UserControl 如何接收键盘响应事件

UserControl 如何接收键盘响应事件

keyDown 事件 
if(e.KeyCode.ToString() =="Escape"){
   MessageBox.Show("OK");
} 不行。
请教如何才能接收到..



protected override bool ProcessDialogKey(Keys keyData){
if (keyData == Keys.Escape){ 
//
}
return base.ProcessDialogKey(keyData);
}

Control.ProcessDialogKey(Keys) Method

Definition

Namespace:

System.Windows.Forms

Assembly:

System.Windows.Forms.dll

Processes a dialog key.

C#Copy

protected virtual bool ProcessDialogKey (System.Windows.Forms.Keys keyData);

Parameters

keyData

Keys

One of the Keys values that represents the key to process.

Returns

Boolean

true if the key was processed by the control; otherwise, false.

Remarks

This method is called during message preprocessing to handle dialog characters, such as TAB, RETURN, ESC, and arrow keys. This method is called only if the IsInputKey method indicates that the control is not processing the key.

The ProcessDialogKey simply sends the character to the parent's ProcessDialogKey method, or returns false if the control has no parent.

The Form class overrides this method to perform actual processing of dialog keys. This method is only called when the control is hosted in a Windows Forms application or as an ActiveX control.

Notes to Inheritors

When overriding the ProcessDialogKey(Keys) method in a derived class, a control should return true to indicate that it has processed the key. For keys that are not processed by the control, the result of calling the base class's ProcessDialogChar(Char) method should be returned. Controls will seldom, if ever, need to override this method.

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