godot游戏引擎自学入门笔记--可视化脚本,官方文档翻译(十)

Visual Scripting is a tool designed to make the entry barrier to programming much lower. As code is more visual, it needs less abstract thinking to be understood. Any artist, animator, game designer, etc. can look at it and quickly grasp the flow of logic.
The reason it does not make existing programming obsolete is, simply, that it does not scale as well. It takes considerably more time to create code with it, and it’s often more difficult to modify than just writing a few characters.
With the misunderstanding cleared up, the question that remains is what are the practical uses for Visual Scripting.

可视化脚本是一种工具,用于降低编程的入口壁垒。由于代码更直观,它需要较少的抽象思维来理解。任何艺术家、动画师、游戏设计师等都可以看到它,并快速掌握逻辑流程。

它没有使现有常规编程过时的原因很简单,就是它拓展性不强。用它来创建代码要花费相当多的时间,并且修改它通常比仅仅编写几个字符更困难。

随着误解的消除,剩下的问题是可视化脚本的实际用途是什么

The most common use cases are as follows:
Game development beginners who want t

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