本文主要用作学习记录,参考headfirst设计模式
设计原则:找出应用中可能需要变化之外,把它们独立出来,不要和那些不需要变化的代码混在一起
设计原则:针对接口编程,而不是针对实现编程
设计原则:多用组合,少用继承
设计原则:类应该对扩展开放,对修改关闭
命令模式:将“请求”封装成对象,以便使用不同的请求、队列或者日志来参数化其他对象。命令模式也支持可撤销的操作。
JDK中体现:Runnable;Callable;ThreadPoolExecutor
//定义command的接口
public interface Command {
public void execute();
}
//实现command命令
public class LightOnCommand implements Command{
@Override
public void execute() {
System.out.println("light is on");
}
}
//实现command命令
public class OpenDoorCommand implements Command {
@Override
public void execute() {
System.out.println("door is open");
}
}
//控制类
public class SimpleRemoteControl {
Command slot;
public SimpleRemoteControl(){
}
public void setCommand(Command command){
slot = command;
}
public void buttonWasPressed(){
slot.execute();
}
}
//测试类
public class RemoteControlTest {
public static void main(String[] args) {
LightOnCommand lightOnCommand = new LightOnCommand();
OpenDoorCommand openDoorCommand = new OpenDoorCommand();
SimpleRemoteControl simpleRemoteControl = new SimpleRemoteControl();
simpleRemoteControl.setCommand(lightOnCommand);
simpleRemoteControl.buttonWasPressed();
simpleRemoteControl.setCommand(openDoorCommand);
simpleRemoteControl.buttonWasPressed();
}
}