krpano VR模式(中文汉化版)

krpano 1.19支持了Web VR功能,允许以VR的方式查看全景图,配合上VR设备可以实现VR效果。

 

 

在VR方式查看时,可以对VR进行设置,界面如下

 

可以发现设置界面为全英文界面,对于国内用户不够友好,因此在国内做项目时,需要进行汉化。

 

在汉化时,我们只需要找到Plugin目录下的WebVR.xml文件,所有的设置文本信息被保存在了该xml文件中,根据需要汉化相应的英文即可。

汉化后如下:

 

 

已经汉化的WebVR.xml下载


	<krpano>

		<!-- load the WebVR plugin and assign it to a 'webvr' variable for easier usage -->
		<plugin name="WebVR" devices="html5" keep="true"
		        url="webvr.js"
		        onloaded="copy(webvr, plugin[WebVR]);"
		        mousespeed="0.00125"
		        multireslock="true"
		        mobilevr_support="true"
		        mobilevr_ipd="63.5"
		        mobilevr_screensize="auto"
		        mobilevr_lens_overlap="1.0"
		        mobilevr_lens_fov="96"
		        mobilevr_lens_dist="0.6"
		        mobilevr_lens_dist2="1|0|0|0"
		        mobilevr_lens_ca="0.0"
		        mobilevr_lens_vign="100"
		        mobilevr_wakelock="true"
		        mobilevr_sensor_mode="3"
		        mobilevr_autocalibration="false"
		        mobilevr_touch_support="true"
		        mobilevr_fake_support="true"
		        vr_cursor="hotspot[vr_cursor]"
		        vr_cursor_enabled="true"
		        vr_cursor_onover="if(handcursor, tween(hotspot[vr_cursor].scale,0.4,0.1); vr_auto_click(get(vr_timeout)); );"
		        vr_cursor_onout="tween(hotspot[vr_cursor].scale,0.3,0.1);"
		        onavailable="webvr_onavailable();"
		        onunavailable=""
		        onunknowndevice="webvr_onunknowndevice();"
		        onentervr="webvr_onen
tervr();"
		        onexitvr="webvr_onexitvr();"
		        />

		
		<!-- a custom xml data structure with the supported VR headsets -->
		<vrheadsets>
			<headset name="cb1" caption="Cardboard A"   overlap="1.10" fov="96.0"  dist="1.00" dist2="1|0|0|0" ca="0.000" vig="100" />
			<headset name="cb2" caption="Cardboard B"   overlap="1.00" fov="96.0"  dist="0.60" dist2="1|0|0|0" ca="0.000" vig="100" />
			<headset name="gvr" caption="GearVR"        overlap="1.00" fov="112.0" dist="0.95" dist2="1|0|0|0" ca="0.090" vig="100" />
			<headset name="hom" caption="HOMiDO"        overlap="1.00" fov="101.0" dist="1.10" dist2="1|0|0|0" ca="0.075" vig="100" />
			<headset name="one" caption="VR ONE"        overlap="1.00" fov="109.9" dist="0.00" dist2="1.139|0.093|0.018|0.207" ca="0.090" vig="35" />
			<headset name="ccr" caption="ColorCross VR" overlap="1.00" fov="70.0"  dist="0.65" dist2="1|0|0|0" ca="0.000" vig="100" />
			<headset name="nod" caption="No Distortion" overlap="1.00" fov="96.0"  dist="0.00" dist2="1|0|0|0" ca="0.000" vig="100" />
		</vrheadsets>


		<!-- the VR cursor hotspot -->
		<hotspot name="vr_cursor" keep="true"
		         url="webvr_cursor_80x80_17f.png"
		         visible="false"
		         enabled="false"
		         distorted="true"
		         crop="0|0|80|80"
		         scale="0.3"
		         depth="1000"
		         />


		<!-- vr_auto_click() - call this action in the onover event of a
		     hotspot to trigger automatically a click after some time.  -->
		<action name="vr_auto_click">
			if(webvr.isenabled,
				if(%1 != null, set(vr_aclk_timeout, %1), set(vr_aclk_timeout, 2000));
				copy(vr_aclk_t1, timertick);
				set(vr_aclk_waiting, true);
				copy(vr_aclk_hotspot, name);
				set(hotspot[vr_cursor].crop,'0|0|80|80');

				asyncloop(vr_aclk_waiting AND vr_aclk_hotspot == name,
					sub(dt, timertick,vr_aclk_t1);

					if(!hovering,
						set(vr_aclk_waiting, false);
						set(hotspot[vr_cursor].crop,'0|0|80|80');
					  ,
						div(f, dt, vr_aclk_timeout);
						mul(f, 16);
						roundval(f);
						Math.min(f, 16);
						mul(f, 80);

						txtadd(hotspot[vr_cursor].crop,get(f),'|0|80|80');

						<!-- wait another 100ms delay after finishing the animation before doing the click -->
						sub(dt, 100);
						if(dt GT vr_aclk_timeout,
							set(vr_aclk_waiting,false);
							set(hotspot[vr_cursor].crop,'0|0|80|80');
							<!-- call onclick -->
							onclick();
						  );
					  );
					);
			  );
		</action>


		<!-- by pressing SPACE the Oculus Rift could be re-centered -->
		<events name="webvr_events" devices="html5" keep="true"
		        οnkeydοwn="if(webvr AND webvr.isenabled AND keycode==32, webvr.resetSensor() );"
		        οnmοusedοwn="if(webvr AND webvr.isenabled, webvr_showbuttons() );"
		        />


		<!-- when WebVR support is available show an EnterVR button -->
		<action name="webvr_onavailable">
			webvr.loadsettings();
			delayedcall(0.5, tween(layer[webvr_enterbutton].alpha,1.0); );
		</action>
		
		
		<action name="webvr_onunknowndevice">
			if(webvr.isfake AND device.desktop AND webvr.havesettings == false,
				<!-- set the 'no distortion' headset for fake desktop usage -->
				set(webvr.mobilevr_lens_overlap, 1.0);
				set(webvr.mobilevr_lens_fov, 96.0);
				set(webvr.mobilevr_lens_dist, 0.0);
				set(webvr.mobilevr_lens_dist2, '1|0|0|0');
				set(webvr.mobilevr_lens_ca, 0.0);
				set(webvr.mobilevr_lens_vign, 100);
			  ,
				set(ask_user_for_screensize,true);
			  );
		</action>


		<action name="webvr_onentervr">
			tween(layer[webvr_enterbutton].alpha,0,0);

			webvr_showbuttons();
			webvr_hide_all_non_vr_layers();

			<!-- when the screen size is unknown an no custom size is set, open the setup screen on entering the VR mode -->
			if(webvr.ismobilevr == true AND !webvr.isfake AND ask_user_for_screensize == true AND webvr.mobilevr_screensize == 'auto',
				set(ask_user_for_screensize, false);
				vr_setup();
			  );
			if(webvr.isfake,
				webvr_show_fakemode_info(true);
			  );
		</action>


		<action name="webvr_onexitvr">
			stopdelayedcall(vr_button_fadeout);

			tween(layer[webvr_enterbutton].alpha,1);
			tween(layer[webvr_exitbutton].alpha,0);
			tween(layer[webvr_setupbutton].alpha,0);
			
			webvr_show_fakemode_info(false);

			webvr_restore_layers();
		</action>


		<action name="webvr_hide_all_non_vr_layers">
			for(set(i,0), i LT layer.count, inc(i),
				copy(lr, layer[get(i)]);
				if(lr.vr !== true,
					copy(lr.vr_backup_visible, lr.visible);
					set(lr.visible, false);
				  );
			  );
		</action>

		<action name="webvr_restore_layers">
			for(set(i,0), i LT layer.count, inc(i),
				copy(lr, layer[get(i)]);
				if(lr.vr_backup_visible,
					copy(lr.visible, lr.vr_backup_visible);
					delete(lr.vr_backup_visible);
				  );
			  );
		</action>
		
		<action name="webvr_show_fakemode_info">
			if('%1' == 'true',
				addlayer(webvr_fakemode_info);
				set(layer[webvr_fakemode_info].url, '%SWFPATH%/plugins/textfield.swf');
				set(layer[webvr_fakemode_info].keep, true);
				set(layer[webvr_fakemode_info].align, 'bottom');
				set(layer[webvr_fakemode_info].y, 80);
				set(layer[webvr_fakemode_info].background, false);
				set(layer[webvr_fakemode_info].css, 'color:#FFFFFF;text-align:center;');
				set(layer[webvr_fakemode_info].html, '这是在web端模拟的VR场景,请使用VR头戴装备和移动设备来进行观看。');
			  ,
				removelayer(webvr_fakemode_info);
			  );
		</action>
		
		
		<!-- ensure the same scaling on mobiles (regardless if mobilescale is 0.5 or 1.0) -->
		<krpano webvr_setup_scale="calc:(1.0 + 1.0*(device.mobile AND stagescale LT 1.0)) / (1.0 + 1.0*device.mobile)"
		        webvr_button_scale.normal="1.0"
		        webvr_button_scale.mobile="1.6"
		        />

		
		<!-- the EnterVR/ExitVR and SetupVR buttons -->
		<style name="webvr_button_style"
		       url="%SWFPATH%/plugins/textfield.swf"
		       backgroundcolor="0x000000"
		       backgroundalpha="0.5"
		       roundedge="calc:9*webvr_setup_scale*webvr_button_scale"
		       css="calc:'color:#FFFFFF;font-size:' + 20*webvr_setup_scale*webvr_button_scale + 'px;'"
		       padding="calc:6*webvr_setup_scale*webvr_button_scale + ' ' + 10*webvr_setup_scale*webvr_button_scale"
		       />
		
		<layer name="webvr_enterbutton" keep="true" vr="true"
		       style="webvr_button_style"
		       html="Enter VR"
		       align="top" y="24"
		       autoalpha="true" alpha="0.0"
		       οnclick="webvr.enterVR();"
		       />

		<layer name="webvr_exitbutton" keep="true" vr="true"
		       style="webvr_button_style"
		       html="退出VR"
		       align="top" y="24"
		       autoalpha="true" alpha="0.0"
		       οnclick="webvr.exitVR();"
		       />

		<layer name="webvr_setupbutton" keep="true" vr="true"
		       style="webvr_button_style"
		       html="VR 设置"
		       align="bottom" y="24"
		       autoalpha="true" alpha="0.0"
		       οnclick="vr_setup()"
		       />


		<action name="webvr_showbuttons">
			stopdelayedcall(vr_button_fadeout);
			if(webvr.ismobilevr,
				tween(layer[webvr_exitbutton].alpha|layer[webvr_setupbutton].alpha, 1.0|1.0, 0.25);
				delayedcall(vr_button_fadeout, 3.0, tween(layer[webvr_exitbutton].alpha|layer[webvr_setupbutton].alpha, 0.0|0.0, 1.0); );
			  ,
				tween(layer[webvr_exitbutton].alpha, 1.0, 0.25);
				delayedcall(vr_button_fadeout, 3.0, tween(layer[webvr_exitbutton].alpha, 0.0, 1.0); );
			  );
		</action>



		<!--
			VR Setup
		-->

		<action name="vr_setup">
			<!-- disable cursor -->
			set(webvr.vr_cursor_enabled, false);
			
			<!-- hide VR buttons -->
			tween(layer[webvr_exitbutton].alpha,0);
			tween(layer[webvr_setupbutton].alpha,0);
			
			<!-- create background layer -->
			addlayer(vr_setup_bg);
			set(layer[vr_setup_bg].type, container);
			set(layer[vr_setup_bg].bgcolor, 0x000000);
			set(layer[vr_setup_bg].bgalpha, 0.5);
			set(layer[vr_setup_bg].bgcapture, true);
			set(layer[vr_setup_bg].handcursor, false);
			set(layer[vr_setup_bg].align, lefttop);
			set(layer[vr_setup_bg].width, 100%);
			set(layer[vr_setup_bg].height, 100%);
			set(layer[vr_setup_bg].zorder, 99999);
			
			<!-- get and prepare device infos and settings -->
			copy(i_screensize, webvr.mobilevr_screensize);
			if(i_screensize == 'auto', copy(i_screensize, webvr.devicesize));
			if(i_screensize LE 0, set(i_screensize, 5.0));
			roundval(i_screensize, 1);
			txtadd(i_screensize, ' 英寸');

			copy(i_ipd, webvr.mobilevr_ipd);
			roundval(i_ipd, 1);
			txtadd(i_ipd, ' 毫米');

			copy(i_fov, webvr.mobilevr_lens_fov);
			roundval(i_fov, 1);

			copy(i_dist, webvr.mobilevr_lens_dist);
			roundval(i_dist, 2);
			
			copy(i_dist2, webvr.mobilevr_lens_dist2);
			txtsplit(i_dist2, '|', i_dist2_k1, i_dist2_k2, i_dist2_k3, i_dist2_k4);
			mul(i_dist2_k1,1);
			mul(i_dist2_k2,10);
			mul(i_dist2_k3,10);
			mul(i_dist2_k4,10);
			roundval(i_dist2_k1,2);
			roundval(i_dist2_k2,2);
			roundval(i_dist2_k3,2);
			roundval(i_dist2_k4,2);

			copy(i_vig, webvr.mobilevr_lens_vign);
			roundval(i_vig, 0);
			
			copy(i_overlap, webvr.mobilevr_lens_overlap);
			roundval(i_overlap, 2);
			
			copy(i_ca, webvr.mobilevr_lens_ca);
			roundval(i_ca, 3);

			set(i_headset, 'Custom');
			for(set(i,0), i LT vrheadsets.headset.count, inc(i),
				copy(hs, vrheadsets.headset[get(i)]);
				if(i_overlap == hs.overlap AND i_fov == hs.fov AND i_dist == hs.dist AND i_dist2 == hs.dist2 AND i_ca == hs.ca AND i_vig == hs.vig , copy(i_headset, hs.caption));
			   );

			<!-- when the screen size is unknown, mark it red -->
			set(known_size, true);
			set(sizcol, #FFFFFF);
			copy(i_devicename, webvr.devicename);
			
			if(i_devicename == 'Unknown',
				set(i_devicename, '未知设备');
				if(webvr.mobilevr_screensize == 'auto',
					set(sizcol, #AA0000);
					set(known_size, false);
				  ,
					set(i_devicename, '自定义');
				  );
			  );

			
			<!-- create layer for the main menu -->
			addlayer(vr_setup_m1);
			set(layer[vr_setup_m1].type, container);
			set(layer[vr_setup_m1].parent, vr_setup_bg);
			set(layer[vr_setup_m1].align, lefttop);
			set(layer[vr_setup_m1].width, 100%);
			set(layer[vr_setup_m1].height, 100%);
			
			<!-- create layer for the headset customization menu -->
			addlayer(vr_setup_m3);
			set(layer[vr_setup_m3].type, container);
			set(layer[vr_setup_m3].parent, vr_setup_bg);
			set(layer[vr_setup_m3].align, lefttop);
			set(layer[vr_setup_m3].width, 100%);
			set(layer[vr_setup_m3].height, 100%);
			set(layer[vr_setup_m3].visible, false);
			
			<!-- create layer for the calibration menu -->
			addlayer(vr_setup_m2);
			set(layer[vr_setup_m2].type, container);
			set(layer[vr_setup_m2].parent, vr_setup_bg);
			set(layer[vr_setup_m2].align, lefttop);
			set(layer[vr_setup_m2].width, 100%);
			set(layer[vr_setup_m2].height, 100%);
			set(layer[vr_setup_m2].visible, false);
			
			<!-- create the text elements -->
			set(vr_setup_text_parent, 'vr_setup_m1');
			vr_setup_createtext(vr_setup_title, 'VR设置',       center, center, 0, -225, #FFFFFF,     false);

			vr_setup_createtext(vr_setup_dvn1, '设备:',         center, right,  0, -145, #FFFFFF,     true, vr_setup_select('screen') );
			vr_setup_createtext(vr_setup_dvn2, get(i_devicename), center, left,   0, -145, get(sizcol), true, vr_setup_select('screen') );
			vr_setup_createtext(vr_setup_siz1, '屏幕尺寸:',     center, right,  0, -105, #FFFFFF,     true, vr_setup_select('screen') );
			vr_setup_createtext(vr_setup_siz2, get(i_screensize), center, left,   0, -105, get(sizcol), true, vr_setup_select('screen') );

			vr_setup_createtext(vr_setup_ipd1, '瞳间距离:',            center, right,  0,  -35, #FFFFFF,     true, vr_setup_select('ipd') );
			vr_setup_createtext(vr_setup_ipd2, get(i_ipd),        center, left,   0,  -35, #FFFFFF,     true, vr_setup_select('ipd') );

			vr_setup_createtext(vr_setup_hmd1, 'VR设备:',     center, right,  0,  +35, #FFFFFF,     true, vr_setup_select('headset') );
			vr_setup_createtext(vr_setup_hmd2, get(i_headset),    center, left,   0,  +35, #FFFFFF,     true, vr_setup_select('headset') );
			
			vr_setup_createtext(vr_setup_hmd3, 'VR设备自定义',       center, center, 0,  +75, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_customize_headset() );

			

			if(webvr.iswebvr == false,
				vr_setup_createtext(vr_setup_cal, '陀螺仪校准',   center, center,    0, +145, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_calibration() );
			  );

			vr_setup_createtext(vr_setup_sav, '保存',          center, center, -200, +225, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_save() );
			vr_setup_createtext(vr_setup_rst, '恢复默认值',         center, center,    0, +225, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_reset() );
			vr_setup_createtext(vr_setup_cls, '关闭',         center, center, +200, +225, #FFFFFF,     true, set(background,true), set(background,false), vr_setup_close() );
			
			<!-- and the adjusting buttons -->
			vr_setup_createbutton(vr_setup_btn1, '<', left,  left,  5%, -35, #FFFFFF, true, null);
			vr_setup_createbutton(vr_setup_btn2, '>', right, right, 5%, -35, #FFFFFF, true, null);
			
			
			<!-- create the customize_headset text elements -->
			set(vr_setup_text_parent, 'vr_setup_m3');
			vr_setup_createtext(vr_setup_m31, 'VR HEADSET', center, center, 0, -225, #FFFFFF, false);
			
			vr_setup_createtext(vr_setup_fov1,  '视角宽度:',           center, right,  0,  -80,  #FFFFFF,    true, vr_setup_select('fov') );
			vr_setup_createtext(vr_setup_fov2, get(i_fov),        center, left,   0,  -80,  #FFFFFF,    true, vr_setup_select('fov') );
			vr_setup_createtext(vr_setup_dst1, '形变强度:',     center, right,  0,  -32,  #FFFFFF,    true, vr_setup_select('dist') );
			vr_setup_createtext(vr_setup_dst2, get(i_dist),       center, left,   0,  -32,  #FFFFFF,    true, vr_setup_select('dist') );
			vr_setup_createtext(vr_setup_d2tx, '形变强度微调:',          center, right,  0,  +16,  #FFFFFF,    true, vr_setup_select('dist2k1') );
			vr_setup_createtext(vr_setup_d2k1, get(i_dist2_k1),   center, left,   0,  +16,  #FFFFFF,    true, vr_setup_select('dist2k1') );
			vr_setup_createtext(vr_setup_d2k2, get(i_dist2_k2),   center, left, +100, +16,  #FFFFFF,    true, vr_setup_select('dist2k2') );
			vr_setup_createtext(vr_setup_d2k3, get(i_dist2_k3),   center, left, +200, +16,  #FFFFFF,    true, vr_setup_select('dist2k3') );
			vr_setup_createtext(vr_setup_d2k4, get(i_dist2_k4),   center, left, +300, +16,  #FFFFFF,    true, vr_setup_select('dist2k4') );
			
			
			vr_setup_createtext(vr_setup_cac1, '相差校准:',        center, right,  0,  +64,  #FFFFFF,    true, vr_setup_select('ca') );
			vr_setup_createtext(vr_setup_cac2, get(i_ca),         center, left,   0,  +64,  #FFFFFF,    true, vr_setup_select('ca') );
			vr_setup_createtext(vr_setup_vig1, '装饰边框:',       center, right,  0, +112,  #FFFFFF,    true, vr_setup_select('vignette') );
			vr_setup_createtext(vr_setup_vig2, get(i_vig),        center, left,   0, +112,  #FFFFFF,    true, vr_setup_select('vignette') );
			vr_setup_createtext(vr_setup_olp1, '重叠:',        center, right,  0, +160,  #FFFFFF,    true, vr_setup_select('overlap') );
			vr_setup_createtext(vr_setup_olp2, get(i_overlap),    center, left,   0, +160,  #FFFFFF,    true, vr_setup_select('overlap') );
					
			vr_setup_createtext(vr_setup_m35, '关闭',       center, center, 0, +225, #FFFFFF, true, set(background,true), set(background,false), vr_setup_close_sub_menus() );
			
			
			<!-- create the calibration text elements -->
			set(vr_setup_text_parent, 'vr_setup_m2');
			vr_setup_createtext(vr_setup_cb1, '陀螺仪校准', center, center, 0, -225, #FFFFFF, false);
			vr_setup_createtext(vr_setup_cb2, '请把设备水平放置[br]点击校准按钮[br]进行陀螺仪校准.', center, center, 0, -95, #FFFFFF, false, vr_setup_select('screen') );
			vr_setup_createtext(vr_setup_cb3, '校准',   center, center, 0,  +55, #FFFFFF, true, set(background,true), set(background,false), vr_setup_do_calibration() );
			vr_setup_createtext(vr_setup_cb4, '重置',       center, center, 0, +125, #FFFFFF, true, set(background,true), set(background,false), webvr.resetcalibration() );
			vr_setup_createtext(vr_setup_cb5, '关闭',       center, center, 0, +225, #FFFFFF, true, set(background,true), set(background,false), vr_setup_close_sub_menus() );
			
			vr_setup_createtext(vr_setup_cb6, '校准中...',      bottom, center, 0, 40, #FFFFFF, false, null );
			vr_setup_createtext(vr_setup_cb7, '校准完成.',   bottom, center, 0, 40, #FFFFFF, false, null );
			vr_setup_createtext(vr_setup_cb8, '校准失败!', bottom, center, 0, 40, #FFFFFF, false, null );
			set(layer[vr_setup_cb6].autoalpha, true);
			set(layer[vr_setup_cb7].autoalpha, true);
			set(layer[vr_setup_cb8].autoalpha, true);
			set(layer[vr_setup_cb6].alpha, 0.0);
			set(layer[vr_setup_cb7].alpha, 0.0);
			set(layer[vr_setup_cb8].alpha, 0.0);
			
			
			<!-- pre-select the screen size for adjusting when it is unknown, otherwise the IPD -->
			if(known_size == false,
				vr_setup_select('screen', true);
			  ,
				vr_setup_select('ipd', true);
			  );
		</action>


		<action name="vr_setup_createtext">
			<!--
				%1 = name
				%2 = text
				%3 = align
				%4 = edge
				%5 = x
				%6 = y
				%7 = color
				%8 = enabled
				%9 = ondown
				%10 = onup
				%11 = onclick
			-->
			addlayer(%1);
			set(layer[%1].parent, get(vr_setup_text_parent));
			set(layer[%1].url, '%SWFPATH%/plugins/textfield.swf');
			set(layer[%1].css, calc('text-align:%3;color:%7;font-size:'+40*webvr_setup_scale+'px;font-weight:bold;'));
			set(layer[%1].padding, calc(0 + ' ' + 8*webvr_setup_scale));
			set(layer[%1].roundedge, calc(8*webvr_setup_scale));
			set(layer[%1].background, false);
			set(layer[%1].backgroundcolor, 0xFFFFFF);
			set(layer[%1].backgroundalpha, 0.25);
			set(layer[%1].align, %3);
			set(layer[%1].edge, %4);
			set(layer[%1].x, calc(%5 * webvr_setup_scale));
			set(layer[%1].y, calc(%6 * webvr_setup_scale));
			set(layer[%1].html, %2);
			set(layer[%1].enabled, %8);
			set(layer[%1].ondown, %9);
			set(layer[%1].onup, %10);
			set(layer[%1].onclick, %11);
		</action>


		<action name="vr_setup_createbutton">
			vr_setup_createtext(%1,%2,%3,%4,%5,%6,%7,%8,%9);
			set(layer[%1].css, calc('vertical-align:middle;text-align:center;color:%7;font-size:'+60*webvr_setup_scale+'px;font-weight:bold;'));
			set(layer[%1].background, true);
			set(layer[%1].padding, 0);
			set(layer[%1].roundedge, calc(40 * webvr_setup_scale));
			set(layer[%1].width, calc(70 * webvr_setup_scale));
			set(layer[%1].height, calc(70 * webvr_setup_scale));
			set(layer[%1].vcenter, true);
		</action>


		<action name="vr_setup_reset">
			<!-- reset to the defaults -->
			set(webvr.mobilevr_screensize, 'auto');
			copy(i_screensize, webvr.devicesize);
			if(i_screensize LE 0, set(i_screensize, 5.0); );
			roundval(i_screensize, 1);
			set(layer[vr_setup_dvn2].html, get(webvr.devicename));
			txtadd(layer[vr_setup_siz2].html, get(i_screensize), ' 英寸');

			set(webvr.mobilevr_ipd, 63.5);
			copy(i_ipd, webvr.mobilevr_ipd);
			roundval(i_ipd, 1);
			txtadd(layer[vr_setup_ipd2].html, get(i_ipd), ' mm');

			<!-- set fake custom lens settings and call 'next' headset to switch to the default 'Cardboard' settings -->
			set(webvr.mobilevr_lens_fov, 100);
			set(webvr.mobilevr_lens_dist, 0.5);
			set(webvr.mobilevr_lens_dist2, '1|0|0|0');
			set(webvr.mobilevr_lens_vign, 100);
			set(webvr.mobilevr_lens_overlap, 1.0);
			set(webvr.mobilevr_lens_ca, 0.0);
			
			if(webvr.isfake AND device.desktop,
				<!-- select 'no distortion' headset for fake desktop usage -->
				vr_setup_change_headset(-1);
			  ,
				<!-- select 'Cardboard A' headset for Mobile-VR usage -->
				vr_setup_change_headset(+1);	
			  );

			vr_setup_select(get(selected_var));
		</action>


		<action name="vr_setup_close">
			<!-- 2. parameter == true => remove children elements too -->
			removelayer(vr_setup_bg, true);
			
			<!-- enable cursor -->
			set(webvr.vr_cursor_enabled, true);
		</action>


		<action name="vr_setup_save">
			webvr.saveSettings();
			vr_setup_close();
		</action>
		
		
		<action name="vr_setup_customize_headset">
			set(layer[vr_setup_bg].bgalpha, 0.1);
			
			set(layer[vr_setup_m1].visible,false);
			set(layer[vr_setup_m2].visible,false);
			set(layer[vr_setup_m3].visible,true);
			
			set(layer[vr_setup_hmd1].parent, vr_setup_m3);
			set(layer[vr_setup_hmd2].parent, vr_setup_m3);
			set(layer[vr_setup_btn1].parent, vr_setup_m3);
			set(layer[vr_setup_btn2].parent, vr_setup_m3);
			
			set(layer[vr_setup_hmd1].y, calc(-145 * webvr_setup_scale));
			set(layer[vr_setup_hmd2].y, calc(-145 * webvr_setup_scale));
			
			copy(old_selection, selected_var);
			vr_setup_select('headset');
		</action>
		
		

		<action name="vr_setup_calibration">
			set(layer[vr_setup_m1].visible,false);
			set(layer[vr_setup_m2].visible,true);
		</action>
		
		<action name="vr_setup_close_sub_menus">
			set(layer[vr_setup_bg].bgalpha, 0.5);
			
			set(layer[vr_setup_m1].visible,true);
			set(layer[vr_setup_m2].visible,false);
			set(layer[vr_setup_m3].visible,false);
			
			set(layer[vr_setup_hmd1].parent, vr_setup_m1);
			set(layer[vr_setup_hmd2].parent, vr_setup_m1);
			set(layer[vr_setup_btn1].parent, vr_setup_m1);
			set(layer[vr_setup_btn2].parent, vr_setup_m1);
			
			set(layer[vr_setup_hmd1].y, calc(+35 * webvr_setup_scale));
			set(layer[vr_setup_hmd2].y, calc(+35 * webvr_setup_scale));
			
			if(old_selection,
				vr_setup_select(get(old_selection));
				delete(old_selection);
			  );
		</action>
		
		<action name="vr_setup_do_calibration">
			if(!webvr.isfake,
				tween(layer[vr_setup_cb6].alpha, 1.0, 0.1);
				tween(layer[vr_setup_cb7].alpha, 0.0, 0.1);
				tween(layer[vr_setup_cb8].alpha, 0.0, 0.1);
				webvr.calibrate(
					tween(layer[vr_setup_cb6].alpha, 0.0, 0.1);
					tween(layer[vr_setup_cb7].alpha, 1.0, 0.1);
					delayedcall(2.0, tween(layer[vr_setup_cb7].alpha, 0.0, 0.25) );
				  ,
					tween(layer[vr_setup_cb6].alpha, 0.0, 0.1);
					tween(layer[vr_setup_cb8].alpha, 1.0, 0.1);
					delayedcall(2.0, tween(layer[vr_setup_cb8].alpha, 0.0, 0.25) );
				  );
			  );
		</action>

		<action name="vr_setup_update_dist2">
			txtadd(webvr.mobilevr_lens_dist2, get(i_dist2_k1), '|', calc(i_dist2_k2/10.0), '|', calc(i_dist2_k3/10.0), '|', calc(i_dist2_k4/10.0));
			vr_setup_change_headset(0);
		</action>

		<action name="vr_setup_select">
			<!-- select a setting for adjusting -->
			set(layer[vr_setup_siz2].background, false);
			set(layer[vr_setup_ipd2].background, false);
			set(layer[vr_setup_hmd2].background, false);
			set(layer[vr_setup_fov2].background, false);
			set(layer[vr_setup_dst2].background, false);
			set(layer[vr_setup_d2k1].background, false);
			set(layer[vr_setup_d2k2].background, false);
			set(layer[vr_setup_d2k3].background, false);
			set(layer[vr_setup_d2k4].background, false);
			set(layer[vr_setup_vig2].background, false);
			set(layer[vr_setup_cac2].background, false);
			set(layer[vr_setup_olp2].background, false);

			set(selected_setting, null);
			delete(selected_var_value);

			set(layer[vr_setup_btn1].ondown, vr_setup_change_ondown(-1) );
			set(layer[vr_setup_btn2].ondown, vr_setup_change_ondown(+1) );
			set(selected_var_callback, null);

			set(selected_var, %1);

			if(selected_var == 'screen',
				set(selected_setting,      vr_setup_siz2);
				set(selected_var_name,     'webvr.mobilevr_screensize');
				set(selected_var_postfix,  ' inch');
				copy(selected_var_value,   get(selected_var_name));
				if(selected_var_value == 'auto', copy(selected_var_value, webvr.devicesize));
				if(selected_var_value LE 0, set(selected_var_value, 5.0));
				set(selected_var_step,     0.1);
				set(selected_var_min,      4);
				set(selected_var_max,      10);
				set(selected_var_round,    1);
				set(selected_var_callback, vr_setup_change_screen() );
			  );

			if(selected_var == 'ipd',
				set(selected_setting,      vr_setup_ipd2);
				set(selected_var_name,     'webvr.mobilevr_ipd');
				set(selected_var_postfix,  ' mm');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.1);
				set(selected_var_min,      40);
				set(selected_var_max,      80);
				set(selected_var_round,    1);
			  );

			if(selected_var == 'headset',
				set(selected_setting,      vr_setup_hmd2);
				set(layer[vr_setup_btn1].ondown, vr_setup_change_headset(-1) );
				set(layer[vr_setup_btn2].ondown, vr_setup_change_headset(+1) );
			  );

			if(selected_var == 'fov',
				set(selected_setting,      vr_setup_fov2);
				set(selected_var_name,     'webvr.mobilevr_lens_fov');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.1);
				set(selected_var_min,      40);
				set(selected_var_max,      179);
				set(selected_var_round,    1);
				set(selected_var_callback, vr_setup_change_headset(0) );
			  );

			if(selected_var == 'dist',
				set(selected_setting,      vr_setup_dst2);
				set(selected_var_name,     'webvr.mobilevr_lens_dist');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.01);
				set(selected_var_min,      0);
				set(selected_var_max,      5);
				set(selected_var_round,    2);
				set(selected_var_callback, vr_setup_change_headset(0) );
			  );
			
			if(selected_var == 'dist2k1',
				set(selected_setting,      vr_setup_d2k1);
				set(selected_var_name,     'i_dist2_k1');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.01);
				set(selected_var_min,      -9);
				set(selected_var_max,      +9);
				set(selected_var_round,    2);
				set(selected_var_callback, vr_setup_update_dist2() );
			  );
			
			if(selected_var == 'dist2k2',
				set(selected_setting,      vr_setup_d2k2);
				set(selected_var_name,     'i_dist2_k2');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.01);
				set(selected_var_min,      -9);
				set(selected_var_max,      +9);
				set(selected_var_round,    2);
				set(selected_var_callback, vr_setup_update_dist2() );
			  );
			
			if(selected_var == 'dist2k3',
				set(selected_setting,      vr_setup_d2k3);
				set(selected_var_name,     'i_dist2_k3');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.01);
				set(selected_var_min,      -9);
				set(selected_var_max,      +9);
				set(selected_var_round,    2);
				set(selected_var_callback, vr_setup_update_dist2() );
			  );

			if(selected_var == 'dist2k4',
				set(selected_setting,      vr_setup_d2k4);
				set(selected_var_name,     'i_dist2_k4');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.01);
				set(selected_var_min,      -9);
				set(selected_var_max,      +9);
				set(selected_var_round,    2);
				set(selected_var_callback, vr_setup_update_dist2() );
			  );

			if(selected_var == 'vignette',
				set(selected_setting,      vr_setup_vig2);
				set(selected_var_name,     'webvr.mobilevr_lens_vign');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     1);
				set(selected_var_min,      10);
				set(selected_var_max,      200);
				set(selected_var_round,    0);
				set(selected_var_callback, vr_setup_change_headset(0) );
			  );

			if(selected_var == 'ca',
				set(selected_setting,      vr_setup_cac2);
				set(selected_var_name,     'webvr.mobilevr_lens_ca');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.01);
				set(selected_var_min,      -1.0);
				set(selected_var_max,      +1.0);
				set(selected_var_round,    2);
				set(selected_var_callback, vr_setup_change_headset(0) );
			  );
			  
			if(selected_var == 'overlap',
				set(selected_setting,      vr_setup_olp2);
				set(selected_var_name,     'webvr.mobilevr_lens_overlap');
				set(selected_var_postfix,  '');
				copy(selected_var_value,   get(selected_var_name));
				set(selected_var_step,     0.01);
				set(selected_var_min,      0.5);
				set(selected_var_max,      2.0);
				set(selected_var_round,    2);
				set(selected_var_callback, vr_setup_change_headset(0) );
			  );

			if(selected_setting != null,
				set(layer[get(selected_setting)].background, true);
				if(%2 == true,
					set(layer[vr_setup_btn1].y, get(layer[get(selected_setting)].y));
					set(layer[vr_setup_btn2].y, get(layer[get(selected_setting)].y));
				  ,
					tween(layer[vr_setup_btn1].y, get(layer[get(selected_setting)].y));
					tween(layer[vr_setup_btn2].y, get(layer[get(selected_setting)].y));
				  );
			  );
		</action>


		<action name="vr_setup_change_screen">
			set(layer[vr_setup_dvn2].html, '自定义');
			set(layer[vr_setup_dvn2].css, calc('color:#FFFFFF;font-size:'+40*webvr_setup_scale+'px;font-weight:bold;'));
			set(layer[vr_setup_siz2].css, calc('color:#FFFFFF;font-size:'+40*webvr_setup_scale+'px;font-weight:bold;'));
		</action>


		<action name="vr_setup_change_ondown">
			copy(t0,timertick);
			set(t1,0);
			asyncloop(pressed,
				copy(t2,timertick);
				sub(dt,t2,t1);
				if(dt GT 100,
					copy(t1,t2);
					sub(dt,t1,t0);
					div(dt,1000);
					Math.max(dt,1);
					mul(dt,%1);
					vr_setup_adjust(get(dt));
				  );
			  );
		</action>


		<action name="vr_setup_adjust">
			if(selected_setting != null,
				mul(change, selected_var_step, %1);
				add(selected_var_value, change);
				Math.max(selected_var_value, selected_var_min);
				Math.min(selected_var_value, selected_var_max);
				roundval(selected_var_value, get(selected_var_round));
				tween(get(selected_var_name), get(selected_var_value), 0.1);
				txtadd(layer[get(selected_setting)].html, get(selected_var_value), get(selected_var_postfix));
				if(selected_var_callback != null, selected_var_callback());
			  );
		</action>


		<action name="vr_setup_change_headset">
			set(i_headset, 'Custom');
			if(%1 != 0,
				copy(i_fov, webvr.mobilevr_lens_fov);
				roundval(i_fov, 1);
				copy(i_dist, webvr.mobilevr_lens_dist);
				roundval(i_dist, 2);
				copy(i_dist2, webvr.mobilevr_lens_dist2);
				copy(i_vig, webvr.mobilevr_lens_vign);
				roundval(i_vig, 0);
				copy(i_ca, webvr.mobilevr_lens_ca);
				roundval(i_ca, 3);
				copy(i_overlap, webvr.mobilevr_lens_overlap);
				roundval(i_overlap, 2);
				set(i_hsindex, -1);
				copy(i_hscount, vrheadsets.headset.count);
				for(set(i,0), i LT i_hscount, inc(i),
					copy(hs, vrheadsets.headset[get(i)]);
					if(i_overlap == hs.overlap AND i_fov == hs.fov AND i_dist == hs.dist AND i_dist2 == hs.dist2 AND i_ca == hs.ca AND i_vig == hs.vig , copy(i_hsindex, i); copy(i_headset, hs.caption); );
				   );

				if(%1 GT 0,
					<!-- loop right -->
					add(i_hsindex, 1);
					if(i_hsindex GE i_hscount, set(i_hsindex,0));
				  ,
					<!-- loop left -->
					sub(i_hsindex, 1);
					if(i_hsindex LT 0, sub(i_hsindex,i_hscount,1));
				  );

				copy(hs, vrheadsets.headset[get(i_hsindex)]);
				copy(i_headset, hs.caption);
				copy(i_overlap, hs.overlap);
				copy(i_fov,     hs.fov);
				copy(i_dist,    hs.dist);
				copy(i_dist2,   hs.dist2);
				copy(i_ca,      hs.ca);
				copy(i_vig,     hs.vig);
			  );

			copy(layer[vr_setup_hmd2].html, i_headset);
			if(%1 != 0,
				copy(webvr.mobilevr_lens_overlap, i_overlap);
				copy(webvr.mobilevr_lens_fov, i_fov);
				copy(webvr.mobilevr_lens_dist, i_dist);
				copy(webvr.mobilevr_lens_dist2, i_dist2);
				copy(webvr.mobilevr_lens_ca, i_ca);
				copy(webvr.mobilevr_lens_vign, i_vig);
				copy(layer[vr_setup_olp2].html, i_overlap);
				copy(layer[vr_setup_fov2].html, i_fov);
				copy(layer[vr_setup_dst2].html, i_dist);
				
				txtsplit(i_dist2, '|', i_dist2_k1, i_dist2_k2, i_dist2_k3, i_dist2_k4);
				mul(i_dist2_k1,1);
				mul(i_dist2_k2,10);
				mul(i_dist2_k3,10);
				mul(i_dist2_k4,10);
				roundval(i_dist2_k1,2);
				roundval(i_dist2_k2,2);
				roundval(i_dist2_k3,2);
				roundval(i_dist2_k4,2);
				copy(layer[vr_setup_d2k1].html, i_dist2_k1);
				copy(layer[vr_setup_d2k2].html, i_dist2_k2);
				copy(layer[vr_setup_d2k3].html, i_dist2_k3);
				copy(layer[vr_setup_d2k4].html, i_dist2_k4);
				
				copy(layer[vr_setup_cac2].html, i_ca);
				copy(layer[vr_setup_vig2].html, i_vig);
			  );
		</action>

	</krpano>

替换webvr.xml  即可

下载地址:http://download.csdn.net/detail/dengboblog/9678722

参考:http://vr013.com/

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