一般我们用如下方法设置圆角
/*
这样设置会触发离屏渲染,比较消耗性能。比如当一个页面上有很多像这样设置了圆角,会明显感觉到卡顿。
注意:ios9.0之后,png图片UIImageView处理圆角是不会产生离屏渲染的。(ios9.0之前还是会离屏渲染)。
*/
avatarImageView.clipsToBounds = YES;
[avatarImageView.layer setCornerRadius:50];
可以直接对UIImage操作,先转换图片大小
- (UIImage *)dvv_imageByResizeToSize:(CGSize)size
{
if (size.width <= 0 || size.height <= 0) return nil;
UIGraphicsBeginImageContextWithOptions(size, NO, self.scale);
[self drawInRect:CGRectMake(0, 0, size.width, size.height)];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
然后再设置圆角
- (UIImage *)dvv_imageByRoundCornerRadius:(CGFloat)radius
corners:(UIRectCorner)corners
borderWidth:(CGFloat)borderWidth
borderColor:(UIColor *)borderColor
borderLineJoin:(CGLineJoin)borderLineJoin
{
if (corners != UIRectCornerAllCorners)
{
UIRectCorner tmp = 0;
if (corners & UIRectCornerTopLeft) tmp |= UIRectCornerBottomLeft;
if (corners & UIRectCornerTopRight) tmp |= UIRectCornerBottomRight;
if (corners & UIRectCornerBottomLeft) tmp |= UIRectCornerTopLeft;
if (corners & UIRectCornerBottomRight) tmp |= UIRectCornerTopRight;
corners = tmp;
}
UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
CGContextScaleCTM(context, 1, -1);
CGContextTranslateCTM(context, 0, -rect.size.height);
CGFloat minSize = MIN(self.size.width, self.size.height);
if (borderWidth < minSize / 2)
{
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:CGRectInset(rect, borderWidth, borderWidth) byRoundingCorners:corners cornerRadii:CGSizeMake(radius, borderWidth)];
[path closePath];
CGContextSaveGState(context);
[path addClip];
CGContextDrawImage(context, rect, self.CGImage);
CGContextRestoreGState(context);
}
if (borderColor && borderWidth < minSize / 2 && borderWidth > 0)
{
CGFloat strokeInset = (floor(borderWidth * self.scale) + 0.5) / self.scale;
CGRect strokeRect = CGRectInset(rect, strokeInset, strokeInset);
CGFloat strokeRadius = radius > self.scale / 2 ? radius - self.scale / 2 : 0;
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:strokeRect byRoundingCorners:corners cornerRadii:CGSizeMake(strokeRadius, borderWidth)];
[path closePath];
path.lineWidth = borderWidth;
path.lineJoinStyle = borderLineJoin;
[borderColor setStroke];
[path stroke];
}
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}