推箱子2.0小游戏

根据推箱子1.0小游戏的基础,做推箱子2.0继承

 这是原先推箱子1.0的代码

package com.lyc;


import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class TXZ {
    public static void main(String[] args) {
        JFrame gameJFrame = new JFrame();
        //设置标题
        gameJFrame.setTitle("推箱子1.0");
        //设置窗口大小
        gameJFrame.setSize(22*48+10,12*48+30);
        //居中
        gameJFrame.setLocationRelativeTo(null);
        //关闭窗口时结束程序
        gameJFrame.setDefaultCloseOperation(3);
        //创建面板
        JPanel panel =new JPanel();
        //设置面板背景
        panel.setBackground(Color.GREEN);
        //自定义布局
        panel.setLayout(null);
        //面板与窗口相关联
        gameJFrame.setContentPane(panel);
        //创建图片对象,构造方法传参,设置图片路径
        ImageIcon boxImag = new ImageIcon("imgs/box3.png");
        //创建标签,构造方法传参,把图片放入标签
        JLabel box = new JLabel(boxImag);
        //吧标签放入面板
        panel.add(box);
        box.setBounds(18*48,7*48,48,48);
        ImageIcon workerImag = new ImageIcon("imgs/workerLeft3.png");
        JLabel worker = new JLabel(workerImag);
        panel.add(worker);
        worker.setBounds(18*48,6*48,48,48);
        ImageIcon goalImag = new ImageIcon("imgs/goal3.png");
        JLabel goal = new JLabel(goalImag);
        panel.add(goal);
        goal.setBounds(17*48,10*48,48,48);
        //添加围墙
        ImageIcon wallsImag = new ImageIcon("imgs/wall3.png");
        JLabel[] walls = new JLabel[22*2+10*2+6+5+6];
        for (int i =0;i< walls.length;i++){
            walls[i] = new JLabel(wallsImag);
        }
        int index =0;
        for (int i = 0;i<22;i++){
            panel.add(walls[index]);
            walls[index++].setBounds(i*48,0,48,48);
            panel.add(walls[index]);
            walls[index++].setBounds(i*48,11*48,48,48);
        }
        for (int i=1;i<=10;i++){
            panel.add(walls[index]);
            walls[index++].setBounds(0,i*48,48,48);
            panel.add(walls[index]);
            walls[index++].setBounds(21*48,i*48,48,48);
        }
        for (int i=0;i<6;i++){
            panel.add(walls[index]);
            walls[index++].setBounds((6+i)*48,3*48,48,48);
        }
        for (int i=0;i<5;i++){
            panel.add(walls[index]);
            walls[index++].setBounds((4+i)*48,(4+i)*48,48,48);
        }
        for (int i= 0;i<6;i++){
            panel.add(walls[index]);
            walls[index++].setBounds(15*48,(3+i)*48,48,48);
        }
        gameJFrame.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }
            @Override
            public void keyPressed(KeyEvent e) {
                //System.out.println("键盘每按一次,系统操作一次");
                int keycold =e.getKeyCode();
                int x=0,y=0;
                String impath = "workerDown3.png";
                if (keycold==38||keycold==87){
                    y=-48;
                    impath="workerUP3.png";
                }else if (keycold==40||keycold==83){
                    y=48;
                }else if (keycold==37||keycold==65){
                    x=-48;
                    impath="workerLeft3.png";
                }else if (keycold==39||keycold==68){
                    x=48;
                    impath="workerRight3.png";
                }
                worker.setBounds(worker.getBounds().x+x,worker.getBounds().y+y,48,48);
                ImageIcon workerImag = new ImageIcon("imgs/"+impath);
                worker.setIcon(workerImag);
                //解决工人穿墙问题
                for (int i=0;i< walls.length;i++){
                    if (worker.getBounds().intersects(walls[i].getBounds())){
                        worker.setBounds(worker.getBounds().x-x,worker.getBounds().y-y,48,48);
                        break;
                    }
                }
                //解决工人推动箱子问题
                for (int i=0;i< walls.length;i++){
                    if (worker.getBounds().intersects(box.getBounds())){
                        box.setBounds(box.getBounds().x+x,box.getBounds().y+y,48,48);
                        break;
                    }
                }
                //解决箱子穿墙问题
                for (int i =0;i< walls.length;i++){
                    if (worker.getBounds().intersects(box.getBounds())){
                        worker.setBounds(worker.getBounds().x-x,worker.getBounds().y-y,48,48);
                        box.setBounds(box.getBounds().x-x,box.getBounds().y-y,48,48);
                        break;
                    }
                }
                //箱子到目的地
                if (box.getBounds().intersects(goal.getBounds())){
                    //弹框
                    JOptionPane.showMessageDialog(null,"恭喜过关");
                    System.exit(0);//退出系统
                }
            }
            @Override
            public void keyReleased(KeyEvent e) {
            }
        });
        gameJFrame.setVisible(true);
    }
}

然后在创建一个包,新建一个推箱子来继承JFrame类

package com.lyc1;

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class GameFrame extends JFrame {
    private JPanel panel=null;
    private JLabel box = null;
    private JLabel worker = null;
    private JLabel goal = null;
    private JLabel[] walls = null;

    public GameFrame(String title) {
        super(title);//调用父类的构造方法
        setSize(22 * 48 + 15, 12 * 48 + 35);
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        setResizable(false);
        initPanel();
        initWalls();
        this.goal=initLable("goal3.png",17,10);
        this.worker=initLable("workerRight3.png",18,6);
        this.box=initLable("box3.png",18,7);
        addEvent();
    }

    private void addEvent() {
        super.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {

            }

            @Override
            public void keyPressed(KeyEvent e) {
                int keycode = e.getKeyCode();
                String workerImgpath = "workerRight3.png";
                int x = 0, y = 0;
                if (keycode == KeyEvent.VK_W || keycode == KeyEvent.VK_UP) {
                    y = -48;
                    workerImgpath = "workerUp3.png";
                } else if (keycode == KeyEvent.VK_S || keycode == KeyEvent.VK_DOWN) {
                    y = 48;
                    workerImgpath = "workerDown3.png";
                } else if (keycode == KeyEvent.VK_A || keycode == KeyEvent.VK_LEFT) {
                    x = -48;
                    workerImgpath = "workerLeft3.png";
                } else if (keycode == KeyEvent.VK_D || keycode == KeyEvent.VK_RIGHT) {
                    x = 48;
                }
                worker.setBounds(worker.getBounds().x+x, worker.getBounds().y+y, 48, 48);
                ImageIcon workerImag = new ImageIcon("imgs/" + workerImgpath);
                worker.setIcon(workerImag);
                for (int i = 0; i < walls.length; i++) {
                    if (worker.getBounds().intersects(walls[i].getBounds())) {
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                if (worker.getBounds().intersects(box.getBounds())) {
                    box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48);
                }
                for (int i = 0; i < walls.length; i++) {
                    if (box.getBounds().intersects(walls[i].getBounds())) {
                        box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48);
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                if (box.getBounds().intersects(goal.getBounds())) {
                    JOptionPane.showMessageDialog(null, "恭喜过关");
                    System.exit(0);
                }
            }

            @Override
            public void keyReleased(KeyEvent e) {

            }
        });
    }
    private JLabel initLable(String imgpath,int x,int y){
        ImageIcon img = new ImageIcon("imgs/"+imgpath);
        JLabel label = new JLabel(img);
        panel.add(label);
        label.setBounds(x*48,y*48,48,48);
        return label;
    }
private void initWalls(){
        this.walls=new JLabel[22*2+10*2+6+5+6];
        ImageIcon wallsImag = new ImageIcon("imgs/wall3.png");
    for (int i =0;i< walls.length;i++){
        walls[i] = new JLabel(wallsImag);
    }
    int index =0;
    for (int i = 0;i<22;i++){
        panel.add(walls[index]);
        walls[index++].setBounds(i*48,0,48,48);
        panel.add(walls[index]);
        walls[index++].setBounds(i*48,11*48,48,48);
    }
    for (int i=1;i<=10;i++){
        panel.add(walls[index]);
        walls[index++].setBounds(0,i*48,48,48);
        panel.add(walls[index]);
        walls[index++].setBounds(21*48,i*48,48,48);
    }
    for (int i=0;i<6;i++){
        panel.add(walls[index]);
        walls[index++].setBounds((6+i)*48,3*48,48,48);
    }
    for (int i=0;i<5;i++){
        panel.add(walls[index]);
        walls[index++].setBounds((4+i)*48,(4+i)*48,48,48);
    }
    for (int i= 0;i<6;i++){
        panel.add(walls[index]);
        walls[index++].setBounds(15*48,(3+i)*48,48,48);
    }
}
private void initPanel(){
        panel = new JPanel();
        panel.setBackground(Color.PINK);
        panel.setLayout(null);
        super.setContentPane(panel);
}
}

上面只是一个文件,下面用一个方法来运行

package com.lyc1;

public class Run {
    public static void main(String[] args) {
        GameFrame gameFrame = new GameFrame("TXZ2.0");
        gameFrame.setVisible(true);
    }
}

但是有些图片格式需要自己找,我这里也有,想要的关注并私信我

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