前些天看到新闻说Windows10自带的Windows Media Player将支持FLAC无损播放,而目前自己的播放器是采用BASS音频库去支持无损的播放的,BASS音频库的用法奇葩不说,文档也不多,遇到问题网上搜半天都找不着答案真是愁死,于是打算将我的音乐播放器重做一番了,这次重新用回WMP内核。
相信做过WPF媒体方面应用开发的同学都知道,new一个MediaPlayer就可以实现对媒体的操作了,而这个MediaPlayer其实是用的当前操作系统中的Windows Media Player,支持播放暂停停止,播放速率调节,音量设置(BASS的音量设置很蛋疼,会连系统音量都给调了),提供媒体打开,媒体结束,播放错误3个事件,因而如果要自己做一个音乐播放器的话,再加上媒体状态的判断,以及添加媒体状态/播放进度改变的事件就差不多了。因为是重做的,所以只实现了一下基础功能(播放控制,收藏,播放模式)以及几个个性功能(音乐统计,定时停止,播放进度的显示),同时BUG还很多,还在继续开发中,如果有兴趣的话可以一起开发哟,项目已经传到TFS了,地址是http://llyn23.visualstudio.com
Debug目录文件下载:http://yun.baidu.com/s/1xYWua
Solution项目源代码下载:http://yun.baidu.com/s/1mguWDCG
1.构建CoreHelper.cs
这个播放器核心类包含媒体的播放,添加取消收藏,切换播放模式,歌曲文件的读取,媒体库/播放列表/播放器配置等的保存等
2.数据的保存和读取
在程序启动(OnStartUp)时加载XML文件反序列化为对象,保存有媒体库,播放列表,播放记录,收藏的歌曲等,退出(OnExit)时则根据对象是否发生改变,将对象序列化到XML文件中
string repository = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository" });
if (!System.IO.Directory.Exists(repository))
{
return;
}
//加载播放器设置
PlayerConfig = SerializeHelper.ToEntity<PlayerConfigModel>(repository + "\\PlayerConfig.xml");
//加载媒体库
MediaCollection = SerializeHelper.ToEntity<List<MediaModel>>(repository + "\\MediaCollection.xml");
//加载播放列表
Playlists = SerializeHelper.ToEntity<List<PlaylistModel>>(repository + "\\Playlists.xml");
//加载播放队列
PlayQueues = SerializeHelper.ToEntity<List<PlayQueueModel>>(repository + "\\PlayQueues.xml");
//加载播放记录
PlayRecords = SerializeHelper.ToEntity<List<PlayRecordModel>>(repository + "\\PlayRecords.xml");
//加载收藏列表
Favorites = SerializeHelper.ToEntity<List<FavoriteModel>>(repository + "\\Favorites.xml");
//初始化计数器
AutoStopCounter = PlayerConfig.AutoStopTimeset;
string repository = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository" });
if (!System.IO.Directory.Exists(repository))
{
try
{
System.IO.Directory.CreateDirectory(repository);
}
catch (Exception ex)
{
LogHelper.Error(ex.Message);
return;
}
}
//保存播放器设置
if (IsPlayerConfigChanged)
{
SerializeHelper.ToXml<PlayerConfigModel>(PlayerConfig, repository + "\\PlayerConfig.xml");
}
//保存媒体库
if (IsMediaCollectionChanged)
{
SerializeHelper.ToXml<List<MediaModel>>(MediaCollection, repository + "\\MediaCollection.xml");
}
2.样式和资源使用方面
界面元素的背景图片和颜色,字体颜色和字体大小全部存放在Application的资源字典中,可以通过代码动态更新
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/Resources/Color.xaml"></ResourceDictionary>
<ResourceDictionary Source="/Resources/ImageBrush.xaml"></ResourceDictionary>
<ResourceDictionary Source="/Resources/LinearGradientBrush.xaml"></ResourceDictionary>
<ResourceDictionary Source="/Resources/SolidBrush.xaml"></ResourceDictionary>
<ResourceDictionary Source="/Styles/Border.xaml"></ResourceDictionary>
<ResourceDictionary Source="/Styles/TextBlock.xaml"></ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
3.播放控制核心部分
其实就是处理MediaPlayer的4个事件,MediaOpened,MediaFailed,MediaEnded,以及自己加的事件MediaPositionChanging
private static void _mainPlayer_MediaOpened(object sender, EventArgs e)
{
//设置当前媒体
CurrentMedia = MediaCollection.Where(w => w.FullName == HttpUtility.UrlDecode(MainPlayer.Source.AbsolutePath).Replace("/", "\\")).FirstOrDefault();
}
private static void _mainPlayer_MediaFailed(object sender, ExceptionEventArgs e)
{
PlayerStatus = PlayerStatusEnum.已停止;
LogHelper.Error(e.ErrorException.Message);
}
private static void _mainPlayer_MediaEnded(object sender, EventArgs e)
{
//添加播放记录
IsPlayRecordsChanged = true;
PlayRecords.Add(new PlayRecordModel
{
CreatedAt = DateTime.Now,
Media = CurrentMedia.FullName
});
//设置播放器状态
PlayerStatus = PlayerStatusEnum.已停止;
//根据播放模式来决定接下要播放的歌曲
switch (PlayerConfig.PlayMode)
{
case (int)PlayModeEnum.单曲循环:
{
PlayByRepeat();
break;
}
case (int)PlayModeEnum.列表循环:
{
PlayByRecycle();
break;
}
case (int)PlayModeEnum.顺序播放:
{
PlayByOrder();
break;
}
case (int)PlayModeEnum.随机播放:
{
PlayByRandom();
break;
}
}
}
//CoreHelper.cs中触发媒体播放进度改变事件
private static void _mainTimer1_Tick()
{
if (IsAutoStopOpened && AutoStopCounter <= 0)
{
//停止播放(跨线程处理)
MainPlayer.Dispatcher.Invoke(new Action(() =>
{
Stop();
}));
AutoStopCounter = PlayerConfig.AutoStopTimeset;
IsAutoStopOpened = false;
return;
}
if (PlayerStatus == PlayerStatusEnum.播放中)
{
AutoStopCounter -= 1;
MediaPositionChanging();
}
}
//在UI线程中处理媒体播放进度事件
CoreHelper.MediaPositionChanging += CoreHelper_MediaPositionChanging;
private void CoreHelper_MediaPositionChanging()
{
this.Dispatcher.Invoke(new Action(() =>
{
DisplayAutoStop();
TimeSpan duration = TimeSpan.FromSeconds(0);
if (CoreHelper.MainPlayer.NaturalDuration.HasTimeSpan)
{
duration = CoreHelper.MainPlayer.NaturalDuration.TimeSpan;
}
double percent = 0;
if (duration.TotalSeconds > 0)
{
percent = CoreHelper.MainPlayer.Position.TotalSeconds / duration.TotalSeconds;
}
//显示媒体播放进度背景
gs2.Offset = percent;
gs3.Offset = percent;
//显示媒体播放进度和总持续时间文本
_mediaPositionTextBlock.Text = String.Format("{0}/{1}", StringHelper.GetTimeSpanString(CoreHelper.MainPlayer.Position), StringHelper.GetTimeSpanString(duration));
}));
}
5.更新媒体库
这里主要涉及到从文件中读取歌曲信息,所以一个步骤是递归读取文件夹中的文件,第二步骤是读取歌曲信息(通过第三方类库ID3.dll,TagLib.dll),第三步骤是在UI上实时读取状态
public static void FindMatchedFile(string folder, List<string> extensions, double minFileLength, double maxFileLength, UpdateMediaCollectionEventHandler callback)
{
string[] files = System.IO.Directory.GetFiles(folder, "*.*", SearchOption.TopDirectoryOnly);
FileInfo info = null;
foreach (string file in files)
{
info = new FileInfo(file);
if (!extensions.Contains(System.IO.Path.GetExtension(file).ToLower()))
{
continue;
}
if (info.Length < minFileLength)
{
continue;
}
if (info.Length > maxFileLength)
{
continue;
}
//通过委托去通知前端UI
callback(file, AddToMediaCollection(info));
}
string[] directories = System.IO.Directory.GetDirectories(folder, "", SearchOption.TopDirectoryOnly);
foreach (string directory in directories)
{
FindMatchedFile(directory, extensions, minFileLength, maxFileLength, callback);
}
}
public static int AddToMediaCollection(FileInfo file)
{
ID3Info id3 = null;
try
{
id3 = new ID3Info(file.FullName, true);
}
catch (Exception ex)
{
LogHelper.Error(ex.Message);
return -1;
}
MediaModel media = new MediaModel();
//创建的时间
media.CreatedTime = DateTime.Now;
//文件长度
media.FileLength = file.Length;
//文件全路径
media.FullName = file.FullName;
//歌曲的专辑
media.Album = id3.ID3v2Info.GetTextFrame("TALB") ?? "未知专辑";
//歌曲的艺术家
media.Artists = id3.ID3v2Info.GetTextFrame("TPE1") ?? "未知歌手";
//歌曲的标题
media.Title = id3.ID3v2Info.GetTextFrame("TIT2") ?? System.IO.Path.GetFileNameWithoutExtension(file.FullName);
TagLib.File f = null;
try
{
f = TagLib.File.Create(file.FullName);
//歌曲的持续时间
media.Duration = f.Properties.Duration.TotalSeconds;
//保存歌曲封面
if (f.Tag.Pictures.Length > 0)
{
string folder = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository", "Cover" });
if (!System.IO.Directory.Exists(folder))
{
System.IO.Directory.CreateDirectory(folder);
}
byte[] bytes = f.Tag.Pictures[0].Data.Data;
string cover = System.IO.Path.Combine(new string[] { folder, StringHelper.RemoveSpecialCharacters(media.Album) + ".jpg" });
using (FileStream fs = new FileStream(cover, FileMode.Create))
{
fs.Write(bytes, 0, bytes.Length);
}
}
}
catch (Exception ex)
{
LogHelper.Debug(ex.Message);
}
MediaModel model = MediaCollection.Where(w => w.FullName == file.FullName).FirstOrDefault();
if (model == null || String.IsNullOrEmpty(model.FullName))
{
MediaCollection.Add(media);
LogHelper.Debug("添加了一个媒体:" + file.FullName);
return 1;
}
//更新媒体信息
model.Album = media.Album;
model.Artists = media.Artists;
model.Duration = media.Duration;
model.FileLength = media.FileLength;
model.Title = media.Title;
LogHelper.Debug("更新了一个媒体:" + file.FullName);
return 0;
}
private List<int> _operations = null;
private void UpdateMediaCollectionTextBlock_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
UpdateMediaCollectionTextBlock.IsEnabled = false;
ProcessingMediaTextBlock.Visibility = Visibility.Visible;
_operations = new List<int>();
//开启线程更新媒体库
BackgroundWorker worker = new BackgroundWorker();
worker.DoWork += worker_DoWork;
worker.RunWorkerCompleted += worker_RunWorkerCompleted;
worker.RunWorkerAsync();
}
private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
UpdateMediaCollectionTextBlock.IsEnabled = true;
ProcessingMediaTextBlock.Visibility = Visibility.Collapsed;
int succeed = _operations.Count(c => c == 1);
int updated = _operations.Count(c => c == 0);
int failed = _operations.Count(c => c < 0);
if (succeed > 0 || updated > 0)
{
CoreHelper.IsMediaCollectionChanged = true;
}
UiHelper.ShowPrompt(String.Format("新增:{0}个,更新:{1}个,失败:{2}个", succeed, updated, failed));
_operations = null;
}