CCFlipX3D* flipx = CCFlipX3D::create(t);//抖
CCFlipY3D* flipy = CCFlipY3D::create(t);
CCLens3D::create(CCPointMake(size.width/2,size.height/2), 240, ccg(15,10), t); //
CCRipple3D::create(CCPointMake(size.width/2,size.height/2), 240, 4, 160, ccg(32,24), t);//涟漪
CCWaves::create(4, 20, true, true, ccg(16,12), t); //波动
CCTwirl::create(CCPointMake(size.width/2, size.height/2), 1, 2.5f, ccg(12,8), t); //转动
CCShakyTiles3D::create(5, false, ccg(16,12), t) ;//瓷砖晃动,散着
CCShatteredTiles3D::create(5, false, ccg(16,12), t); //破碎
CCLiquid::create(4, 20, ccg(16,12), t); //液态
以上是3d创建。
CCDelayTime* delay = CCDelayTime::create(2);延时。