测试
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此人很懒,什么都没有写 *^_^* ... ...
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card版本二
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;/// <summary>/// 开心类型/// </summary>public enum HappyType{ Bull, Worker, Boss,}/// <summary>/// 卡片分类/// </summary原创 2020-09-01 20:37:12 · 214 阅读 · 0 评论 -
环测试
环测试using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class Ring : MonoBehaviour{ /// <summary> /// 显示的对象的用于生产拷贝的元 /// </summary> public GameObject textGameObj; ///原创 2020-07-27 14:49:03 · 169 阅读 · 0 评论 -
广度测试
测试—具象化//节点using System.Collections;using System.Collections.Generic;using System.Linq;using UnityEngine;public class Node<T> { public readonly T data; private List<Node<T>> connect_node = new List<Node<T>>();原创 2020-07-18 10:15:14 · 275 阅读 · 0 评论 -
C# 组合 一个数组 的 任意个数个数据(在数组范围内) 的所有组合方式 输出显示
using System;using System.Collections.Generic;using System.Diagnostics;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Test{ class Program { static void Main(string[] args) { int[] nums = new i原创 2020-07-14 16:27:51 · 714 阅读 · 0 评论 -
FSM简单状态机测试
using System.Collections;using System.Collections.Generic;using UnityEngine;public class State{/// /// 状态名字 只读 唯一标志/// public readonly string name;public State(string name){ this.name = name; onStateEnter += () => { Debug.Log("进入了 状态 :原创 2020-05-27 10:44:50 · 622 阅读 · 0 评论