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原创 urp里实现使用法线纹理shader
在世界空间下// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'Shader "Custom/testLightShader"{ Properties { _Color("Color",Color) = (1,1,1,1) _MainTex("Main Tex",2D) = "white" {} _BumpMap("Normal Map",2D) .
2021-11-02 11:52:47 2962 1
原创 urp下实现blinnPhong基础光照模型
// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'Shader "Custom/testLightShader"{ Properties { _Diffuse("Diffuse", Color) = (1,1,1,1) _Specular("Specular", Color) = (1,1,1,1) _Gloss("Gloss", Range(8.0,...
2021-11-01 17:35:31 408
原创 urp版本实现unity shader入门精要的基础漫反射光照
// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'Shader "Custom/testLightShader"{ Properties { _Diffuse("Diffuse", Color) = (1.0,1.0,1.0,1.0) } SubShader { Tags {"RenderType"="Opaque" "LightMode" = ...
2021-11-01 15:01:37 2896
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