framework层音频数据抓取:
1.抓取解码出来的原始PCM数据(自定义“config.audioData.afterDecoder”属性开关控制处)
frameworks/av/media/libmedia/AudioTrack.cpp
ssize_t AudioTrack::write(const void* buffer, size_t userSize, bool blocking)
{
if (mTransfer != TRANSFER_SYNC || mIsTimed) {
return INVALID_OPERATION;
}
if (isDirect()) {
AutoMutex lock(mLock);
int32_t flags = android_atomic_and(
~(CBLK_UNDERRUN | CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL | CBLK_BUFFER_END),
&mCblk->mFlags);
if (flags & CBLK_INVALID) {
return DEAD_OBJECT;
}
}
if (ssize_t(userSize) < 0 || (buffer == NULL && userSize != 0)) {
// Sanity-check: user is most-likely passing an error code, and it would
// make the return value ambiguous (actualSize vs error).
ALOGE("AudioTrack::write(buffer=%p, size=%zu (%zd)", buffer, userSize, userSize);
return BAD_VALUE;
}
size_t written = 0;
Buffer audioBuffer;
while (userSize >= mFrameSize) {
audioBuffer.frameCount = userSize / mFrameSize;
status_t err = obtainBuffer(&audioBuffer,
blocking ? &ClientProxy::kForever : &ClientProxy::kNonBlocking);
if (err < 0) {
if (written > 0) {
break;
}
return ssize_t(err);
}
size_t toWrite = audioBuffer.size;
memcpy(audioBuffer.i8, buffer, toWrite);
buffer = ((const char *) buffer) + toWrite;
userSize -= toWrite;
written += toWrite;
<span style="color:#ff0000;"><span style="white-space:pre"> </span>char buf[PROPERTY_VALUE_MAX];
property_get("config.audioData.afterDecoder", buf, "");
if( (0 == strcmp("buf","on")) && (toWrite !=0) ){
FILE* fp = fopen("/data/audio/afterDecoder.pcm", "w+");
fwrite(audioBuffer.i8,toWrite,1,fp);
... ...
}</span>
releaseBuffer(&audioBuffer);
}
return written;
}
或者
nsecs_t AudioTrack::processAudioBuffer()
{
// Currently the AudioTrack thread is not created if there are no callbacks.
// Would it ever make sense to run the thread, even without callbacks?
// If so, then replace this by checks at each use for mCbf != NULL.
LOG_ALWAYS_FATAL_IF(mCblk == NULL);
mLock.lock();
if (mAwaitBoost) {
mAwaitBoost = false;
mLock.unlock();
static const int32_t kMaxTries = 5;
int32_t tryCounter = kMaxTries;
uint32_t pollUs = 10000;
do {
int policy = sched_getscheduler(0);
if (policy == SCHED_FIFO || policy == SCHED_RR) {
break;
}
usleep(pollUs);
pollUs <<= 1;
} while (tryCounter-- > 0);
if (tryCounter < 0) {
ALOGE("did not receive expected priority boost on time");
}
// Run again immediately
return 0;
}
// Can only reference mCblk while locked
int32_t flags = android_atomic_and(
~(CBLK_UNDERRUN | CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL | CBLK_BUFFER_END), &mCblk->mFlags);
// Check for track invalidation
if (flags & CBLK_INVALID) {
// for offloaded tracks restoreTrack_l() will just update the sequence and clear
// AudioSystem cache. We should not exit here but after calling the callback so
// that the upper layers can recreate the track
if (!isOffloadedOrDirect_l() || (mSequence == mObservedSequence)) {
status_t status __unused = restoreTrack_l("processAudioBuffer");
// FIXME unused status
// after restoration, continue below to make sure that the loop and buffer events
// are notified because they have been cleared from mCblk->mFlags above.
}
}
bool waitStreamEnd = mState == STATE_STOPPING;
bool active = mState == STATE_ACTIVE;
// Manage underrun callback, must be done under lock to avoid race with releaseBuffer()
bool newUnderrun = false;
if (flags & CBLK_UNDERRUN) {
#if 0
// Currently in shared buffer mode, when the server reaches the end of buffer,
// the track stays active in continuous underrun state. It's up to the application
// to pause or stop the track, or set the position to a new offset within buffer.
// This was some experimental code to auto-pause on underrun. Keeping it here
// in "if 0" so we can re-visit this if we add a real sequencer for shared memory content.
if (mTransfer == TRANSFER_SHARED) {
mState = STATE_PAUSED;
active = false;
}
#endif
if (!mInUnderrun) {
mInUnderrun = true;
newUnderrun = true;
}
}
// Get current position of server
size_t position = updateAndGetPosition_l();
// Manage marker callback
bool markerReached = false;
size_t markerPosition = mMarkerPosition;
// FIXME fails for wraparound, need 64 bits
if (!mMarkerReached && (markerPosition > 0) && (position >= markerPosition)) {
mMarkerReached = markerReached = true;
}
// Determine number of new position callback(s) that