c# winform 通过线程和委托制作时间控件

1)不传递参数

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace Test
{
    public partial class Form1 : Form
    {
        private Thread MyThread = null;//定义线程
        private delegate void MyDelegate();//定义委托
        public Form1()
        {
            InitializeComponent();
        }
        private void Form1_Load(object sender, EventArgs e)
        {
            MyThread = new Thread(MyFun1);
            MyThread.Start();
        }
        private void MyFun1()
        {
            MyDelegate md = new MyDelegate(MyFun2);
            while (true)
            {
                this.Invoke(md);
                Thread.Sleep(1000);
            }
        }
        private void MyFun2()
        {
            lblTime.Text = DateTime.Now.ToString();
        }
        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (MyThread != null)
            {
                MyThread.Abort();
            }
        }
    }
}

2)传递参数

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace DelegateDemo
{
    public partial class Form1 : Form
    {
        private Thread myThread = null;//定义线程
        private delegate void MyDelegate(object para);//定义委托
        public Form1()
        {
            InitializeComponent();
            Label lbl = new Label();
            lbl.Text = "mouse enter me!";
            lbl.AutoSize = true;
            lbl.Location = new Point(5, 5);
            lbl.MouseEnter += new EventHandler(lbl_MouseEnter);
            lbl.MouseLeave += new EventHandler(lbl_MouseLeave);
            this.Controls.Add(lbl);
            this.FormClosing+=new FormClosingEventHandler(Form1_FormClosing);
        }
        /// <summary>
        /// 鼠标移入启动线程(继续已挂起的线程)
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void lbl_MouseEnter(object sender, EventArgs e)
        {
            if (myThread == null)//启动线程
            {
                myThread = new Thread(ThreadMethod);
                myThread.Start(sender);
            }
            else { myThread.Resume(); }//继续已挂起的线程
        }
        /// <summary>
        /// 鼠标移出挂起线程
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void lbl_MouseLeave(object sender, EventArgs e)
        {
            if (myThread != null) { myThread.Suspend(); }
        }
        /// <summary>
        /// 线程事件每隔1s调用委托
        /// </summary>
        /// <param name="para"></param>
        private void ThreadMethod(object para)
        {
            MyDelegate myDelegate = new MyDelegate(DelegateMethod);
            while (true)
            {
                this.Invoke(myDelegate, para);
                Thread.Sleep(1000);
            }
        }
        /// <summary>
        /// 委托事件显示当前时间
        /// </summary>
        /// <param name="para"></param>
        private void DelegateMethod(object para)
        {
            Label lbl = (Label)para;
            lbl.Text = DateTime.Now.ToString();
        }
        /// <summary>
        /// 关闭窗体关闭线程
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (myThread != null)
            {
                if (myThread.ThreadState == ThreadState.Suspended)//如果线程处于挂起状态
                {
                    myThread.Resume();//继续已挂起的线程
                }
                myThread.Abort();//终止线程
            }
        }
    }
}

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值