数学结论、计算几何

排列组合

圆排列

有限多重集的排列 n!/(n1!*n2!*...*nk!)

n元无限集可重-r组合C(n+r-1,r)种。

n元无限集取r个,n中每个至少出现一次C(r-1,n-1)(r≥n)


直线分平面:

f(1) = 2

f(n) = f(n-1)+n = n(n+1)/2+1

折线分平面:

f(1) = 2

f(n) = f(n-1)+4(n-1)+1 = 2n^2-n+1

圆分平面:

f(1) = 2

f(n) = f(n-1)+2(n-1) = n^2-n+2

三角形分平面:

f(1) = 2

f(n) = f(n-1)+6*(n-1)

平面分空间:

f(1) = 2

g(n) = n(n+1)/2+1

f(n) = f(n-1)+g(n-1) = (n^3+5n)/6+1


已知p1(x1,x1),p2(x2,y2),求Ax+By+C = 0

A = y2 - y1
B = x1 - x2
C = x2*y1-x1*y2

海伦公式
, p为半周长
四边形最大面积

斯特林公式:
n很大时, n! \approx \sqrt{2\pi n}\, \left(\frac{n}{e}\right)^{n}.

笛卡尔定理
4个圆相切,外切k = 1/r,内切k = -1/r,圆退化成直线k = 0。
(k_{1}+k_{2}+k_{3}+k_{4})^{2}=2\,(k_{1}^{2}+k_{2}^{2}+k_{3}^{2}+k_{4}^{2}).
{\displaystyle k_{4}=k_{1}+k_{2}+k_{3}\pm 2{\sqrt {k_{1}k_{2}+k_{2}k_{3}+k_{3}k_{1}}}.}

一个长度为n-2的Purfer序列唯一对应一个n个点的树,且Purfer序列中i出现的次数就是节点i的度数减一。

全面积为πa2的圆锥最大面积为sqrt(2)/12*πa^3。
正弦定理sinA / a = sinB / b = sinC/c
余弦定理a² = b² + c²- 2bc·cosA
正切定理(a+b)/(a-b) = tan[(A+B)/2]/tan[(A-B)/2]

多边形面积  

如果逆时针给出点坐标,值为正,

如果顺时针给出点坐标,值为负。


Bash游戏:

有一堆石子共有N个。A B两个人轮流拿,A先拿。每次最少拿1颗,最多拿K颗,拿到最后1颗石子的人获胜。

若n不足k+1,则A第一次取完,A胜。

若n是k+1的倍数,每次A取x,B都能取k+1-x,B胜。

否则,A胜。


威佐夫游戏:

有2堆石子。A B两个人轮流拿,A先拿。每次可以从一堆中取任意个或从2堆中取相同数量的石子,但不可不取。

两堆石头x < y,若(y-x)*(sqrt(5)+1) / 2+1) == x,则B胜。否则A胜。


1/a循环节长度:

a先约去2和5的因子->b,然后球欧拉函数值ϕ,求一个最小的x,使得x|ϕ且10^x%b == 1。


#include<bits/stdc++.h>
#define eps 1e-8
#define PI acos(-1)
using namespace std;

int sgn(double x)
{
    if(fabs(x) < eps)   return 0;
    if(x < 0)   return -1;
    return 1;
}

struct point
{
    double x,y;
    point(){};
    point(double a,double b):x(a),y(b){};
    friend point operator+(point a,point b)     //向量加法
    {
        return point(a.x+b.x,a.y+b.y);
    }
    friend point operator-(point a,point b)     //向量减法
    {
        return point(a.x-b.x,a.y-b.y);
    }
    friend double operator*(point a,point b)    //点积
    {
        return a.x*b.x+a.y*b.y;
    }
    friend double operator^(point a,point b)    //叉积
    {
        return a.x*b.y-a.y*b.x;
    }
    void trans(double B)    //绕原点旋转弧度B
    {
        double tx = x,ty = y;
        x = tx*cos(B)-ty*sin(B);
        y = tx*sin(B)+ty*cos(B);
    }
};

struct line
{
    point s,e;
    line(){};
    line(point a,point b):s(a),e(b){};
    friend pair<int,point> operator&(line a,line b) //重合0,平行1,相交2
    {
        point ans = a.s;
        if(sgn((a.s-a.e)^(b.s-b.e)) == 0)
        {
            if(sgn((a.s-b.e)^(b.s-b.e)) == 0)   return make_pair(0,ans);    //重合
            return make_pair(1,ans);    //平行
        }
        double t = ((a.s-b.s)^(b.s-b.e))/((a.s-a.e)^(b.s-b.e));
        ans.x += (a.e.x-a.s.x)*t;
        ans.y += (a.e.y-a.s.y)*t;
        return make_pair(2,ans);

    }
};

double dis(point a,point b)     //两点距离
{
    return sqrt((a-b)*(a-b));
}

point dis2(point p,line l)      //点到直线距离,返回垂点
{
    point ans;
    double t = ((p-l.s)*(l.e-l.s))/((l.e-l.s)*(l.e-l.s));
    ans.x = l.s.x+(l.e.x-l.s.x)*t;
    ans.y = l.s.y+(l.e.y-l.s.y)*t;
    return ans;
}

point dis3(point p,line l)      //点到线段距离,返回线段上最近的点
{
    point ans;
    double t = ((p-l.s)*(l.e-l.s))/((l.e-l.s)*(l.e-l.s));
    if(t >= 0 && t <= 1)
    {
        ans.x = l.s.x+(l.e.x-l.s.x)*t;
        ans.y = l.s.y+(l.e.y-l.s.y)*t;
    }
    else if(dis(p,l.s) < dis(p,l.e))    ans = l.s;
    else    ans = l.e;
    return ans;
}

bool inter(line a,line b)       //判断线段相交
{
    double x1 = a.s.x,y1 = a.s.y,x2 = a.e.x,y2 = a.e.y,x3 = b.s.x,y3 = b.s.y,x4 = b.e.x,y4 = b.e.y;
    double t1 = (x2-x1)*(y3-y2)-(x3-x2)*(y2-y1);
    double t2 = (x2-x1)*(y4-y2)-(x4-x2)*(y2-y1);
    double t3 = (x4-x3)*(y1-y4)-(x1-x4)*(y4-y3);
    double t4 = (x4-x3)*(y2-y4)-(x2-x4)*(y4-y3);
    return t1*t2 <= 0 && t3*t4 <= 0;
}

bool inter2(line a,line b)      //判断直线a和线段b相交
{
    return sgn((b.s-a.e)^(a.s-a.e))*sgn((b.e-a.e)^(a.s-a.e)) <= 0;
}

bool online(point p,line l)     //判断点在直线上
{
    return sgn((l.s-p)^(l.e-p)) == 0;
}

bool onseg(point p,line l)      //判断点在线段上
{
    return sgn((l.s-p)^(l.e-p)) == 0 && sgn((p.x-l.s.x)*(p.x-l.e.x)) <= 0 && sgn((p.y-l.s.y)*(p.y-l.e.y)) <= 0;
}

bool onconvex(point a,point *p,int n)   //判断点在凸多边形(凸包,点逆时针,若顺时针改为>0)内,-1在外,0在边上,1在内
{
    for(int i = 1;i <= n;i++)
    {
        int j = i+1;
        if(j > n)   j = 1;
        if(sgn((p[i]-a)^(p[j]-a)) < 0)  return -1;
        if(onseg(a,line(p[i],p[j])))    return 0;
    }
    return 1;
}

bool onpoly(point a,point *p,int n)     //判断点在多边形内,-1在外,0在边上,1在内
{
    int cnt = 0;
    line ray = line(a,point(-1e9,a.y));
    for(int i = 1;i <= n;i++)
    {
        int j = i+1;
        if(j > n)   j = 1;
        line side = line(p[i],p[j]);
        if(onseg(a,side))   return 0;
        if(sgn(side.s.y-side.e.y) == 0) continue;
        if(onseg(side.s,ray))
        {
            if(sgn(side.s.y-side.e.y) > 0)  cnt++;
        }
        else if(onseg(side.e,ray))
        {
            if(sgn(side.e.y-side.s.y) > 0)  cnt++;
        }
        else if(inter(ray,side))    cnt++;
    }
    if(cnt%2)   return 1;
    return -1;
}

double calcarea(point *p,int n)     //计算多边形面积,可顺时针或逆时针
{
    double ans = 0;
    for(int i = 1;i <= n;i++)
    {
        int j = i+1;
        if(j > n)   j = 1;
        ans += (p[i]^p[j])/2;
    }
    return fabs(ans);
}

bool isconvex(point *p,int n)       //判断是否凸多边形,允许共线边,可顺时针或逆时针
{
    bool s[3] = {0};
    for(int i = 1;i <= n;i++)
    {
        int j = i+1,k = j+2;
        if(j > n)   j -= n;
        if(k > n)   k -= n;
        s[sgn((p[j]-p[i])^(p[k]-p[i]))+1] = 1;
        if(s[0] && s[2])    return 0;
    }
    return 1;
}

int main()
{
    point a = dis2(point(2,2),line(point(0,2),point(2,0)));
    cout <<a.x << " " << a.y << endl;
    return 0;
}
计算几何基本函数

bool isface(int x1,int y1,int z1,int x2,int y2,int z2,int x3,int y3,int z3,int x4,int y4,int z4)
{
    int a11 = x1-x2,a12 = x2-x3,a13 = x3-x4;
    int a21 = y1-y2,a22 = y2-y3,a23 = y3-y4;
    int a31 = z1-z2,a32 = z2-z3,a33 = z3-z4;
    return a11*a22*a33+a12*a23*a31+a13*a21*a32-a13*a22*a31-a11*a23*a32-a12*a21*a33 == 0;
}
判断四点共面

bool trianglecircle(int XX,int YY,int R,int X1,int Y1,int X2,int Y2,int X3,int Y3)
{
    double a1 = (X1-XX)*(X1-XX)+(Y1-YY)*(Y1-YY);
    double a2 = (X2-XX)*(X2-XX)+(Y2-YY)*(Y2-YY);
    double a3 = (X3-XX)*(X3-XX)+(Y3-YY)*(Y3-YY);
    double rr = R*R;
    if(a1 < rr-1e-6 && a2 < rr-1e-6 && a3 < rr-1e-6)    return 1;
    if(a1 > rr+1e-6 && a2 > rr+1e-6 && a3 > rr+1e-6)
    {
        double t = ((XX-X1)*(X2-X1)+(YY-Y1)*(Y2-Y1))*((XX-X2)*(X1-X2)+(YY-Y2)*(Y1-Y2));
        if(t > 1e-6)
        {
            t = abs((X1-XX)*(Y2-YY)-(X2-XX)*(Y1-YY))/sqrt((X1-X2)*(X1-X2)+(Y1-Y2)*(Y1-Y2));
            if(t*t < rr+1e-6)   return 0;
        }
        t = ((XX-X3)*(X2-X3)+(YY-Y3)*(Y2-Y3))*((XX-X2)*(X3-X2)+(YY-Y2)*(Y3-Y2));
        if(t > 1e-6)
        {
            t = abs((X3-XX)*(Y2-YY)-(X2-XX)*(Y3-YY))/sqrt((X3-X2)*(X3-X2)+(Y3-Y2)*(Y3-Y2));
            if(t*t < rr+1e-6)   return 0;
        }
        t = ((XX-X3)*(X1-X3)+(YY-Y3)*(Y1-Y3))*((XX-X1)*(X3-X1)+(YY-Y1)*(Y3-Y1));
        if(t > 1e-6)
        {
            t = abs((X3-XX)*(Y1-YY)-(X1-XX)*(Y3-YY))/sqrt((X3-X1)*(X3-X1)+(Y3-Y1)*(Y3-Y1));
            if(t*t < rr+1e-6)   return 0;
        }
        return 1;
    }
    return 0;
}
判断三角形和圆相交

struct node
{
    int x,y;
    friend bool operator <(node a,node b)
    {
        if(a.x == b.x)  return a.y<b.y;
        return a.x<b.x;
    }
}a[1005],ans[1005];
int n,m;

int cross(node a,node b,node c)//向量积
{
    return (a.x-c.x)*(b.y-c.y)-(b.x-c.x)*(a.y-c.y);
}

int convex(int n)//求凸包上的点
{
    sort(a+1,a+n+1);
    int m = 0;
    for(int i = 1;i <= n;i++)
    {
        while(m > 1 && cross(ans[m],a[i],ans[m-1])<=0)  m--;
        ans[++m] = a[i];
    }
    int k = m;
    //求得上凸包
    for(int i = n-1;i >= 1;i--)
    {
        while(m > k && cross(ans[m],a[i],ans[m-1])<=0)    m--;
        ans[++m] = a[i];
    }
    if(n > 2)   m--;//起始点重复。
    return m;
}
求凸包

point waixin(point a,point b,point c)   //求三角形外心
{
    double a1 = b.x-a.x,b1 = b.y-a.y,c1 = (a1*a1+b1*b1)/2;
    double a2 = c.x-a.x,b2 = c.y-a.y,c2 = (a2*a2+b2*b2)/2;
    double d = a1*b2-a2*b1;
    return point(a.x+(c1*b2-c2*b1)/d,a.y+(a1*c2-a2*c1)/d);
}
求三角形外心

double circlrarea(point a1,int r1,point a2,int r2)      //计算两圆相交面积
{
    double d = dis(a1,a2);
    if(r1+r2 < d+eps)   return 0;
    if(d < fabs(r1-r2)+eps)
    {
        double r = min(r1,r2);
        return PI*r*r;
    }
    double x = (d*d+r1*r1-r2*r2)/(2*d);
    double t1 = acos(x/r1),t2 = acos((d-x)/r2);
    return r1*r1*t1+r2*r2*t2-d*r1*sin(t1);
}
计算两圆相交面积

#include<bits/stdc++.h>
using namespace std;

int n,b[100005];
struct xx
{
    double x,y;
    friend bool operator<(xx a,xx b)
    {
        return a.x < b.x;
    }
}a[100005];

bool cmp(int x,int y)
{
    return a[x].y < a[y].y;
}

double dis(xx a,xx b)
{
    return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));
}

double f(int l,int r)
{
    if(l == r)  return 0;
    if(r-l == 1)    return dis(a[l],a[r]);
    if(r-l == 2)
    {
        double minn = 1e18;
        minn = min(minn,dis(a[l],a[l+1]));
        minn = min(minn,dis(a[l],a[r]));
        minn = min(minn,dis(a[l+1],a[r]));
        return minn;
    }
    int mid = (l+r)/2;
    double minn = min(f(l,mid),f(mid+1,r));
    int cnt = 0;
    for(int i = l;i <= r;i++)
    {
        if(a[i].x >= a[mid].x-minn && a[i].x <= a[mid].x+minn)  b[++cnt] = i;
    }
    sort(b+1,b+1+cnt,cmp);
    for(int i = 1;i <= cnt;i++)
    {
        for(int j = i+1;j <= cnt;j++)
        {
            if(a[b[j]].y-a[b[i]].y > minn)  break;
            minn = min(minn,dis(a[b[i]],a[b[j]]));
        }
    }
    return minn;
}

int main()
{
    while(scanf("%d",&n) && n)
    {
        for(int i = 1;i <= n;i++)   scanf("%lf%lf",&a[i].x,&a[i].y);
        sort(a+1,a+1+n);
        printf("%.2f\n",f(1,n)/2);
    }
    return 0;
}
平面最近点对

#include<bits/stdc++.h>
#define eps 1e-8
#define PI acos(-1)
using namespace std;

int sgn(double x)
{
    if(fabs(x) < eps)   return 0;
    if(x < 0)   return -1;
    return 1;
}

struct point
{
    double x,y;
    point(){};
    point(double a,double b):x(a),y(b){};
    friend point operator+(point a,point b)     //向量加法
    {
        return point(a.x+b.x,a.y+b.y);
    }
    friend point operator-(point a,point b)     //向量减法
    {
        return point(a.x-b.x,a.y-b.y);
    }
    friend double operator*(point a,point b)    //点积
    {
        return a.x*b.x+a.y*b.y;
    }
    friend double operator^(point a,point b)    //叉积
    {
        return a.x*b.y-a.y*b.x;
    }
}ans[20005];

struct line
{
    point s,e;
    double k;
    line(){};
    line(point a,point b):s(a),e(b)
    {
        k = atan2(e.y-s.y,e.x-s.x);
    };
    friend point operator&(line a,line b)
    {
        point ans = a.s;

        double t = ((a.s-b.s)^(b.s-b.e))/((a.s-a.e)^(b.s-b.e));
        ans.x += (a.e.x-a.s.x)*t;
        ans.y += (a.e.y-a.s.y)*t;
        return ans;
    }
}a[20005],q[20005];

bool HPIcmp(line a,line b)    //直线左边
{
    if(fabs(a.k - b.k) > eps)   return a.k < b.k;
    return ((a.s - b.s)^(b.e - b.s)) < 0;
}

//返回核的凸包点
void HPI(line *a,int n,point *ans,int &cnt)
{
    sort(a+1,a+n+1,HPIcmp);
    int tot = 0;
    for(int i = 1;i <= n;i++)
    {
        if(fabs(a[i].k-a[i-1].k) > eps)   a[++tot] = a[i];
    }
    int head = 0,tail = 1;
    q[0] = a[1];
    q[1] = a[2];
    cnt = 0;
    for(int i = 3;i <= tot;i++)
    {
        if(fabs((q[tail].e-q[tail].s)^(q[tail-1].e-q[tail-1].s)) < eps || fabs((q[head].e-q[head].s)^(q[head+1].e-q[head+1].s)) < eps)  return;
        while(head < tail && (((q[tail]&q[tail-1])-a[i].s)^(a[i].e-a[i].s)) > eps)  tail--;
        while(head < tail && (((q[head]&q[head+1])-a[i].s)^(a[i].e-a[i].s)) > eps)  head++;
        q[++tail] = a[i];
    }
    while(head < tail && (((q[tail]&q[tail-1])-q[head].s)^(q[head].e-q[head].s)) > eps) tail--;
    while(head < tail && (((q[head]&q[head-1])-q[tail].s)^(q[tail].e-q[tail].e)) > eps) head++;
    if(tail <= head+1)  return;
    for(int i = head;i < tail;i++)  ans[++cnt] = q[i]&q[i+1];
    if(head < tail-1)   ans[++cnt] = q[head]&q[tail];
}
半平面交

struct point
{
    int x,y;
    point(){};
    point(int a,int b):x(a),y(b){};
    friend point operator-(point a,point b)     //向量减法
    {
        return point(a.x-b.x,a.y-b.y);
    }
    friend double operator^(point a,point b)    //叉积
    {
        return a.x*b.y-a.y*b.x;
    }
    friend double operator*(point a,point b)    //点积
    {
        return a.x*b.x+a.y*b.y;
    }
    friend bool operator <(point a,point b)
    {
        if(a.x == b.x)  return a.y < b.y;
        return a.x < b.x;
    }
}a[50005],ans[50005];
int n,m;

int cross(point a,point b,point c)//向量积
{
    return (a.x-c.x)*(b.y-c.y)-(b.x-c.x)*(a.y-c.y);
}

int dis2(point a,point b)
{
    return (a-b)*(a-b);
}
int convex(int n)//求凸包上的点
{
    sort(a+1,a+n+1);
    int m = 0;
    for(int i = 1;i <= n;i++)
    {
        while(m > 1 && cross(ans[m],a[i],ans[m-1])<=0)  m--;
        ans[++m] = a[i];
    }
    int k = m;
    //求得上凸包
    for(int i = n-1;i >= 1;i--)
    {
        while(m > k && cross(ans[m],a[i],ans[m-1])<=0)    m--;
        ans[++m] = a[i];
    }
    if(n > 2)   m--;//起始点重复。
    return m;
}

int rotatingcalipers(point *a,int n)
{
    int ans = 0,now = 2,ne = 3;
    if(ne > n)  ne = 1;
    for(int i = 1;i <= n;i++)
    {
        int j = i+1;
        if(j  > n)  j = 1;
        point t = a[i]-a[j];
        while((t^(a[ne]-a[now])) < 0)
        {
            now = ne;
            ne = now+1;
            if(ne > n)  ne = 1;
        }
        ans = max(ans,max(dis2(a[i],a[now]),dis2(a[j],a[ne])));
    }
    return ans;
}

int main()
{
    while(~scanf("%d",&n))
    {
        for(int i = 1;i <= n;i++)   scanf("%d%d",&a[i].x,&a[i].y);
        m = convex(n);
        printf("%d\n",rotatingcalipers(ans,m));
    }
}
旋转卡壳求最远点对
//已求得凸包
int rotatingcalipers(point *a,int n)
{
    int ans = 0;
    for(int i = 1;i <= n;i++)
    {
        int j = i+1;
        if(j  > n)  j = 1;
        int k = j+1;
        if(k > n)   k = 1;
        int kk = k+1;
        if(kk > n)  kk = 1;
        while(j != i && k != i)
        {
            ans = max(ans,abs((a[j]-a[i]^(a[k]-a[i]))));
            while(((a[i]-a[j])^(a[kk]-a[k])) < 0)
            {
                k = kk;
                kk++;
                if(kk > n)  kk = 1;
            }
        }
    }
    return ans;
}
旋转卡壳球平面点最大三角形面积
double dis4(point a,point b,point c)
{
    return dis(a,dis3(a,line(b,c)));
}

double dis5(point a,point b,point c,point d)
{
    double ans1 = min(dis4(a,c,d),dis4(b,c,d));
    double ans2 = min(dis4(c,a,b),dis4(d,a,b));
    return min(ans1,ans2);
}

double getangel(point a,point b,point c,point d)
{
    return (b-a)^(d-c);
}

int rotatingcalipers(point *a,int n,point *b,int m)
{
    int sa = 1,sb = 1;
    for(int i = 1;i <= n;i++)
    {
        if(sgn(a[i].y-a[sa].y) < 0) sa = i;
    }
    for(int i = 1;i <= m;i++)
    {
        if(sgn(b[i].y-b[sb].y) < 0) sb = i;
    }
    double t,ans = dis(a[sa],b[sb]);
    int na = sa+1,nb = sb+1;
    if(na > n)  na = 1;
    if(nb > m)  nb = 1;
    for(int i = 1;i <= n;i++)
    {
        while(sgn(t = getangel(a[sa],a[na],b[sb],b[nb])) < 0)
        {
            sb = nb;
            nb++;
            if(nb > m)  nb = 1;
        }
        if(sgn(t) == 0) ans = min(ans,dis5(a[sa],a[na],b[sb],b[nb]));
        else    ans = min(ans,dis4(b[sb],a[sa],a[na]));
        sa = na;
        na++;
        if(na > n)  na = 1;
    }
    return ans;
}

//已求得凸包
double solve(point *a,int n,point *b,int m)
{
    return min(rotatingcalipers(a,n,b,m),rotatingcalipers(b,m,a,n));
}
旋转卡壳球两凸包最小距离

 

 

 

转载于:https://www.cnblogs.com/zhurb/p/6819360.html

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使用 LaTeX 编写数学论文可以让排版更加美观,方便数学公式的输入和调整。以下是一个简单的示例: \documentclass{article} \usepackage{amsmath} % 数学公式宏包 \usepackage{amssymb} % 数学符号宏包 \usepackage{graphicx} % 图片宏包 \title{我的数学论文} \author{作者姓名} \date{\today} \begin{document} \maketitle \section{引言} 这是我的数学论文的引言。我将研究以下问题:如何计算圆的面积? \section{基本概念} 我们知道,圆是一个几何图形,由一组点组成,这些点与一个固定的点(圆心)之间的距离相等。圆的面积可以通过下面的公式计算: \begin{equation} A = \pi r^2 \end{equation} 其中,$A$ 表示圆的面积,$r$ 表示圆的半径,$\pi$ 是一个常数,约等于 $3.14159$。 \section{计算实例} 现在,我们来计算一个半径为 $5$ 的圆的面积。根据公式,可以得到: \begin{equation} A = \pi \times 5^2 = 25\pi \end{equation} 因此,这个圆的面积约为 $78.54$。 \section{结论} 我们研究了如何计算圆的面积,得出了圆的面积公式,并通过一个实例计算了圆的面积。这个公式可以应用于各种圆形问题,是数学中的一个重要工具。 \end{document} 以上代码将生成一个基本的数学论文,包括标题、作者、日期、引言、基本概念、计算实例和结论等部分。在 LaTeX 中,数学公式可以使用数学模式来输入,例如使用 \begin{equation} 和 \end{equation} 来输入公式。数学符号可以使用 amssymb 宏包来调用,例如使用 $\pi$ 来输入圆周率。在论文中,还可以插入图片,使用 graphicx 宏包来调用。

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