//构造方法
public HashMap(int initialCapacity,float loadFactor){
if (initialCapacity < 0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);
//加载因子,当加载
this.loadFactor = loadFactor;
//当table length大于threshold将resize,threshold = capacity*loadFactor,这里虽然为2的几次方
//在每一次resize的时候将变成threshold = capacity*loadFactor
this.threshold = tableSizeFor(initialCapacity);
}
//将传入自定义初始化大小变成2的几次方
static final int tableSizeFor(int cap) {
int n = cap - 1;
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
return (n < 0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
}
public HashMap(int initialCapacity){
this(initialCapacity, DEFAULT_LOAD_FACTOR);
}
public HashMap(){
this.loadFactor = DEFAULT_LOAD_FACTOR;
}
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
//获取key的hashcode异或自己高位(前16位),原因是散列值分布的再松散,要是只取后几位的话,
//碰撞也很会严重(因为后面需要&table的长度如果table的长度为16,减1之后二进制为1111,任何数&1111只会取后4位),
//这里将自己的高半区和低关区做异或,混合后的低们掺杂了高位的部分特征,这样高位的信息也被变相的保留下来,以此加大低位的随机性
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
//初始化table
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null)
//新插入的值在table[i]的位置没有发现碰撞,将新插入的值作为首值
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
//如果首值为红黑树,将后续的kv插入到红黑树中
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
//将kv插入到链表
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
//如果链表长度>=7,将链表变成红黑树,提高查询效率
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
//如果当前key已经存在
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
//如果当前key已经存在替换value
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
//扩容
resize();
afterNodeInsertion(evict);
return null;
}
final Node<K,V>[] resize() {
Node<K,V>[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
//oldCap 初始化为0,后面为2的几次方(最少4次方)
if (oldCap > 0) {
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
oldCap >= DEFAULT_INITIAL_CAPACITY)
//扩容
newThr = oldThr << 1; // double threshold
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // zero initial threshold signifies using defaults
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
//新的数组
Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
table = newTab;
if (oldTab != null) {
for (int j = 0; j < oldCap; ++j) {
Node<K,V> e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null;
if (e.next == null)
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode)
//红黑树,后续再写
((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
else { // preserve order
//这边比较巧的地方是有些值的hash当table的length变大之后,
//会产生新的hash值,需要将值重新放入新的table的位置lo低位置,hi为高位置
//table变成2位,lo为原位置,hi为高位置(不好解释 --!)
Node<K,V> loHead = null, loTail = null;
Node<K,V> hiHead = null, hiTail = null;
Node<K,V> next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) {
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else {
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead;
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead;
}
}
}
}
}
return newTab;
}
JDK1.8 HashMap
最新推荐文章于 2022-07-11 14:42:23 发布