1
//LinkList.h
#ifndef _LINKLIST_H_
#define _LINKLIST_H_
typedef void LinkList;
typedef struct _tag_LinkListNode LinkListNode;
struct _tag_LinkListNode
{
LinkListNode* next;
};
LinkList* LinkList_Create();
void LinkList_Destroy(LinkList* list);
void LinkList_Clear(LinkList* list);
//³É¹¦·µ»Ø£ºLength ʧ°Ü·µ»Ø£º-1
int LinkList_Length(LinkList* list);
//³É¹¦·µ»Ø£º1 ʧ°Ü·µ»Ø£º0
int LinkList_Insert(LinkList* list,LinkListNode* node,int pos);
//³É¹¦·µ»Ø£ºnode ʧ°Ü·µ»Ø£ºNULL
LinkListNode* LinkList_Get(LinkList* list,int pos);
//³É¹¦·µ»Ø£ºnode ʧ°Ü·µ»Ø£ºNULL
LinkListNode* LinkList_Delete(LinkList* list,int pos);
#endif
//LinkList.c
#include <stdio.h>
#include <malloc.h>
#include "LinkList.h"
typedef struct _tag_LinkList
{
LinkListNode header;
int length;
}TLinkList;
LinkList* LinkList_Create()
{
TLinkList* ret = (TLinkList*)malloc(sizeof(TLinkList));
if(ret != NULL)
{
ret->length = 0;
ret->header.next = NULL;
}
return ret;
}
void LinkList_Destroy(LinkList* list)
{
free(list);
}
void LinkList_Clear(LinkList* list)
{
TLinkList* sList = (TLinkList*)list;
if(sList != NULL)
{
sList->length = 0;
sList->header.next = NULL;
}
}
int LinkList_Length(LinkList* list)
{
TLinkList* sList = (TLinkList*)list;
int ret = -1;
if(sList != NULL)
{
ret = sList->length;
}
return ret;
}
int LinkList_Insert(LinkList* list,LinkListNode* node,int pos)
{
TLinkList* sList = (TLinkList*)list;
int ret = (sList != NULL);
int i = 0;
ret = ret && (pos >= 0) && (node != NULL);//ret = ret && (pos >= 0) &&(pos < sList->length)&& (node != NULL);
if( ret )
{
LinkListNode* current = (LinkListNode*)sList;
for(i=0;(i<pos) && (current->next != NULL);i++)
{
current = current->next;
}
node->next = current->next;
current->next = node;
sList->length++;
}
return ret;
}
LinkListNode* LinkList_Get(LinkList* list,int pos)
{
TLinkList* sList = (TLinkList*)list;
LinkListNode* ret = NULL;
int i = 0;
if((sList != NULL)&&(0 <= pos)&&(pos < sList->length))
{
LinkListNode* current = (LinkListNode*)sList;
for(i = 0;i < pos;i++)
{
current = current->next;
}
ret = current->next;
}
return ret;
}
LinkListNode* LinkList_Delete(LinkList* list,int pos)
{
TLinkList* sList = (TLinkList*)list;
LinkListNode* ret = NULL;
int i = 0;
if((sList != NULL)&&(0 <= pos)&&(pos < sList->length))
{
LinkListNode* current = (LinkListNode*)sList;
for(i = 0;i < pos;i++)
{
current = current->next;
}
ret = current->next;
current->next = ret->next;
sList->length--;
}
return ret;
}
//main.c
#include <stdio.h>
#include <stdlib.h>
#include "LinkList.h"
/* run this program using the console pauser or add your own getch, system("pause") or input loop */
struct Value
{
LinkListNode header;
int v;
};
int main(int argc, char *argv[])
{
LinkList* list = LinkList_Create();
struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
int index = 0;
v1.v = 1;
v2.v = 2;
v3.v = 3;
v4.v = 4;
LinkList_Insert(list,(LinkListNode*)&v1,LinkList_Length(list));
LinkList_Insert(list,(LinkListNode*)&v2,LinkList_Length(list));
LinkList_Insert(list,(LinkListNode*)&v3,LinkList_Length(list));
LinkList_Insert(list,(LinkListNode*)&v4,LinkList_Length(list));
for(index = 0;index < LinkList_Length(list);index++)
{
struct Value* pv = (struct Value*)LinkList_Get(list,index);
printf("%d\n",pv->v);
}
while(LinkList_Length(list) > 0)
{
struct Value* pv = (struct Value*)LinkList_Delete(list,0);
printf("%d\n",pv->v);
}
LinkList_Destroy(list);
return 0;
}
1