监控某个目录中的文件修改,创建,删除
注意:如果是Unity3D,不要把监听路径设置为Asset内部
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
public class FileChangeDetect : MonoBehaviour {
static FileSystemWatcher watcher = new FileSystemWatcher();
void Start () {
WatcherStart(Config.path, "*.png", true, true);
}
/// <summary>
/// 初始化监听
/// </summary>
/// <param name="StrWarcherPath">需要监听的目录</param>
/// <param name="FilterType">需要监听的文件类型(筛选器字符串)</param>
/// <param name="IsEnableRaising">是否启用监听</param>
/// <param name="IsInclude">是否监听子目录</param>
private static void WatcherStart(string StrWarcherPath, string FilterType, bool IsEnableRaising, bool IsInclude)
{
//初始化监听
watcher.BeginInit();
//设置监听文件类型
watcher.Filter = FilterType;
//设置是否监听子目录
watcher.IncludeSubdirectories = IsInclude;
//设置是否启用监听?
watcher.EnableRaisingEvents = IsEnableRaising;
//设置需要监听的更改类型(如:文件或者文件夹的属性,文件或者文件夹的创建时间;NotifyFilters枚举的内容)
watcher.NotifyFilter = NotifyFilters.Attributes | NotifyFilters.CreationTime | NotifyFilters.DirectoryName | NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.Security | NotifyFilters.Size;
//设置监听的路径
watcher.Path = StrWarcherPath;
//注册创建文件或目录时的监听事件
watcher.Created += new FileSystemEventHandler(watch_created);
//注册当指定目录的文件或者目录发生改变的时候的监听事件
watcher.Changed += watch_changed;
//注册当删除目录的文件或者目录的时候的监听事件
watcher.Deleted += watch_deleted;
//当指定目录的文件或者目录发生重命名的时候的监听事件
watcher.Renamed += watch_renamed;
//结束初始化
watcher.EndInit();
}
/// <summary>
/// 创建文件或者目录时的监听事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void watch_created(object sender, FileSystemEventArgs e)
{
//事件内容
output("create:" + e.FullPath);
}
/// <summary>
/// 当指定目录的文件或者目录发生改变的时候的监听事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void watch_changed(object sender, FileSystemEventArgs e)
{
//事件内容
//事件内容
output("change:" + e.FullPath);
}
/// <summary>
/// 当删除目录的文件或者目录的时候的监听事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void watch_deleted(object sender, FileSystemEventArgs e)
{
//事件内容
output("del:" + e.FullPath);
}
/// <summary>
/// 当指定目录的文件或者目录发生重命名的时候的事件
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private static void watch_renamed(object sender, RenamedEventArgs e)
{
//事件内容
output("rename:" + e.FullPath);
}
/// <summary>
/// 启动或者停止监听
/// </summary>
/// <param name="IsEnableRaising">True:启用监听,False:关闭监听</param>
private void WatchStartOrSopt(bool IsEnableRaising)
{
watcher.EnableRaisingEvents = IsEnableRaising;
}
private static void output(string text)
{
Debug.Log(text);
}
}