using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CSharp其他结构体等
{
class Program
{
static void Main(string[] args)
{
/*
MyPointC p1 = new MyPointC();//创建一个MyPointC类的对象,然后用MyPointC类型的变量p1 指向他。
p1.X = 10;
p1.Y = 20;
MyPointC p2 = p1;//p2指向“p1指向的对象”。不是p2指向p1
Console.WriteLine(p1.X + "," + p1.Y);
p2.X = 100;//设置p2指向的对象的X的属性为100
Console.WriteLine(p1.X + "," + p1.Y);
*/
MyPoint p1 = new MyPoint();
p1.X = 10;
p1.Y = 20;
MyPoint p2 = p1;//p1复制一份给p2,是拷贝传递
Console.WriteLine(p1.X + "," + p1.Y);
p2.X = 100;
Console.WriteLine(p1.X+","+p1.Y);
Console.ReadKey();
}
}
struct MyPoint
{
public int X { get; set; }
public int Y { get; set; }
}
class MyPointC
{
public int X { get; set; }
public int Y { get; set; }
}
}
关于结构体
最新推荐文章于 2023-01-18 10:12:56 发布