas.AddHandler(
InkCanvas.MouseLeftButtonDownEvent,
new MouseButtonEventHandler(
myInkCanvas_MouseLeftButtonDown),
true);

private void myInkCanvas_MouseLeftButtonDown(
object sender, MouseButtonEventArgs e)
{
//do something
}

四、3,为控件添加命令(Commands)

首先我们定义一个命令:

public static readonly RoutedUICommand SpeakCommand = new RoutedUICommand("Speak", "Speak", typeof(ClockUserCtrl));

在静态构造函数中,注册

//参数分别为命名的显示名称,命令的名称,命令的拥有者类型.,
//控件的静态函数中定义一个命令绑定,该命令绑定定义了命令的具体细节:对应的命令是什么?其完成什么样的功能
   CommandBinding commandBinding =new CommandBinding(SpeakCommand, new ExecutedRoutedEventHandler(ExecuteSpeak), new CanExecuteRoutedEventHandler(CanExecuteSpeak));
            CommandManager.RegisterClassCommandBinding(typeof(ClockUserCtrl), commandBinding);


            InputBinding inputBinding = new InputBinding(SpeakCommand, new MouseGesture(MouseAction.LeftClick));//指定快捷键
            CommandManager.RegisterClassInputBinding(typeof(ClockUserCtrl), inputBinding);
 private static void ExecuteSpeak(object sender, ExecutedRoutedEventArgs arg)
        {
            ClockUserCtrl clock = sender as ClockUserCtrl;
            if (clock != null)
            {
                clock.SpeakTheTime();
            }
        }

        private static void CanExecuteSpeak(object sender, CanExecuteRoutedEventArgs arg)
        {
            ClockUserCtrl clock = sender as ClockUserCtrl;
            arg.CanExecute = (clock != null);
        }

CanExecuteRoutedEventArgs的CanExecute属性用于指示当前命令是否可用,也就是说系统会不断地检视该命令与该命令的作用对象,并根据你所提供的条件来判断当前命令是否可用,比如文本框状态变为"只读"后,其"粘贴"命令将不可用,作用于该文本框的粘贴按钮会自动被禁用,反之则启用.
new ExecutedRoutedEventHandler(ExecuteSpeak)委托指定了当该命令被执行时所要完成的任务,这通过回调ExcuteSpeak函数来实现.
private static void ExecuteSpeak(object sender, ExecutedRoutedEventArgs arg)
{
ClockUserCtrl clock = sender as ClockUserCtrl;
if (clock != null)
{
clock.SpeakTheTime();
}
}
private void SpeakTheTime()
{
DateTime localTime = this.Time.ToLocalTime();
string textToSpeak = “现在时刻,” +
localTime.ToShortDateString() +","+
localTime.ToShortTimeString() +
“,星期” + (int)localTime.DayOfWeek;

        this.speecher.SpeakAsync(textToSpeak);
    }

我们也可以为命令添加快捷键,这是通过InputBinding来实现的,其将命令与命令的快捷键关联起来,比如:
InputBinding inputBinding = new InputBinding(SpeakCommand, new MouseGesture(MouseAction.LeftClick));
CommandManager.RegisterClassInputBinding(typeof(ClockUserCtrl), inputBinding);
这样,当我们鼠标点击控件时就会引发控件的Speak命令,从而调用SpeakTheTime函数进行语音播报.
快捷键可以通过MouseGesture或KeyGesture来定义.
4,优点与缺点:
正如在在WPF中自定义控件(1) 中谈到的一样,UserControl能比较快速的打造自定义控件,但其对模板样式等缺乏很好的支持,打造出来的控件不如WPF内置控件一样灵活,在本系列随笔的下一篇中,我们将介绍如何打造能对WPF新特性提供完全支持的CustomControl.

五、完整代码

Demo

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.ComponentModel;
using System.Windows.Threading;
using System.Speech.Synthesis;

namespace MyCtrlLib
{
    /// <summary>
    /// Interaction logic for ClockUserCtrl.xaml
    /// </summary>

    public partial class ClockUserCtrl : System.Windows.Controls.UserControl
    {
        public ClockUserCtrl()
        {
            InitializeComponent();
        }

        static ClockUserCtrl()
        {
            SetCommands();
        }

        private static void SetCommands()
        {
            CommandBinding commandBinding =new CommandBinding(SpeakCommand, new ExecutedRoutedEventHandler(ExecuteSpeak), new CanExecuteRoutedEventHandler(CanExecuteSpeak));
            CommandManager.RegisterClassCommandBinding(typeof(ClockUserCtrl), commandBinding);


            InputBinding inputBinding = new InputBinding(SpeakCommand, new MouseGesture(MouseAction.LeftClick));//指定快捷键
            CommandManager.RegisterClassInputBinding(typeof(ClockUserCtrl), inputBinding);
        }

        private DispatcherTimer innerTimer;
        private SpeechSynthesizer speecher = new SpeechSynthesizer(); 

        protected override void OnInitialized(EventArgs e)
        {
            base.OnInitialized(e);

            this.SetTimer();
            this.SetBinding();
            this.SpeakTheTime();
        }



        private static void ExecuteSpeak(object sender, ExecutedRoutedEventArgs arg)
        {
            ClockUserCtrl clock = sender as ClockUserCtrl;
            if (clock != null)
            {
                clock.SpeakTheTime();
            }
        }

        private static void CanExecuteSpeak(object sender, CanExecuteRoutedEventArgs arg)
        {
            ClockUserCtrl clock = sender as ClockUserCtrl;
            arg.CanExecute = (clock != null);
        }

        private void SpeakTheTime()
        {
            DateTime localTime = this.Time.ToLocalTime();
            string textToSpeak = "现在时刻," + 
                localTime.ToShortDateString() +","+
                localTime.ToShortTimeString()  + 
                ",星期" + (int)localTime.DayOfWeek;

            this.speecher.SpeakAsync(textToSpeak);
        }

        private void SetTimer()
        {
            this.innerTimer = new DispatcherTimer(TimeSpan.FromSeconds(1.0),
                DispatcherPriority.Loaded, new EventHandler(this.InnerTimerCallback), this.Dispatcher);
            this.innerTimer.Start();
        }

        private void InnerTimerCallback(object obj, EventArgs arg)
        {
            this.Time = DateTime.Now;
        }

        private void SetBinding()
        {
            Binding timeBinding = new Binding();
            timeBinding.Source = this;
            timeBinding.Path = new PropertyPath(ClockUserCtrl.TimeProperty);
            timeBinding.Converter = new TimeConverter();
            this.textBlock_Time.SetBinding(TextBlock.TextProperty, timeBinding);


        }



        #region DP

        public static readonly DependencyProperty TimeProperty = 
            DependencyProperty.Register("Time", typeof(DateTime), typeof(ClockUserCtrl), 
            new FrameworkPropertyMetadata(DateTime.Now,new PropertyChangedCallback(TimePropertyChangedCallback)));
        
        [Description("获取或设置当前日期和时间")]
        [Category("Common Properties")]
        public DateTime Time
        {
            get
            {
                return (DateTime)this.GetValue(TimeProperty);
            }
            set
            {
                this.SetValue(TimeProperty, value);
            }
        }

        private static void TimePropertyChangedCallback(DependencyObject sender, DependencyPropertyChangedEventArgs arg)
        {
            if (sender != null && sender is ClockUserCtrl)
            {
                ClockUserCtrl clock = sender as ClockUserCtrl;
                clock.OnTimeUpdated((DateTime)arg.OldValue, (DateTime)arg.NewValue);
                
            }
        }

        #endregion


        #region Event

        public static readonly RoutedEvent TimeUpdatedEvent = 
            EventManager.RegisterRoutedEvent("TimeUpdated",
             RoutingStrategy.Bubble, typeof(RoutedPropertyChangedEventHandler<DateTime>), typeof(ClockUserCtrl));

        [Description("日期或时间被更新后发生")]
        public event RoutedPropertyChangedEventHandler<DateTime> TimeUpdated
        {
            add
            {
                this.AddHandler(TimeUpdatedEvent, value);
            }
            remove
            {
                this.RemoveHandler(TimeUpdatedEvent, value);
            }
        }

        protected virtual void OnTimeUpdated(DateTime oldValue, DateTime newValue)
        {
            RoutedPropertyChangedEventArgs<DateTime> arg = 
                new RoutedPropertyChangedEventArgs<DateTime>(oldValue, newValue,TimeUpdatedEvent);
            this.RaiseEvent(arg);
        }

        #endregion

        #region Commands

        public static readonly RoutedUICommand SpeakCommand = new RoutedUICommand("Speak", "Speak", typeof(ClockUserCtrl));

        #endregion
    }

    #region Converter

    [ValueConversion(typeof(DateTime),typeof(string))]
    public class TimeConverter : IValueConverter
    {
        #region IValueConverter 成员

        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            DateTime date = (DateTime)value;
            
            return date.ToLocalTime().ToLongTimeString();
        }

        public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            return null;
        }

        #endregion
    }

    [ValueConversion(typeof(DateTime),typeof(string))]
    public class DateConverter : IValueConverter
    {

        #region IValueConverter 成员

        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            DateTime date = ((DateTime)value).ToLocalTime();

            return date.ToShortDateString() + " " + date.DayOfWeek;
        }

        public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            return null;
        }

        #endregion
    }

    #endregion
}
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获取WPF自定义控件依赖属性的数据流程如下: 1. 定义依赖属性:在自定义控件的代码中,定义一个依赖属性并注册该属性。例如: ``` public static readonly DependencyProperty MyPropertyProperty = DependencyProperty.Register( "MyProperty", typeof(string), typeof(MyControl), new PropertyMetadata("Default Value")); public string MyProperty { get { return (string)GetValue(MyPropertyProperty); } set { SetValue(MyPropertyProperty, value); } } ``` 2. 绑定依赖属性:在XAML中,将自定义控件依赖属性绑定到其他控件或数据源。例如: ``` <local:MyControl MyProperty="{Binding MyData}" /> ``` 3. 获取依赖属性的值:当自定义控件被渲染时,WPF框架会自动调用依赖属性的get方法,从绑定的数据源中获取属性的值。如果没有绑定任何数据源,则使用属性的默认值。例如: ``` string myPropertyValue = myControlInstance.MyProperty; ``` 4. 监听依赖属性的变化:如果需要在属性值发生变化时执行一些自定义逻辑,可以在自定义控件中注册属性值变化的回调函数。例如: ``` public static readonly DependencyProperty MyPropertyProperty = DependencyProperty.Register( "MyProperty", typeof(string), typeof(MyControl), new PropertyMetadata("Default Value", OnMyPropertyChanged)); private static void OnMyPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // Execute custom logic when MyProperty value changes } ```

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