游戏界面如下所示:
首先我们必须知道要创建三个类玩家类,电脑类,裁判类
1玩家类中的代码为
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlayGame
{
class Player
{
public int showFist(string str)
{
int num = 0;
switch (str)
{
case "剪刀": num = 1; break;
case "石头": num = 2; break;
case "布": num = 3; break;
}
return num;
}
}
}
2电脑类中的代码为
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlayGame
{
class Computer
{
/// <summary>
/// 存储电脑出的拳头
/// </summary>
public string fist
{
get;
set;
}
public int cpuShowFist()
{
Random r = new Random();
int cnum=r.Next(1,4);
switch(cnum)
{
case 1: this.fist = "剪刀"; break;
case 2: this.fist = "石头"; break;
case 3: this.fist = "布"; break;
}
return cnum;
}
}
}
3裁判类中的代码为
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlayGame
{
class Judge
{
public enum Result
{
电脑赢,玩家赢,平局
}
public static Result caipan(int playerNum, int cpuNum)
{
if ((playerNum - cpuNum) == 1 || (playerNum - cpuNum) == -2)
return Result.玩家赢;
else if((playerNum-cpuNum)==0)
return Result.平局;
else
return Result.电脑赢;
}
}
}
4其他的事件代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace PlayGame
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void btncut_Click(object sender, EventArgs e)
{
NewMethod(btncut.Text);
}
private void NewMethod(string str)
{
lblPlayer.Text = str;
Player player = new Player();
int playerNum = player.showFist(str);
Computer cpu = new Computer();
int cpuNum = cpu.cpuShowFist();
lblComputer.Text = cpu.fist;
PlayGame.Judge.Result res = Judge.caipan(playerNum, cpuNum);
lblJudge.Text = res.ToString();
}
private void btnstone_Click(object sender, EventArgs e)
{
NewMethod(btnstone.Text);
}
private void btnbu_Click(object sender, EventArgs e)
{
NewMethod(btnbu.Text);
}
}
}