Ogre笔记(2)

创建平面:

 
  
Ogre::Plane plane(Vector3::UNIT_Y, - 10 ); // 通过法线创建一个平面
Ogre::MeshManager::getSingleton().createPlane( " plane " ,
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, plane,
1500 , 1500 , 20 , 20 , true , 1 , 5 , 5 ,Vector3::UNIT_Z); // Vector3::UNIT_Z定义了面的正向


Ogre::Entity
* ent = mSceneMgr -> createEntity( " LightPlaneEntity " , " plane " );
mSceneMgr
-> getRootSceneNode() -> createChildSceneNode() -> attachObject(ent);
ent
-> setMaterialName( " Examples/BeachStones " ); // 设定材质

点光源:

 
  
Ogre::Light * light1 = mSceneMgr -> createLight( " Light1 " );
light1
-> setType(Ogre::Light::LT_POINT);
light1
-> setPosition( 0 , 20 , 0 );
light1 -> setDiffuseColour( 1.0f , 1.0f , 1.0f );

聚光源:

 
  
Ogre::Light * light = mSceneMgr -> createLight( " Light1 " );
light
-> setType(Ogre::Light::LT_SPOTLIGHT);
light
-> setDirection(Ogre::Vector3( 1 , - 1 , 0 ));
light
-> setSpotlightInnerAngle(Ogre::Degree( 5.0f ));
light
-> setSpotlightOuterAngle(Ogre::Degree( 45.0f ));
light
-> setSpotlightFalloff( 0.0f );
light
-> setDiffuseColour(Ogre::ColourValue( 0.0f , 1.0f , 0.0f ));
node2
-> attachObject(light);

方向光源:

 
  
Ogre::Light * light = mSceneMgr -> createLight( " Light1 " );
light
-> setType(Ogre::Light::LT_DIRECTIONAL);
light
-> setDirection( 0 , 1 , 1 );
light
-> setDiffuseColour(Ogre::ColourValue( 1.0f , 1.0f , 0.0f ));

设置阴影:

 
  
mSceneMgr -> setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE);

设置线框格式:

 
  
void createCamera()
{
mCamera
= mSceneMgr -> createCamera( " MyCamera1 " );
mCamera
-> setPosition( 0 , 100 , 200 );
mCamera
-> lookAt( 0 , 0 , 0 );
mCamera
-> setPolygonMode(Ogre::PM_WIREFRAME);
}

设置镜头和视口:

 
  
void createCamera()
{
mCamera
= mSceneMgr -> createCamera( " MyCamera1 " );
mCamera
-> setPosition( 0 , 100 , 200 );
mCamera
-> lookAt( 0 , 0 , 0 );
mCamera
-> setNearClipDistance( 5 );
}

void createViewports()
{
Ogre::Viewport
* vp = mWindow -> addViewport(mCamera);
vp
-> setBackgroundColour(ColourValue( 0.0f , 0.0f , 1.0f ));
mCamera
-> setAspectRatio(Real(vp -> getActualWidth()) / Real(vp -> getActualHeight()));
}

转载于:https://www.cnblogs.com/elite/articles/2032219.html

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