//
// CCRect.h
// CCFC
//
//
#import <Foundation/Foundation.h>
@interface CCRect : NSObject
{
@public
CGPoint origin;
CGSize size;
}
- (id)initWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height;
- (id)initWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize;
- (id)initWithCGRect:(CGRect)rect;
+ (id)rectWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height;
+ (id)rectWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize;
+ (id)rectWithCGRect:(CGRect)rect;
- (void)dealloc;
- (CGFloat)x;
- (CGFloat)y;
- (CGFloat)width;
- (CGFloat)height;
- (void)setX:(CGFloat)x;
- (void)setY:(CGFloat)y;
- (void)setWidth:(CGFloat)width;
- (void)setHeight:(CGFloat)height;
- (void)setX:(CGFloat)x y:(CGFloat)y;
- (void)setWidth:(CGFloat)width height:(CGFloat)height;
- (BOOL)isEqualTo:(CCRect *)rect;
- (BOOL)isEqualToCGRect:(CGRect)rect;
- (BOOL)isZero;
- (CGRect)toCGRect;
@end
//
// CCRect.m
// CCFC
//
//
#import "CCRect.h"
#import "CCCommon.h"
#import "CCNSNumber.h"
@implementation CCRect
- (id)initWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height
{
COMMON_INIT_BEGIN
origin.x = x;
origin.y = y;
size.width = width;
size.height = height;
COMMON_INIT_END
}
- (id)initWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize
{
COMMON_INIT_BEGIN
origin = aOrigin;
size = aSize;
COMMON_INIT_END
}
- (id)initWithCGRect:(CGRect)rect
{
COMMON_INIT_BEGIN
origin = rect.origin;
size = rect.size;
COMMON_INIT_END
}
+ (id)rectWithX:(CGFloat)x y:(CGFloat)y width:(CGFloat)width height:(CGFloat)height
{
CCRect *rect = [[CCRect alloc] initWithX:x y:y width:width height:height];
return [rect autorelease];
}
+ (id)rectWithOrigin:(CGPoint)aOrigin size:(CGSize)aSize
{
CCRect *rect = [[CCRect alloc] initWithOrigin:aOrigin size:aSize];
return [rect autorelease];
}
+ (id)rectWithCGRect:(CGRect)rect
{
CCRect *aRect = [[CCRect alloc] initWithCGRect:rect];
return [aRect autorelease];
}
- (void)dealloc
{
[super dealloc];
}
- (CGFloat)x
{
return origin.x;
}
- (CGFloat)y
{
return origin.y;
}
- (CGFloat)width
{
return size.width;
}
- (CGFloat)height
{
return size.height;
}
- (void)setX:(CGFloat)x
{
origin.x = x;
}
- (void)setY:(CGFloat)y
{
origin.y = y;
}
- (void)setWidth:(CGFloat)width
{
size.width = width;
}
- (void)setHeight:(CGFloat)height
{
size.height = height;
}
- (void)setX:(CGFloat)x y:(CGFloat)y
{
origin.x = x;
origin.y = y;
}
- (void)setWidth:(CGFloat)width height:(CGFloat)height
{
size.width = width;
size.height = height;
}
- (BOOL)isEqualTo:(CCRect *)rect
{
return (FLOAT_EQUAL_TO_FLOAT(origin.x, rect->origin.x)
&& FLOAT_EQUAL_TO_FLOAT(origin.y, rect->origin.y)
&& FLOAT_EQUAL_TO_FLOAT(size.width, rect->size.width)
&& FLOAT_EQUAL_TO_FLOAT(size.height, rect->size.height));
}
- (BOOL)isEqualToCGRect:(CGRect)rect
{
return (FLOAT_EQUAL_TO_FLOAT(origin.x, rect.origin.x)
&& FLOAT_EQUAL_TO_FLOAT(origin.y, rect.origin.y)
&& FLOAT_EQUAL_TO_FLOAT(size.width, rect.size.width)
&& FLOAT_EQUAL_TO_FLOAT(size.height, rect.size.height));
}
- (BOOL)isZero
{
return (FLOAT_EQUAL_TO_ZERO(origin.x)
&& FLOAT_EQUAL_TO_ZERO(origin.y)
&& FLOAT_EQUAL_TO_ZERO(size.width)
&& FLOAT_EQUAL_TO_ZERO(size.height));
}
- (CGRect)toCGRect
{
return CGRectMake(origin.x, origin.y, size.width, size.height);
}
@end
微风不燥,阳光正好,你就像风一样经过这里,愿你停留的片刻温暖舒心。
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