ios CCRect.m

//
//  CCRect.h
//  CCFC
//
//


#import <Foundation/Foundation.h>




@interface CCRect : NSObject 
{
@public
        CGPoint         origin;
        CGSize          size;
}


- (id)initWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height;
- (id)initWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize;
- (id)initWithCGRect:(CGRect)rect;


+ (id)rectWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height;
+ (id)rectWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize;
+ (id)rectWithCGRect:(CGRect)rect;


- (void)dealloc;


- (CGFloat)x;
- (CGFloat)y;
- (CGFloat)width;
- (CGFloat)height;
- (void)setX:(CGFloat)x;
- (void)setY:(CGFloat)y;
- (void)setWidth:(CGFloat)width;
- (void)setHeight:(CGFloat)height;


- (void)setX:(CGFloat)x y:(CGFloat)y;
- (void)setWidth:(CGFloat)width height:(CGFloat)height;


- (BOOL)isEqualTo:(CCRect *)rect;
- (BOOL)isEqualToCGRect:(CGRect)rect;
- (BOOL)isZero;


- (CGRect)toCGRect;


@end

 

//
//  CCRect.m
//  CCFC
//
//


#import "CCRect.h"
#import "CCCommon.h"
#import "CCNSNumber.h"


@implementation CCRect


- (id)initWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height
{
        COMMON_INIT_BEGIN
        
        origin.x = x;
        origin.y = y;
        size.width = width;
        size.height = height;
        
        COMMON_INIT_END
}


- (id)initWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize
{
        COMMON_INIT_BEGIN
        
        origin = aOrigin;
        size = aSize;
        
        COMMON_INIT_END
}


- (id)initWithCGRect:(CGRect)rect
{
        COMMON_INIT_BEGIN
        
        origin = rect.origin;
        size = rect.size;
        
        COMMON_INIT_END
}


+ (id)rectWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height
{
        CCRect *rect = [[CCRect alloc] initWithX:x y:y width:width height:height];
        return [rect autorelease];
}


+ (id)rectWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize
{
        CCRect *rect = [[CCRect alloc] initWithOrigin:aOrigin size:aSize];
        return [rect autorelease];
}


+ (id)rectWithCGRect:(CGRect)rect
{
        CCRect *aRect = [[CCRect alloc] initWithCGRect:rect];
        return [aRect autorelease];
}


- (void)dealloc
{
        [super dealloc];
}


- (CGFloat)x
{
        return origin.x;
}


- (CGFloat)y
{
        return origin.y;
}


- (CGFloat)width
{
        return size.width;
}


- (CGFloat)height
{
        return size.height;
}


- (void)setX:(CGFloat)x
{
        origin.x = x;
}


- (void)setY:(CGFloat)y
{
        origin.y = y;
}


- (void)setWidth:(CGFloat)width
{
        size.width = width;
}


- (void)setHeight:(CGFloat)height
{
        size.height = height;
}


- (void)setX:(CGFloat)x y:(CGFloat)y
{
        origin.x = x;
        origin.y = y;
}


- (void)setWidth:(CGFloat)width height:(CGFloat)height
{
        size.width = width;
        size.height = height;
}


- (BOOL)isEqualTo:(CCRect *)rect
{
        return (FLOAT_EQUAL_TO_FLOAT(origin.x, rect->origin.x)
                 && FLOAT_EQUAL_TO_FLOAT(origin.y, rect->origin.y)
                 && FLOAT_EQUAL_TO_FLOAT(size.width, rect->size.width)
                 && FLOAT_EQUAL_TO_FLOAT(size.height, rect->size.height));
}


- (BOOL)isEqualToCGRect:(CGRect)rect
{
        return (FLOAT_EQUAL_TO_FLOAT(origin.x, rect.origin.x)
                 && FLOAT_EQUAL_TO_FLOAT(origin.y, rect.origin.y)
                 && FLOAT_EQUAL_TO_FLOAT(size.width, rect.size.width)
                 && FLOAT_EQUAL_TO_FLOAT(size.height, rect.size.height));
}


- (BOOL)isZero
{
        return (FLOAT_EQUAL_TO_ZERO(origin.x)
                 && FLOAT_EQUAL_TO_ZERO(origin.y)
                 && FLOAT_EQUAL_TO_ZERO(size.width)
                 && FLOAT_EQUAL_TO_ZERO(size.height));
}


- (CGRect)toCGRect
{
        return CGRectMake(origin.x, origin.y, size.width, size.height);
}


@end


微风不燥,阳光正好,你就像风一样经过这里,愿你停留的片刻温暖舒心。

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