C#做的剪刀石头布游戏

游戏界面如下所示:这里写图片描述
首先我们必须知道要创建三个类玩家类,电脑类,裁判类
1玩家类中的代码为

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PlayGame
{
    class Player
    {
        public int showFist(string str)
        {
            int num = 0;
            switch (str)
            {
                case "剪刀": num = 1; break;
                case "石头": num = 2; break;
                case "布": num = 3; break;

            }
            return num;

        }
    }
}

2电脑类中的代码为

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PlayGame
{
    class Computer
    {
        /// <summary>
        /// 存储电脑出的拳头
        /// </summary>
        public string fist
        {
            get;
            set;
        }
        public int cpuShowFist()
        {
            Random r = new Random();
           int cnum=r.Next(1,4);
           switch(cnum)
           {
               case 1: this.fist = "剪刀"; break;
               case 2: this.fist = "石头"; break;
               case 3: this.fist = "布"; break;
           }
           return cnum;
        }
    }
}

3裁判类中的代码为

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PlayGame
{
    class Judge
    {
        public  enum Result
        { 
        电脑赢,玩家赢,平局
        }
        public static Result caipan(int playerNum, int cpuNum)
        {
            if ((playerNum - cpuNum) == 1 || (playerNum - cpuNum) == -2)
               return Result.玩家赢;
            else if((playerNum-cpuNum)==0)
                return Result.平局;
            else
                return Result.电脑赢;
        }
    }
}

4其他的事件代码

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace PlayGame
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void btncut_Click(object sender, EventArgs e)
        {

            NewMethod(btncut.Text);

        }

        private void NewMethod(string str)
        {
            lblPlayer.Text = str;
            Player player = new Player();
            int playerNum = player.showFist(str);

            Computer cpu = new Computer();
            int cpuNum = cpu.cpuShowFist();
            lblComputer.Text = cpu.fist;

            PlayGame.Judge.Result res = Judge.caipan(playerNum, cpuNum);
            lblJudge.Text = res.ToString();
        }



        private void btnstone_Click(object sender, EventArgs e)
        {
            NewMethod(btnstone.Text);
        }

        private void btnbu_Click(object sender, EventArgs e)
        {
            NewMethod(btnbu.Text);
        }
    }
}
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当然可以!以下是一个简单的石头剪刀布小游戏C#代码示例: ```csharp using System; class Program { static void Main(string[] args) { Console.WriteLine("欢迎来到石头剪刀布游戏!"); while (true) { Console.WriteLine("请选择:1. 石头 2. 剪刀 3. 布"); int playerChoice = Convert.ToInt32(Console.ReadLine()); Random random = new Random(); int computerChoice = random.Next(1, 4); Console.WriteLine("你选择了:" + GetChoiceName(playerChoice)); Console.WriteLine("电脑选择了:" + GetChoiceName(computerChoice)); string result = GetGameResult(playerChoice, computerChoice); Console.WriteLine(result); Console.WriteLine("是否继续游戏?(Y/N)"); string continueGame = Console.ReadLine(); if (continueGame.ToUpper() != "Y") break; } Console.WriteLine("游戏结束!"); } static string GetChoiceName(int choice) { switch (choice) { case 1: return "石头"; case 2: return "剪刀"; case 3: return "布"; default: return ""; } } static string GetGameResult(int playerChoice, int computerChoice) { if (playerChoice == computerChoice) return "平局!"; else if ((playerChoice == 1 && computerChoice == 2) || (playerChoice == 2 && computerChoice == 3) || (playerChoice == 3 && computerChoice == 1)) return "你赢了!"; else return "你输了!"; } } ``` 这段代码实现了一个简单的石头剪刀布游戏。玩家通过输入数字选择石头、剪刀或布,电脑随机生成选择,然后判断胜负并输出结果。玩家可以选择是否继续游戏

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