C# FileSystemWatcher监听文件事件

监控某个目录中的文件修改,创建,删除

注意:如果是Unity3D,不要把监听路径设置为Asset内部

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;

public class FileChangeDetect : MonoBehaviour {
    static FileSystemWatcher watcher = new FileSystemWatcher();
    void Start () {
        WatcherStart(Config.path, "*.png", true, true);  
     
    }

    /// <summary>
    /// 初始化监听
    /// </summary>
    /// <param name="StrWarcherPath">需要监听的目录</param>
    /// <param name="FilterType">需要监听的文件类型(筛选器字符串)</param>
    /// <param name="IsEnableRaising">是否启用监听</param>
    /// <param name="IsInclude">是否监听子目录</param>
    private static void WatcherStart(string StrWarcherPath, string FilterType, bool IsEnableRaising, bool IsInclude)
    {
        //初始化监听
        watcher.BeginInit();
        //设置监听文件类型
        watcher.Filter = FilterType;
        //设置是否监听子目录
        watcher.IncludeSubdirectories = IsInclude;
        //设置是否启用监听?
        watcher.EnableRaisingEvents = IsEnableRaising;
        //设置需要监听的更改类型(如:文件或者文件夹的属性,文件或者文件夹的创建时间;NotifyFilters枚举的内容)
        watcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.CreationTime | NotifyFilters.DirectoryName | NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.Security | NotifyFilters.Size;
        //设置监听的路径
        watcher.Path = StrWarcherPath;     

        //注册创建文件或目录时的监听事件
        watcher.Created += new FileSystemEventHandler(watch_created);
        //注册当指定目录的文件或者目录发生改变的时候的监听事件
        watcher.Changed += watch_changed;
        //注册当删除目录的文件或者目录的时候的监听事件
        watcher.Deleted += watch_deleted;
        //当指定目录的文件或者目录发生重命名的时候的监听事件
        watcher.Renamed += watch_renamed;
        //结束初始化
        watcher.EndInit();
    }


    /// <summary>
    /// 创建文件或者目录时的监听事件
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private static void watch_created(object sender, FileSystemEventArgs e)
    {
        //事件内容
        output("create:" + e.FullPath);
    }

    /// <summary>
    /// 当指定目录的文件或者目录发生改变的时候的监听事件
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private static void watch_changed(object sender, FileSystemEventArgs e)
    {
        //事件内容
        //事件内容
        output("change:" + e.FullPath);
    }
    /// <summary>
    /// 当删除目录的文件或者目录的时候的监听事件
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private static void watch_deleted(object sender, FileSystemEventArgs e)
    {
        //事件内容
        output("del:" + e.FullPath);
    }
    /// <summary>
    /// 当指定目录的文件或者目录发生重命名的时候的事件
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private static void watch_renamed(object sender, RenamedEventArgs e)
    {
        //事件内容
        output("rename:" + e.FullPath);
    }
    /// <summary>
    /// 启动或者停止监听
    /// </summary>
    /// <param name="IsEnableRaising">True:启用监听,False:关闭监听</param>
    private void WatchStartOrSopt(bool IsEnableRaising)
    {
        watcher.EnableRaisingEvents = IsEnableRaising;
    }


    private static void output(string text)
    {
        Debug.Log(text);
    }

}

 

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