3.0 How to build a database

国外参考地址:https://www.reddit.com/r/Database/comments/27u6dy/how_do_you_build_a_database/ciggal8/

Its a great question, and deserves a long answer.

Most database servers are built in C, and store data using B-tree type constructs. In the old days there was a product called C-Isam (c library for an indexed sequential access method) which is a low level library to help C programmers write data in B-tree format. So you need to know about btrees and understand what these are.

Most databases store data separate to indexes. Lets assume a record (or row) is 800 bytes long and you write 5 rows of data to a file. If the row contains columns such as first name, last name, address etc. and you want to search for a specific record by last name, you can open the file and sequentially search through each record but this is very slow. Instead you open an index file which just contains the lastname and the position of the record in the data file. Then when you have the position you open the data file, lseek to that position and read the data. Because index data is very small it is much quicker to search through index files. Also as the index files are stored in btrees in it very quick to effectively do a quicksearch (divide and conquer) to find the record you are looking for.

So you understand for one "table" you will have a data file with the data and one (or many) index files. The first index file could be for lastname, the next could be to search by SS number etc. When the user defines their query to get some data, they decide which index file to search through. If you can find any info on C-ISAM (there used to be an open source version (or cheap commercial) called D-ISAM) you will understand this concept quite well.

Once you have stored data and have index files, using an ISAM type approach allows you to GET a record based on a value, or PUT a new record. However modern database servers all support SQL, so you need an SQL parser that translates the SQL statement into a sequence of related GETs. SQL may join 2 tables so an optimizer is also needed to decide which table to read first (normally based on number of rows in each table and indexes available) and how to relate it to the next table. SQL can INSERT data so you need to parse that into PUT statements but it can also combine multiple INSERTS into transactions so you need a transaction manager to control this, and you will need transaction logs to store wip/completed transactions.

It is possible you will need some backup/restore commands to backup your data files and index files and maybe also your transaction log files, and if you really want to go for it you could write some replication tools to read your transaction log and replicate the transactions to a backup database on a different server. Note if you want your client programs (for example an SQL UI like phpmyadmin) to reside on separate machine than your database server you will need to write a connection manager that sends the SQL requests over TCP/IP to your server, then authenticate it using some credentials, parse the request, run your GETS and send back the data to the client.

So these database servers can be a lot of work, especially for one person. But you can create simple versions of these tools one at a time. Start with how to store data and indexes, and how to retrieve data using an ISAM type interface.

There are books out there - look for older books on mysql and msql, look for anything on google re btrees and isam, look for open source C libraries that already do isam. Get a good understanding on file IO on a linux machine using C. Many commercial databases now dont even use the filesystem for their data files because of cacheing issues - they write directly to raw disk. You want to just write to files initially.

I hope this helps a little bit.

国内阮一峰老师的总结:http://www.ruanyifeng.com/blog/2014/07/database_implementation.html



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Welcome to Turbo C++ Version 3.0 -------------------------------- This README file contains important information about Turbo C++. For the latest information about Turbo C++ and its accompanying programs and manuals, read this file in its entirety. TABLE OF CONTENTS ----------------- 1. How to Get Help 2. Installation 3. Features 4. Important Information 5. Testing Your Expanded Memory 6. Corrections to the On-line Help 1. HOW TO GET HELP ------------------- If you have any problems, please read this file, the HELPME!.DOC and other files in your DOC subdirectory, and the Turbo C++ manuals first. If you still have a question and need assistance, help is available from the following sources: 1. Type GO BPROGB on the CompuServe bulletin board system for instant access to the Borland forums with their libraries of technical information and answers to common questions. If you are not a member of CompuServe, see the enclosed special offer, and write for full details on how to receive a free IntroPak containing a $15 credit toward your first month's on-line charges. 2. Check with your local software dealer or users' group. 3. Borland's TECHFAX service. Call (800) 822-4269 for a FAX catalog of entries. 4. If you have an urgent problem that cannot wait and you have sent in the license agreement that came with the package, you may call the Borland Technical Support Department at (408) 438-5300. Please have the following information ready before calling: a. Product name and serial number on your original distribution disk. Please have your serial number ready or we will be unable to process your call. b. Product version number. The version number for Turbo C++ can be displayed by pressing Alt-H/A. c. Computer brand, model, and the brands and model numbers of any additional hardware. d. Operating system and version number. 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Any switches other than -L (library path) and -I (include path) will not be preserved. 2. Selecting IDE will reset the include and library paths to those provided in that INSTALL session. 3. By selecting any one of the following, the help file paths and choices for THELP.CFG will reflect the current session's installation choices: a. CMD - command-line compiler b. IDE - integrated environment 4. Alterations to headers or startup files will be overwritten if any library models are selected. In general, any selection you make of something installed earlier will cause an overwrite of the earlier version without prompting. You should read the rest of this README file to get further information about this release before you do the installation. 3. FEATURES ------------ Turbo C++ 3.0 includes big speed and capacity gains. 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NEW BGI FONTS ------------- Several new fonts have been added to the Borland Graphics Interface: Name Value Description ------------------------------------------- SCRIPT_FONT 5 Stroked script font SIMPLEX_FONT 6 Stroked simplex font TRIP_SCR_FONT 7 Stroked triplex script font COMPLEX_FONT 8 Stroked complex font EURO_FONT 9 Stroked European font BOLD_FONT 10 Stroked bold font The fonts in the BGI now support the full ASCII character set. DPMI ---- TC.EXE, TCC.EXE, and TLINK.EXE are now hosted under DPMI. These files support protected-mode compilation and replace the files of the same name in Turbo C++ Second Edition. Turbo C++ Second Edition should continue to be used in instances where real-mode compilation is desired. If you encounter a "machine not in database" message while attempting to run the compiler, run the DPMIINST program to add your machine configuration to the DPMI server database. 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The correct help screen should read as follows: ------------------------------------------------------------------ Function: alloca Allocates temporary stack space Syntax: #include <malloc.h> void *alloca(size_t size); Remarks: alloca allocates bytes on the stack. The allocated space is automatically freed up when the calling function exits. Return value: o On success (if enough stack space is available), returns a pointer to the allocated stack area. o On error, returns null. Argument size is the number of bytes allocated on the stack. Because alloca modifies the stack pointer, do no place calls to alloca in an expression that is an argument to a function. NOTE: If the calling function does not contain any references to local variables in the stack, the stack won't be resotored correctly when the function exits and your program will crash. 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Ubuntu Kylin是一个基于Ubuntu的中文操作系统,旨在为中国用户提供更好的本地化体验。要构建Ubuntu Kylin的ISO映像,请按照以下步骤进行操作: 1. 下载Ubuntu Kylin的ISO映像和Ubuntu Kylin的源代码。 2. 安装Ubuntu Kylin的编译环境和必要的依赖项。在终端中输入以下命令来安装这些软件包: ``` sudo apt-get update sudo apt-get install git ubuntu-dev-tools build-essential dh-make debhelper devscripts ``` 3. 解压缩Ubuntu Kylin的源代码,并切换到源代码目录中。在终端中输入以下命令: ``` tar -xzvf ubuntukylin.tar.gz cd ubuntukylin ``` 4. 在源代码目录中构建软件包。在终端中输入以下命令: ``` debuild -b -uc -us ``` 这将构建所有源代码中的软件包,并在构建完成后生成deb二进制文件。 5. 创建一个新目录,将生成的deb二进制文件和ISO映像复制到该目录中。 6. 创建一个新的ISO映像。在终端中输入以下命令: ``` sudo mkisofs -o /path/to/new/image.iso -b isolinux/isolinux.bin -c isolinux/boot.cat -no-emul-boot -boot-load-size 4 -boot-info-table -R -J -V "Ubuntu Kylin" . ``` 这将创建一个新的ISO映像,并在指定的路径下保存。请注意,您需要将“/path/to/new/image.iso”替换为您要保存ISO映像的实际路径。 7. 等待ISO映像创建完成,并验证它是否可以正常启动。 以上是构建Ubuntu Kylin ISO映像的简要步骤。请注意,这只是一个简单的示例,实际的构建过程可能会更加复杂,具体取决于您的系统配置和软件包需求。

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