Patterns in SOME –Observer

  
Code in C#:
 
namespace Observer_DesignPattern
{
     using System;
     using System.Collections;
 
     class Subject
     {
         private ArrayList list = new ArrayList();
 
         private string strImportantSubjectData = "Initial";
        
         public string ImportantSubjectData
         {
              get
              {
                   return strImportantSubjectData;
              }
              set
              {
                   strImportantSubjectData = value;
              }
         }
 
         public void Attach(Observer o)
         {
              list.Add(o);
              o.ObservedSubject = this;
         }
 
         public void Detach(Observer o)
         {
             
         }
 
         public void Notify()
         {
              foreach (Observer o in list)        
              {
                   o.Update();
              }            
         }
     }
 
     class ConcreteSubject : Subject
     {
         public void GetState()
         {
             
         }
 
         public void SetState()
         {
             
         }   
     }
 
     abstract class Observer
     {
         protected Subject s;
         public Subject ObservedSubject
         {
              get
              {
                   return s;    
              }
              set
              {
                   s = value;
              }
         }   
         abstract public void Update();
     }
 
     class ConcreteObserver : Observer
     {
         private string observerName;
        
         public ConcreteObserver(string name)
         {
              observerName = name;
         }
 
         override public void Update()
         {
              Console.WriteLine("In Observer {0}: data from subject = {1}",
                   observerName, s.ImportantSubjectData);
         }   
     }
 
     ///<summary>
     ///    Summary description for Client.
     ///</summary>
     public class Client
     {    
         public static int Main(string[] args)
         {         
              // Set up everything
              ConcreteSubject s = new ConcreteSubject();
              ConcreteObserver o1 = new ConcreteObserver("first observer");
              ConcreteObserver o2 = new ConcreteObserver("second observer");
 
              s.Attach(o1);
              s.Attach(o2);
 
              // make changes to subject
              s. ImportantSubjectData = "This is important subject data";
 
              // Notify all observers
              s.Notify();           
              return 0;
         }
     }
}
 
Code in SOME:
  
CSubject
       AObserver[] _list
       string ImportantSubjectData
       Attach(AObserver)
       Detach(AObserver)
       Notify()
 
CConcreteSubject : CSubject
       GetState()
       SetState()
 
AObserver
       CSubject S
       a_Update()
 
CConcreteObserver : AObserver
       (string _observerName)
       o_Update()
 
CClient
       main
 
 
CClient.main
{
       CConcreteSubject s.();
       CConcreteObserver o1.("first observer");                          //constant identifier can only be string or number
       CConcreteObserver o2.("second observer");
      
       s.Attach(o1)
       {
              _list.Add(o1);
              o1.ObservedSubject = s;                     //"o1.ObservedSubject = this"
       };
      
       s.Attach(o2);
      
       <% s.ImportantSubjectData = "This is important subject data"; %>
      
       s.Notify()
       {
              <%                                                                                                                        //if you don't wanna unfold any invoking, just snip all
              foreach (Observer o in list)
              {
                     o.Update();
              }
              %>
       };
}
 
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值