首先在StandardService中start接收请求的线程,如下:
synchronized (connectors) {
for (int i = 0; i < connectors.length; i++) {
try {
((Lifecycle) connectors[i]).start();
} catch (Exception e) {
log.error(sm.getString("standardService.connector.startFailed",connectors[i]), e);
}
}
}
然后进入Connector,在这个类中调用了org.apache.coyote.http11.Http11Protocol类
protocolHandler.start();
在Http11Protocol类中又调用了org.apache.tomcat.util.net.JIoEndpoint类
endpoint.start();
下面看一下JIoEndpoint类中的start源代码,如下:
public void start() throws Exception {
// Initialize socket if not done before
if (!initialized) {
init();
}
if (!running) {
running = true;
paused = false;
// Create worker collection
if (executor == null) {
workers = new WorkerStack(maxThreads); // maxThreads值为200,可同时处理200个请求
}
// Start acceptor threads
for (int i = 0; i < acceptorThreadCount; i++) { // acceptorThreadCount值为1,只有一个接收请求的线程
Thread acceptorThread = new Thread(new Acceptor(), getName() + "-Acceptor-" + i);
acceptorThread.setPriority(threadPriority);
acceptorThread.setDaemon(daemon);
acceptorThread.start();
}
}
}
WorkerStack类使用了定长的数组来方便存取worker,也就是真正处理请求的线程。重点看一下Acceptor这个Runnable类的实现。
/**
* Server socket acceptor thread.
*/
protected class Acceptor implements Runnable {
/**
* The background thread that listens for incoming TCP/IP connections
* and hands them off to an appropriate processor.
*/
public void run() {
// Loop until we receive a shutdown command
while (running) {
// Loop if endpoint is paused
while (paused) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// Ignore
}
}
// Accept the next incoming connection from the server socket
try {
Socket socket = serverSocketFactory.acceptSocket(serverSocket); // 阻塞接收socket请求
serverSocketFactory.initSocket(socket);
// Hand this socket off to an appropriate processor
if (!processSocket(socket)) { // 处理socket请求
// Close socket right away
try {
socket.close();
} catch (IOException e) {
// Ignore
}
}
} catch (IOException x) {
if (running)
log.error(sm.getString("endpoint.accept.fail"), x);
} catch (Throwable t) {
log.error(sm.getString("endpoint.accept.fail"), t);
}
// The processor will recycle itself when it finishes ???
}
}// end run
}
最重要的就是processSocket()方法了,看下源代码:
protected boolean processSocket(Socket socket) {
try {
if (executor == null) { // 默认情况
getWorkerThread().assign(socket);
} else { // 用户自己指定了执行任务的线程池
executor.execute(new SocketProcessor(socket));
}
} catch (Throwable t) {
// This means we got an OOM or similar creating a thread, or that
// the pool and its queue are full
log.error(sm.getString("endpoint.process.fail"), t);
return false;
}
return true;
}
在默认情况下,首先要get到一个Worker的Thread,然后才能assign任务。
看一下getWorkerThread()这条逻辑:
/**
* Return a new worker thread, and block while to worker is available.
*/
protected Worker getWorkerThread() {
// Allocate a new worker thread
synchronized (workers) { // 获取workers锁
Worker workerThread;
while ((workerThread = createWorkerThread()) == null) {
try {
workers.wait(); // 没有可用线程时释放workers锁,等待notify
} catch (InterruptedException e) {
// Ignore
}
}
return workerThread;
}
}
代码要通过createWorkerThread()方法来获取一个workerThread,阅读如下代码就可以知道,这个方法有可能返回null。这样这个线程就需要让锁等待了,直到有线程notify。想一下就知道,肯定是分配出去执行任务的线程执行完成后,就可以notify接口请求的线程。接收请求的线程继续while循环,直到获取到一个workerThread为止。
createWorkerThread()方法源代码:
protected Worker createWorkerThread() {
synchronized (workers) {
if (workers.size() > 0) { // 通过WorkerStack提供的方法来操作Worker
curThreadsBusy++;
return workers.pop();
}
if ((maxThreads > 0) && (curThreads < maxThreads)) { // 保证不能大于指定的最大线程数
curThreadsBusy++;
if (curThreadsBusy == maxThreads) {
log.info(sm.getString("endpoint.info.maxThreads", Integer.toString(maxThreads), address,Integer.toString(port)));
}
return (newWorkerThread());
} else {
if (maxThreads < 0) { // maxThreads小于0时会无限制的new WorkerThread,表示不限制
curThreadsBusy++;
return (newWorkerThread());
} else { // 当curThreads等于maxThreads或者大于maxThreads且maxThreads大于0的情况
return (null);
}
}
}
}
recycleWorkerThread()方法源代码:
protected void recycleWorkerThread(Worker workerThread) {
synchronized (workers) {
workers.push(workerThread);
curThreadsBusy--;
workers.notify();
}
}
这个方法被谁调用了呢?当然是被执行任何的线程调用了。
下面来看一下最重要的Worker类中非常重要的几个方法,如下:
protected class Worker implements Runnable {
protected Thread thread = null;
protected boolean available = false; // available初始化为false
protected Socket socket = null;
/**
* The background thread that listens for incoming TCP/IP connections
* and hands them off to an appropriate processor.
*/
public void run() {
// Process requests until we receive a shutdown signal
while (running) {
// Wait for the next socket to be assigned
Socket socket = await(); // 1
if (socket == null)
continue;
// Process the request from this socket
if (!setSocketOptions(socket) || !handler.process(socket)) {
// Close socket
try {
socket.close();
} catch (IOException e) {
}
}
// Finish up this request
socket = null;
recycleWorkerThread(this);
}
}
/**
* Start the background processing thread.
*/
public void start() {
thread = new Thread(this);
thread.setName(getName() + "-" + (++curThreads));
thread.setDaemon(true);
thread.start();
}
}
这个线程在assign任务之前是start的,看一下run()方法中的第1步调用了await()方法,在await()方法中由于available值默认为false,所以进入了while循环后让出了线程锁并等待assign()方法notifyAll()。
/**
* Await a newly assigned Socket from our Connector, or
* null if we are supposed to shut down.
*/
private synchronized Socket await() {
// Wait for the Connector to provide a new Socket
while (!available) {
try {
wait();
} catch (InterruptedException e) {
}
}
// Notify the Connector that we have received this Socket
Socket socket = this.socket;
available = false;
notifyAll();
return (socket);
}
当我们assign任务后,调用的assign()方法如下:
/**
* Process an incoming TCP/IP connection on the specified socket. Any
* exception that occurs during processing must be logged and swallowed.
* NOTE: This method is called from our Connector's thread. We
* must assign it to our own thread so that multiple simultaneous
* requests can be handled.
*/
synchronized void assign(Socket socket) {
// Wait for the Processor to get the previous Socket
while (available) {
try {
wait();
} catch (InterruptedException e) {
}
}
// Store the newly available Socket and notify our thread
this.socket = socket;
available = true;
notifyAll();
}
没有进入while循环,置available为true后notifyAll()。这样await()方法就跳出循环并置available为false后返回一个局部变量socket(为什么要返回一个局部变量socket呢?),这样run()方法就可以开始往下走了,完成后调用recycleWorkerThread()方法进行线程回收。
这个run()方法再次进入while循环,调用await()方法后,由于await()方法在之前跳出循环时将available设置为false,所以就进入了让锁等待,等待请求线程调用assign()方法指定任务,这样就回到了开始叙述的地方了。
为什么在await()方法中使用局部变量socket呢?
摘自深入剖析Tomcat:因为使用局部变量可以在当前Socket对象处理完之前,继续接收下一个Socket对象。
个人认为是怕在run()方法运行的过程中其它线程调用这个Worker对象的assign()方法,毕竟这个对象的引用是可以被其它线程获取到的。为什么可以调用assign()方法重新指定呢?因为run()方法没有加synchronized关键字,所以不能与assign()方法互斥访问socket资源。还是为了安全性吧。