using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace ThreadLockTest
{
public partial class Form1 : Form
{
private Thread thread1 = null;
private Thread thread2 = null;
private delegate void MyDelegate(object o);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
thread1 = new Thread(ThreadChange);
thread1.Start("thread1");
thread2 = new Thread(ThreadChange);
thread2.Start("thread2");
}
private void ThreadChange(object o)
{
while (true)
{
lock (label1)//锁住label1
{
MyDelegate myDelegate = new MyDelegate(DelegateChange);
this.label1.Invoke(myDelegate, o);
Thread.Sleep(1);
}
}
}
/// <summary>
/// 委托改变label的值
/// </summary>
/// <param name="o"></param>
private void DelegateChange(object o)
{
label1.Text = o.ToString();
}
/// <summary>
/// 关闭窗体释放线程
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
if (thread1 != null) { thread1.Abort(); }
if (thread2 != null) { thread2.Abort(); }
}
}
}
c# winform 多线程操作统一对象(lock)
最新推荐文章于 2021-03-11 20:29:45 发布