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using
UnityEngine;
using
System.Collections;
public
class
Script1
:
MonoBehaviour
{
public
float
movespeed;
private
Vector3
PresentPosition;
private
Vector3
CurrentPosition;
void
OnMouseDown()
{
PresentPosition=
Input
.mousePosition;
}
void
OnMouseDrag()
{
CurrentPosition =
Input
.mousePosition;
Vector3
dir = CurrentPosition - PresentPosition;
transform.position += dir*movespeed;
PresentPosition = CurrentPosition;
}
void
Update()
{
OnMouseDown();
OnMouseDrag();
}
}
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