grass gis 的求buffer最基本内容

重叠部分的计算我没看懂

核心部分是:

基于椭球切线原理求平行 线
使用求椭球切点函数elliptic_tangent计算切点向量,
以切点向量计算平行线

// 向量标准化函数
/* norm_vector() calculates normalized vector form two points */
void NormalizeVector(double y0, double x0, double y1, double x1, double *x, double *y)
{
    double dx, dy, len;
	
    dy = y1 - y0;
    dx = x1 - x0;
    if ((dx == 0) && (dy == 0)) 
    {
		*x = 0;
		*y = 0;
		return;
    }
    len = LENGTH(dx, dy);
    *x = dx / len;
    *y = dy / len;

    return;
}
void Test_NormalizeVector0(double x1, double y1, double x2, double y2)
{
	double x, y;
	NormalizeVector(y1,x1,y2,x2, &x, &y);
	LogStr("Normalize %f,%f, %f,%f to %f, %f", x1, y1, x2, y2, x, y);
}
void Test_NormalizeVector()
{
	Test_NormalizeVector0(0,0,1,0);
	Test_NormalizeVector0(0,0,2,0);
	Test_NormalizeVector0(0,0,1,1);
	Test_NormalizeVector0(0,0,2,2);
	Test_NormalizeVector0(0,0,0,2);
	Test_NormalizeVector0(0,0,0,-2);
	Test_NormalizeVector0(0,0,-3,-2);
	Test_NormalizeVector0(0,0,-3,2);
	
	Test_NormalizeVector0(1,1,1,0);
	Test_NormalizeVector0(1,1,2,0);
	Test_NormalizeVector0(1,1,1,1);
	Test_NormalizeVector0(1,1,2,2);
	Test_NormalizeVector0(1,1,0,2);
	Test_NormalizeVector0(1,1,0,-2);
	Test_NormalizeVector0(1,1,-3,-2);
	Test_NormalizeVector0(1,1,-3,2);
}

// 求切点向量
void EllipticTangent(double x, double y, double *px, double *py)
{
    double u =0, v=0, len;
	double da = GPS_MeteringData.daFactor;
	double da2 = da*da;
	double db = GPS_MeteringData.dbFactor;
	double db2 = db*db;

	if(da != 0 || db != 0)
	{
		u = da2 * y;
		v = -db2 * x;
		len = 1/sqrt(db2*x*x+da2*y*y);
		u *= len;
		v *= len;
		*px = u;
		*py = v;
	}
	*px = u;
	*py = v;
}

void Test_EllipticTangent0(double x, double y)
{
	double tx, ty;	
	EllipticTangent(x, y, &tx, &ty);
	LogStr("Test_EllipticTangent0 %f,%f to %f, %f", x, y, tx, ty);
}
void Test_EllipticTangent()
{
	Test_EllipticTangent0(1,0);
	Test_EllipticTangent0(2,0);
	Test_EllipticTangent0(1,1);
	Test_EllipticTangent0(2,2);
	Test_EllipticTangent0(0,2);
	Test_EllipticTangent0(0,-2);
	Test_EllipticTangent0(-3,-2);
	Test_EllipticTangent0(-3,2);
}


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