推箱子1.0(中)

package com.lyc;

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class TXZ {
    public static void main(String[] args) {
        JFrame gameJFrame = new JFrame();
        //设置标题
        gameJFrame.setTitle("推箱子1.0");
        //设置窗口尺寸
        gameJFrame.setSize(22*48+10,12*48+30);
        //gameJFrame.setLocation();
        // gameJFrame.setBounds((1920-800)/2,(1080-600)/2,800,600);
        //居中
        gameJFrame.setLocationRelativeTo(null);
        //关闭窗口时结束程序
        gameJFrame.setDefaultCloseOperation(3);
        //创建面板
        JPanel panel = new JPanel();
        //给背景添加颜色
        panel.setBackground(Color.RED);
        //自定义布局
        panel.setLayout(null);
        //面板和窗体相关联
        gameJFrame.setContentPane(panel);
        //创建图片对象,构造方法传参,设置图片路径
        ImageIcon boxImg =new ImageIcon("imgs/box3.png");
        //创建标签,构造方法传参,把图片放入标签
        JLabel box = new JLabel(boxImg);
        //把标签放入面板
        panel.add(box);
        box.setBounds(3*48,3*48,48,48);
        ImageIcon workImg = new ImageIcon("imgs/workerLeft3.png");
        JLabel worker = new JLabel(workImg);
        panel.add(worker);
        worker.setBounds(4*48,3*48,48,48);
        ImageIcon goalImg = new ImageIcon("imgs/goal3.png");
        JLabel goal = new JLabel(goalImg);
        panel.add(goal);
        goal.setBounds(5*48,7*48,48,48);
        //添加围墙
        ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
        JLabel[] walls = new JLabel[22*2+10*2];
        for (int i =0;i< walls.length;i++){
            walls[i]= new JLabel(wallImg);
        }
        int index =0;
        for (int i =0;i<22;i++){
            panel.add(walls[index]);
            walls[index++].setBounds(i*48,0,48,48);
            panel.add(walls[index]);
            walls[index++].setBounds(i*48,11*48,48,48);
        }
        for (int i = 1;i<=10;i++){
            panel.add(walls[index]);
            walls[index++].setBounds(0,i*48,48,48);
            panel.add(walls[index]);
            walls[index++].setBounds(21*48,i*48,48,48);
        }
        //添加事件(匿名内部类,事件处理)
        gameJFrame.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }
            @Override
            public void keyPressed(KeyEvent e) {
                //System.out.println("键盘每按一次,此方法被调用一次");
                int keyCode = e.getKeyCode();
                //System.out.println(keyCode);keyCode是ASSI码
                int x =0,y=0;
                String impath = "workerDown3.png";
                if (keyCode==38||keyCode==87){
                    //System.out.println("上");
                    y=-48;
                    impath = "workerUp3.png";
                }else if (keyCode==40||keyCode==83){
                    //System.out.println("下");
                    y=48;
                }else if (keyCode==37||keyCode==65){
                    //System.out.println("左");
                    x=-48;
                    impath = "workerLeft3.png";
                }else if (keyCode==39||keyCode==68){
                    //System.out.println("右");
                    x=48;
                    impath = "workerRight3.png";
                }
                worker.setBounds(worker.getBounds().x+x,worker.getBounds().y+y,48,48);
                ImageIcon workerImg = new ImageIcon("imgs/"+impath);
                worker.setIcon(workerImg);
            }
            @Override
            public void keyReleased(KeyEvent e) {
            }
        });
        gameJFrame.setVisible(true);
    }
}

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