<canvas type="2d" id="myCanvas" style="width: 100%;height: 100vh"></canvas>
js
Page({
onReady:function () {
const query = wx.createSelectorQuery()
query.select('#myCanvas')
.fields({ node: true, size: true })
.exec((res) => {
const canvas = res[0].node
const ctx = canvas.getContext('2d')
const dpr = wx.getSystemInfoSync().pixelRatio
canvas.width = res[0].width * dpr // 获取宽
canvas.height = res[0].height * dpr // 获取高
ctx.scale(dpr, dpr)
// 到这里就可以直接绘制
let image = canvas.createImage();//创建iamge实例
image.src = '引入本地的图片背景图'; // 引入本地图片
image.onload = function () {
ctx.drawImage(image, 0, 0, 289, 370); // 背景图
}
})