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此项目需求是针对.wav格式音频进行操作,转换成相应的.mp3格式的音频文件,对音频进行切割,最后以需求的形式输出,此篇会回顾运用到的一些知识点。
1.MDI子窗口的建立:
首先一个窗体能够创建多个MDI窗体,应当将IsMDIContainer属性设为true;以下为效果图:
控制窗体切换的是一个DotNetBar.TabStrip控件,style属性为Office2007Document,TabLayOutType:FixedWithNavigationBox
创建窗体的代码如下:
09 | public static Form MainForm { get ; set ; } |
15 | <TYPEPARAM name= "T" > 窗口类型 |
17 | public static void CreateChildWindow |
18 | <T> () where T : Form, new () |
19 | // where 子句还可以包括构造函数约束。 可以使用 new 运算符创建类型参数的实例;但类型参数为此必须受构造函数约束 |
20 | // new() 的约束。 new() 约束可以让编译器知道:提供的任何类型参数都必须具有可访问的无参数(或默认)构造函数。 |
24 | var childForms = MainForm.MdiChildren; |
26 | foreach (Form f in childForms) |
40 | form.Icon = System.Drawing.Icon.FromHandle(Properties.Resources.MainIcon.GetHicon()); |
42 | form.MdiParent = MainForm; |
44 | form.FormBorderStyle = FormBorderStyle.FixedToolWindow; |
47 | form.WindowState = FormWindowState.Maximized; |
前台点击按钮调用代码:CreateMDIWindow.CreateChildWindow (); <>里为窗体的名称。
2.序列化与反序列化:
当一个系统你有默认的工作目录,默认的文件保存路径,且这些数据时唯一的,你希望每次打开软件都会显示这些数据,也可以更新这些数据,可以使用序列化与反序列化。
我们以项目存储根目录和选择项目为例:
代码如下:
02 | public class UserSetting |
07 | private string FilePath{ get { return Path.Combine(Environment.CurrentDirectory, "User.data" ); } } |
12 | public string AudioResourceFolder { get ; set ; } |
17 | public string Solution { get ; set ; } |
24 | if (!File.Exists(FilePath)) |
26 | FileStream fs = File.Create(FilePath); |
27 | fs.Close(); //不关闭文件流,首次创建该文件后不能被使用买现成会被占用 |
34 | public UserSetting ReadUserSetting() |
36 | using (FileStream fs = new FileStream(FilePath, FileMode.Open,FileAccess.Read)) |
41 | SoapFormatter sf = new SoapFormatter(); |
42 | ob = sf.Deserialize(fs); |
44 | return ob as UserSetting; |
51 | public void SaveUserSetting( object obj) |
53 | using (FileStream fs = new FileStream(FilePath, FileMode.OpenOrCreate, FileAccess.Write)) |
55 | SoapFormatter sf = new SoapFormatter(); |
3.Datagridview动态生成:
根据设置的楼层生成相应楼层带button按钮的datagridview,并且每层按钮为每层选定选择音乐,代码如下:
04 | private void BindData( int elevatorLow, int number) |
08 | DataTable list = new DataTable(); |
10 | list.Columns.Add( new DataColumn( "name" , typeof ( string ))); |
11 | list.Columns.Add( new DataColumn( "musicPath" , typeof ( string ))); |
12 | for ( int i =0; i < number; i++) |
17 | list.Rows.Add(list.NewRow()); |
18 | list.Rows[i][0] = elevatorLow; |
23 | dataGridViewX1.DataSource = list; |
26 | { MessageBox.Show(ex.ToString()); } |
选择音乐按钮事件:
01 | private void dataGridViewX1_CellContentClick( object sender, DataGridViewCellEventArgs e) |
08 | DataGridViewColumn column = dataGridViewX1.Columns[e.ColumnIndex]; |
09 | if (column is DataGridViewButtonColumn) |
11 | OpenFileDialog openMusic = new OpenFileDialog(); |
12 | openMusic.AddExtension = true ; |
13 | openMusic.Multiselect = true ; |
14 | openMusic.Filter = "MP3文件(*.mp3)|*mp3" ; |
15 | if (openMusic.ShowDialog() == DialogResult.OK) |
17 | dataGridViewX1.Rows[e.RowIndex].Cells[2].Value = Path.GetFileName(openMusic.FileName); |
23 | { MessageBox.Show(ex.ToString()); } |
4.获得音乐文件属性:
使用Shellclass获得文件属性可以参考 点击打开链接
代码如下:
04 | /// <PARAM name="filePath" />文件的完整路径 |
05 | public static string [] GetMP3Time( string filePath) |
07 | string dirName = Path.GetDirectoryName(filePath); |
08 | string SongName = Path.GetFileName(filePath); //获得歌曲名称 |
09 | ShellClass sh = new ShellClass(); |
10 | Folder dir = sh.NameSpace(dirName); |
11 | FolderItem item = dir.ParseName(SongName); |
12 | string SongTime = dir.GetDetailsOf(item, 27); //27为获得歌曲持续时间 ,28为获得音乐速率,1为获得音乐文件大小 |
13 | string [] time = Regex.Split(SongTime, ":" ); |
5.音频操作:
音频的操作用的fmpeg.exe ,下载地址
fmpeg放在bin目录下,代码如下:
04 | /// <PARAM name="exe" />ffmpeg程序 |
05 | /// <PARAM name="arg" />执行参数 |
06 | public static void ExcuteProcess( string exe, string arg) |
08 | using (var p = new Process()) |
10 | p.StartInfo.FileName = exe; |
11 | p.StartInfo.Arguments = arg; |
12 | p.StartInfo.UseShellExecute = false ; //输出信息重定向 |
13 | p.StartInfo.CreateNoWindow = true ; |
14 | p.StartInfo.RedirectStandardError = true ; |
15 | p.StartInfo.RedirectStandardOutput = true ; |
17 | p.BeginOutputReadLine(); |
18 | p.BeginErrorReadLine(); |
19 | p.WaitForExit(); //等待进程结束 |
音频转换的代码如下:
01 | private void btnConvert_Click( object sender, EventArgs e) |
04 | if (txtMp3Music.Text != "" ) |
06 | string fromMusic = Statics.Setting.AudioResourceFolder + "\\" + Statics.Setting.Solution+ "\\" + cobFolders.Text + "\\" + txtMusic.Text; //转换音乐路径 |
07 | string toMusic = Statics.Setting.AudioResourceFolder + "\\" + Statics.Setting.Solution+ "\\" + cobFolders.Text + "\\" + txtMp3Music.Text; //转换后音乐路径 |
08 | int bitrate = Convert.ToInt32(cobBitRate.Text) * 1000; //恒定码率 |
09 | string Hz = cobHz.Text; //采样频率 |
13 | MP3Convertion.ExcuteProcess( "ffmpeg.exe" , "-y -ab " + bitrate + " -ar " + Hz + " -i \"" + fromMusic + "\" \"" + toMusic + "\"" ); |
14 | if (cbRetain.Checked == false ) |
16 | File.Delete(fromMusic); |
21 | foreach (ListViewItem lt in listMusics.Items) |
23 | if (lt.Text == txtMusic.Text) |
25 | listMusics.Items.Remove(lt); |
31 | MessageBox.Show( "转换完成" ); |
33 | txtMp3Music.Text = "" ; |
36 | { MessageBox.Show(ex.ToString()); } |
40 | MessageBox.Show( "请选择你要转换的音乐" ); |
音频切割的代码如下:
01 | private void btnCut_Click( object sender, EventArgs e) |
03 | SaveFileDialog saveMusic = new SaveFileDialog(); |
04 | saveMusic.Title = "选择音乐文件存放的位置" ; |
05 | saveMusic.DefaultExt = ".mp3" ; |
06 | saveMusic.InitialDirectory = Statics.Setting.AudioResourceFolder + "\\" + Statics.Setting.Solution+ "\\" + cobFolders.Text; |
07 | string fromPath = Statics.Setting.AudioResourceFolder + "\\" + Statics.Setting.Solution + "\\" + cobFolders.Text + "\\" + txtMusic.Text; //要切割音乐的物理路径 |
08 | string startTime = string .Format( "0:{0}:{1}" , txtBeginM.Text, txtBeginS.Text).Trim(); //歌曲起始时间 |
09 | int duration = (Convert.ToInt32( this .txtEndM.Text) * 60 + Convert.ToInt32( this .txtEndS.Text)) - (Convert.ToInt32( this .txtBeginM.Text) * 60 + Convert.ToInt32( this .txtBeginS.Text)); |
10 | string endTime = string .Format( "0:{0}:{1}" , duration / 60, duration % 60); //endTime是持续的时间,不是歌曲结束的时间 |
11 | if (saveMusic.ShowDialog() == DialogResult.OK) |
13 | string savePath = saveMusic.FileName; //切割后音乐保存的物理路径 |
16 | MP3Convertion.ExcuteProcess( "ffmpeg.exe" , "-y -i \"" + fromPath + "\" -ss " + startTime + " -t " + endTime + " -acodec copy \"" + savePath+ "\"" ); //-acodec copy表示歌曲的码率和采样频率均与前者相同 |
17 | MessageBox.Show( "已切割完成" ); |
21 | MessageBox.Show(ex.ToString()); |
切割音频操作系统的知识点就总结道这了,就是fmpeg的应用。