鼠标监听
目的:想要实现鼠标画画(只有点)
package GUI.lesson5;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) {
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
//鼠标监听器,针对这个窗口
this.addMouseListener(new MyMouseListener());
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画画,需要监听鼠标的事件
Iterator iterator = points.iterator();//创造一个迭代器
while(iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//我们点击的时候,就会在界面上产生一个点!
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标,都需要重新画一遍
frame.repaint();//刷新
}
}
}
窗口监听
package GUI.lesson5;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame{
public WindowFrame() {
setBackground(Color.black);
setBounds(100, 100, 200, 200);
setVisible(true);
addWindowListener(new MyWindowListener());
}
class MyWindowListener extends WindowAdapter{
@Override
public void windowClosing(WindowEvent e) {
super.windowClosing(e);
setVisible(false);//隐藏窗口,通过按钮隐藏窗口
System.exit(0);//正常退出
}
}
}
对代码进行内部类改造,并且实现关闭激活等事件响应
package GUI.lesson5;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.black);
setBounds(100, 100, 200, 200);
setVisible(true);
// addWindowListener(new MyWindowListener());
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
熟练掌握内部类的方法,可以大大减少代码的工作量,实现提前下班的重要方法!!!
键盘监听
package GUI.lesson5;
import java.awt.*;
import java.awt.event.*;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪个,当前的码
int keyCode = e.getKeyCode();
if(keyCode == KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下的不同操作,产生不同的结果
}
});
}}