We're pleased to announce that NVIDIA Parallel Nsight 1.0, our GPGPU and graphics development environment integrated into Visual Studio, has been released. Parallel Nsight bring GPGPU and graphics developers an unprecedented amount of power, and supports APIs like CUDA C/C++, OpenCL, DirectCompute, Direct3D, and OpenGL.
Getting the build: The build is now available from the Parallel Nsight Developer Zone page . Follow the instructions on the download page to download and then activate your build immediately.
Parallel Nsight Debugger for GPU Computing
Debug your CUDA C/C++ and DirectCompute source code directly on the GPU hardware
As the industry's only GPU hardware debugging solution, it drastically increases debugging speed and accuracy
Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows
Parallel Nsight Analyzer for GPU Computing (Professional version only)
Isolate performance bottlenecks by viewing system-wide CPU+GPU events
Support for all major GPU Computing APIs, including CUDA C/C++, OpenCL, and Microsoft DirectCompute
Parallel Nsight Debugger for Graphics Development
Debug HLSL shaders directly on the GPU hardware. Drastically increasing debugging speed and accuracy over emulated (SW) debugging
Use the familiar Visual Studio Locals, Watches, Memory and Breakpoints windows with HLSL shaders, including DirectCompute code
The Debugger supports all HLSL shader types: Vertex, Pixel, Geometry, and Tessellation
Parallel Nsight Graphics Inspector for Graphics Development
Graphics Inspector captures Direct3D rendered frames for real-time examination
The Frame Profiler automatically identifies bottlenecks and performance information on a per-draw call basis
Pixel History shows you all operations that affected a given pixel