random 、while和for应用小游戏

random函数的使用与while和for循环配合使用练习。

random函数生成随机数,赋值给变量(生命力和攻击力),进行人机格斗游戏。循环3局,再返回游戏结果。注意循环的局数i,和记录输赢次数的abc三个变量在循环中的正确位置。另外学到格式化数据类型的 %s %d %f,以及 .format()的使用。可以方便的使用不同数据类型的变量而不会出错。

import time,random

print('\n')

while True:
    a=0
    b=0
    c=0
    
    for i in range(1,4):

        print('--------现在是第 %s 局--------'%i)

        
        player_life = random.randint(100,150) 
        player_attack = random.randint(30,50) 
        enemy_life = random.randint(100,150) 
        enemy_attack = random.randint(30,50) 
        
       
        print('【玩家】\n血量:%s\n攻击:%s' %( player_life,enemy_life))
        print('------------------------')
        time.sleep(2)
        print('【敌人】\n血量:{}\n攻击:{} '.format (enemy_life,enemy_attack))
        print('------------------------')
        time.sleep(2)


        while (player_life>0) and (enemy_life>0):
            player_life=player_life-enemy_attack
            enemy_life=enemy_life-player_attack
            
        
            print('你发起了攻击,【敌人】剩余血量为'+str(enemy_life))
            print('敌人向你发起了攻击,【玩家】剩余血量为'+str(player_life))
            print('------------------------')
            time.sleep(2)
            


        if (player_life>0) and (enemy_life<=0):
            print('【你的血量为'+str(player_life)+',敌人的血量为'+str(enemy_life)+',第'+str(i)+'局你赢了!】')
            a+=1      
        elif (player_life<=0) and (enemy_life>0):
            print('【你的血量为'+str(player_life)+',敌人的血量为'+str(enemy_life)+',第'+str(i)+'局你输了!】')
            b+=1
            print('\n')
        else:
            print('【第'+str(i)+'局同归于尽了!】')
            c+=1
        

        print('\n\n\n')

    
    print('你赢了'+str(a)+'局,'+'敌人赢了'+str(b)+'局。') 

    if c>0:
        print('平局'+str(c)+'局。')

    if a>b:
        print('最后你赢了!')
    elif a<b:
        print('最后你输了!')
    else:
        print('三局两胜打成平局。') 

    print('\n\n')

    conti=input('是否再来三局,继续请输入y,任意键退出:')

    if conti==('y'):
        continue
    else:
        break


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好的,下面是基于C#控制台应用的贪吃蛇小游戏的代码实现。 ```csharp using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleSnake { class Program { static void Main(string[] args) { Console.CursorVisible = false; //隐藏光标 Console.SetWindowSize(60, 30); //设置窗口大小 Console.SetBufferSize(60, 30); //设置缓冲区大小 //画边框 for (int i = 0; i < 60; i++) { Console.SetCursorPosition(i, 0); Console.Write("#"); Console.SetCursorPosition(i, 29); Console.Write("#"); } for (int i = 0; i < 30; i++) { Console.SetCursorPosition(0, i); Console.Write("#"); Console.SetCursorPosition(59, i); Console.Write("#"); } //初始化蛇 List<Point> snake = new List<Point>(); snake.Add(new Point(30, 15)); snake.Add(new Point(29, 15)); snake.Add(new Point(28, 15)); snake.Add(new Point(27, 15)); snake.Add(new Point(26, 15)); //初始化食物 Point food = new Point(RandomNumber(1, 58), RandomNumber(1, 28)); Console.SetCursorPosition(food.x, food.y); Console.Write("*"); //初始化方向 Direction direction = Direction.Right; //初始化分数 int score = 0; while (true) { //获取键盘输入 if (Console.KeyAvailable) { ConsoleKeyInfo key = Console.ReadKey(true); switch (key.Key) { case ConsoleKey.UpArrow: if (direction != Direction.Down) direction = Direction.Up; break; case ConsoleKey.DownArrow: if (direction != Direction.Up) direction = Direction.Down; break; case ConsoleKey.LeftArrow: if (direction != Direction.Right) direction = Direction.Left; break; case ConsoleKey.RightArrow: if (direction != Direction.Left) direction = Direction.Right; break; } } //移动蛇 Point head = snake[0]; Point newHead = new Point(head.x, head.y); switch (direction) { case Direction.Up: newHead.y--; break; case Direction.Down: newHead.y++; break; case Direction.Left: newHead.x--; break; case Direction.Right: newHead.x++; break; } snake.Insert(0, newHead); Console.SetCursorPosition(newHead.x, newHead.y); Console.Write("@"); if (newHead.x == food.x && newHead.y == food.y) //吃到食物 { food = new Point(RandomNumber(1, 58), RandomNumber(1, 28)); Console.SetCursorPosition(food.x, food.y); Console.Write("*"); score += 10; } else //没有吃到食物 { Point tail = snake[snake.Count - 1]; Console.SetCursorPosition(tail.x, tail.y); Console.Write(" "); snake.RemoveAt(snake.Count - 1); } //判断是否撞到边框或自己 if (newHead.x == 0 || newHead.x == 59 || newHead.y == 0 || newHead.y == 29) break; for (int i = 1; i < snake.Count; i++) { if (newHead.x == snake[i].x && newHead.y == snake[i].y) { Console.SetCursorPosition(0, 31); Console.Write("Game Over! Your score is: " + score); return; } } //延迟一段时间 System.Threading.Thread.Sleep(100); } } static int RandomNumber(int min, int max) //生成指定范围内的随机数 { Random random = new Random(); return random.Next(min, max + 1); } } enum Direction //方向枚举 { Up, Down, Left, Right } class Point //坐标类 { public int x; public int y; public Point(int x, int y) { this.x = x; this.y = y; } } } ``` 希望这个代码对你有帮助!
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