暂时不想敲字,先给个代码,以后补
import pygame
import sys
import random
SCREEN_X=700
SCREEN_Y=600
#创建对象
#蛇
class Snack(object):
def __init__(self):
self.dirction=pygame.K_RIGHT
self.body=[]
for x in range(5):
self.addnode()
#长度增加
def addnode(self):
left,top=(0,0)
if self.body:
left,top=(self.body[0].left,self.body[0].top)
node=pygame.Rect(left,top,25,25)
if self.dirction == pygame.K_LEFT:
node.left -= 25
elif self.dirction==pygame.K_RIGHT:
node.left += 25
elif self.dirction==pygame.K_UP:
node.top -= 25
elif self.dirction==pygame.K_DOWN:
node.top += 25
self.body.insert(0,node)
def delnode(self):
self.body.pop()
#死亡判断
def isdead(self):
if self.body[0].x not in range(SCREEN_X):
return True
if self.body[0].y not in range(SCREEN_Y):
return True
if self.body[0] in self.body[1:]:
return True
return False
#移动
def move(self):
self.addnode()
self.delnode()
#改变方向
def changedirection(self,curkey):
LR=[pygame.K_LEFT,pygame.K_RIGHT]
UD=[pygame.K_UP,pygame.K_DOWN]
if curkey in LR+UD:
if (curkey in LR) and (self.dirction in LR):
return
if (curkey in UD) and (self.dirction in UD):
return
self.dirction=curkey
#食物
class Food:
def __init__(self):
self.rect=pygame.Rect(-25,0,25,25)
def remove(self):
self.rect.x=-25
#食物随机出现
def set(self):
if self.rect.x==-25:
allpos=[]
for pos in range(25,SCREEN_Y - 25,25):
allpos.append(pos)
self.rect.left=random.choice(allpos)
self.rect.top=random.choice(allpos)
print(self.rect)
#显示字体
def show_text(screen,pos,text,color,font_bold=False,font_size=60,font_italic=False):
cur_font=pygame.font.SysFont("arial",font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt=cur_font.render(text,1,color)
screen.blit(text_fmt,pos)
def main():
#初始化
pygame.init()
screen_size=(SCREEN_X,SCREEN_Y)
screen=pygame.display.set_mode(screen_size)
pygame.display.set_caption('贪吃蛇')
clock=pygame.time.Clock()
scores=0
isdead=False
snack = Snack()
food = Food()
# 画蛇身
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
snack.changedirection(event.key)
if event.key == pygame.K_SPACE and isdead:
return main()
screen.fill((255, 182, 193))
if not isdead:
snack.move()
for rect in snack.body:
pygame.draw.rect(screen,(20,220,39),rect,0)
isdead=snack.isdead()
if isdead:
show_text(screen,(120,190),"YOU DEAD",(227,29,18),False,100)
show_text(screen,(100, 310), "press space to try again.....", (0, 0, 255), False, 50)
#食物 吃+50 食物 蛇 长度 +1 方块
if food.rect==snack.body[0]:
scores+=50
food.remove()
snack.addnode()
food.set()
pygame.draw.rect(screen,(255,0,255),food.rect,0)
#显示分数
show_text(screen,(60,500),'Scores:'+str(scores),(22,223,223),font_size=30)
pygame.display.update()
clock.tick(7)
main()