android 设计模式学习

1.单例模式

public class Singletion {
    private Context context;
    public  Context getContext(){//获取Context
        return context;
    }
    private static final Singletion mInstance = new Singletion();
    private Singletion() { }
    public static Singletion getInstance() {
        return mInstance;
    }
    public void initContext(Context context){
        this.context=context;
    }//传Context
}

2.builder模式

public class Student {
    private final int stuId;//必须
    private final String name;//必须
    private final int age;//可选
    private final int gender;//可选
    private final String address;//可选
    @Override
    public String toString() {//方便打印
        return "Student{" +
                "stuId=" + stuId +
                ", name='" + name + '\'' +
                ", age=" + age +
                ", gender=" + gender +
                ", address='" + address + '\'' +
                '}';
    }
    public int getStuId() {
        return stuId;
    }
    public String getName() {
        return name;
    }
    public int getAge() {
        return age;
    }
    public int getGender() {
        return gender;
    }
    public String getAddress() {
        return address;
    }
    //Student的构造函数 用于回传
    private Student(StudentBuilder builder){
        this.stuId = builder.stuId;
        this.name = builder.name;
        this.age = builder.age;
        this.gender = builder.gender;
        this.address = builder.address;
    }
    public static class StudentBuilder{
        private final int stuId;
        private final String name;
        private int age;
        private int gender;
        private String address;
        //构造方法,开放给外面调用
        public StudentBuilder(int stuId,String name){//必须属性
            this.stuId = stuId;
            this.name = name;
        }
        //下面是一些属性的设置 保存在当前类
        public StudentBuilder setAge(int age){
            this.age = age;
            return this;
        }
        public StudentBuilder setGender(int gender){
            this.gender = gender;
            return this;
        }
        public StudentBuilder setAddress(String address){
            this.address = address;
            return this;
        }
        //通过build方法,把学生的属性传给Student的构造函数
        public Student build(){//新建一个Student
            return new Student(this);
        }
    }
}

3.责任链模式

public abstract class Leader {
    /**
     * 上级领导处理者
     */
    public Leader nextHandler;
    /**
     * 处理报账请求
     * @param money 能批复的报账额度
     */
    public final void handleRequest(int money){
        System.out.println(getLeader());//获取当前领导
        if(money <=limit()){//自身能批复
            handle(money);
        }else{//批复额度不足,给下一个来处理
            System.out.println("报账额度不足,提交领导");
            if(null != nextHandler){//不是最后一个
                nextHandler.handleRequest(money);
            }
        }
    }
    /**
     * 自身能批复的额度权限
     * @return 额度
     */
    public abstract int limit();
    /**
     * 处理报账行为
     * @param money 具体金额
     */
    public abstract void handle(int money);
    /**
     * 获取处理者
     * @return 处理者
     */
    public abstract String getLeader();
}

public class Boss extends Leader{
    @Override
    public int limit() {
        return Integer.MAX_VALUE;
    }
    @Override
    public void handle(int money) {
        System.out.println("老板批复报销"+ money +"元");
    }
    @Override
    public String getLeader() {
        return "当前是老板";
    }
}

public class Manager extends Leader{
    @Override
    public int limit() {
        return 10000;
    }
    @Override
    public void handle(int money) {
        System.out.println("经理批复报销"+ money +"元");
    }
    @Override
    public String getLeader() {
        return "当前是经理";
    }
}

public class Director extends Leader {
    @Override
    public int limit() {
        return 5000;
    }
    @Override
    public void handle(int money) {
        System.out.println("主管批复报销"+ money +"元");
    }
    @Override
    public String getLeader() {
        return "当前是主管";
    }
}

public class GroupLeader extends Leader {
    @Override
    public int limit() {
        return 1000;
    }
    @Override
    public void handle(int money) {
        System.out.println("组长批复报销"+ money +"元");
    }
    @Override
    public String getLeader() {
        return "当前是组长";
    }
}

  //构造各个领导对象
                GroupLeader groupLeader = new GroupLeader();
                Director director = new Director();
                Manager manager = new Manager();
                Boss boss = new Boss();
                //设置上级领导处理者对象 链条
                groupLeader.nextHandler = director;
                director.nextHandler = manager;
                manager.nextHandler = boss;
                //发起报账申请
                groupLeader.handleRequest(8000);

策略模式

//一个接口
public interface PriceStrategy {
     int setPrice(int orgPrice);
}
//实现一个接口,打7折商品
public class SevenStrategy implements PriceStrategy {
    public int setPrice(int orgPrice) {
        System.out.println("打7折商品");
        return (int) (orgPrice*0.7);
    }
}
//实现一个接口,打5折商品
public class fiveStrategy implements PriceStrategy {
    public int setPrice(int orgPrice) {
        System.out.println("打5折商品");
        return (int) (orgPrice*0.5);
    }
}


//实现一个上下文对象
public class DstPrice {
    private PriceStrategy mPriceStrategy;
    public DstPrice(PriceStrategy mPriceStrategy){
        this.mPriceStrategy=mPriceStrategy;
    }
    public int ExeCalPrice(int price) {
      return mPriceStrategy.setPrice(price);
    }
}

//调用
 DstPrice dstPrice=new DstPrice(new SevenStrategy());
 Logger.d("-- data --"+ dstPrice.ExeCalPrice(100));

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