/*
dos windows 25*80
*/
#include <algorithm>
#include <windows.h>
#include <iostream>
#include <cstring>
#include <cstdlib>
#include <conio.h>
#include <ctype.h>
#include <cstdio>
#include <cmath>
#include <ctime>
using namespace std;
int game_answer=0;
/*
1 = 蓝色 9 = 淡蓝色
2 = 绿色 10 = 淡绿色
3 = 湖蓝色 11 = 淡浅绿色
4 = 红色 12 = 淡红色
5 = 紫色 13 = 淡紫色
6 = 黄色 14 = 淡黄色
7 = 白色 15 = 亮白色
*/
/*设置背景颜色*/int setBackColor(unsigned char bColor){
HANDLE hd = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbInfo;
GetConsoleScreenBufferInfo(hd, &csbInfo);
return SetConsoleTextAttribute(hd, (bColor << 4) | (csbInfo.wAttributes&~0xF0));
}
/*设置字体颜色*/int setTextColor(unsigned char fColor){
HANDLE hd = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbInfo;
GetConsoleScreenBufferInfo(hd, &csbInfo);
return SetConsoleTextAttribute(hd, fColor | (csbInfo.wAttributes&~0x0F));
}
void appGetXY() //得到光标位置
{
HANDLE hStdout;
CONSOLE_SCREEN_BUFFER_INFO pBuffer;
hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hStdout, &pBuffer);
cout << pBuffer.dwCursorPosition.X <<" "<< pBuffer.dwCursorPosition.Y <<endl;;
}
void appGotoXY(int x,int y) //移动光标
{
swap(x,y);
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
HANDLE hConsoleOut;
hConsoleOut = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsoleOut,&csbiInfo);
csbiInfo.dwCursorPosition.X = x;
csbiInfo.dwCursorPosition.Y = y;
SetConsoleCursorPosition(hConsoleOut,csbiInfo.dwCursorPosition);
}
inline int Get_X(int x,int y){
if(x==1) return 5;
if(x==2) return 9;
if(x==3) return 13;
if(x==4) return 17;
}
inline int Get_Y(int x,int y){
if(y==1) return 24;
if(y==2) return 34;
if(y==3) return 44;
if(y==4) return 54;
}
void HideCursor(){//隐藏光标
CONSOLE_CURSOR_INFO cursor_info = {1, 0};
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}
int a[5][5];
bool if_game_over(){
for(int i=1;i<=4;i++)
for(int j=1;j<=4;j++)
if(!a[i][j])
return 1;
for(int i=2;i<=4;i++)
for(int j=1;j<=4;j++){
if(a[j][i]==a[j][i-1])
return 1;
if(a[i][j]==a[i-1][j])
return 1;
}
return 0;
}
bool vis[20];
void Pr_a_num_with_color(int x){
switch (x){/*
1 = 蓝色 9 = 淡蓝色
2 = 绿色 10 = 淡绿色
3 = 湖蓝色 11 = 淡浅绿色
4 = 红色 12 = 淡红色
5 = 紫色 13 = 淡紫色
6 = 黄色 14 = 淡黄色
7 = 白色 15 = 亮白色*/
case 2:setTextColor(9);printf("%4d",x);setTextColor(0);break ;
case 4:setTextColor(10);printf("%4d",x);setTextColor(0);break ;
case 8:setTextColor(11);printf("%4d",x);setTextColor(0);break ;
case 16:setTextColor(12);printf("%4d",x);setTextColor(0);break ;
case 32:setTextColor(13);printf("%4d",x);setTextColor(0);break ;
case 64:setTextColor(14);printf("%4d",x);setTextColor(0);break ;
case 128:setTextColor(15);printf("%4d",x);setTextColor(0);break ;
case 256:setTextColor(1);printf("%4d",x);setTextColor(0);break ;
case 512:setTextColor(2);printf("%4d",x);setTextColor(0);break ;
case 1024:setTextColor(3);printf("%4d",x);setTextColor(0);break ;
case 2048:setTextColor(4);printf("%4d",x);setTextColor(0);break ;
case 4096:setTextColor(5);printf("%4d",x);setTextColor(0);break ;
}
}
void Pr_all_num(){
for(int i=1;i<=4;i++)
for(int j=1;j<=4;j++){
int x=Get_X(i,j),y=Get_Y(i,j);
appGotoXY(x,y);
if(a[i][j]==0)
printf(" ");
else{
Pr_a_num_with_color(a[i][j]);
//printf("%4d",a[i][j]);
}
}
return ;
}
//**************************************************
bool clear_up(){
bool bb=0;
for(int k=1;k<=4;k++)
for(int i=3;i>=1;i--)
for(int j=1;j<=4;j++)
if(a[i][j]==0&&a[i+1][j]!=0){
swap(a[i][j],a[i+1][j]);
bb=1;
}
if(bb==1)
return 1;
return 0;
}
bool do_up(){
if(!if_game_over())
return 1;
bool bb=1;
if(!clear_up())//没空间不能移动
bb=0;
for(int j=1;j<=4;j++){
int i=1;
while(i<4){
if(!a[i+1][j])
break ;
if(a[i][j]!=a[i+1][j]){
i++;
continue ;
}
if(a[i][j]==a[i+1][j]){
a[i][j]+=a[i+1][j]; game_answer+=a[i+1][j];
a[i+1][j]=0;
i+=2;
bb=1;//可以合并
}
}
}
if(bb==0)//没空间又不能合并
return 0;
clear_up();
return 1;
}
//**************************************************
bool clear_down(){
bool bb=0;
for(int k=1;k<=4;k++)
for(int i=2;i<=4;i++)
for(int j=1;j<=4;j++)
if(a[i][j]==0&&a[i-1][j]!=0){
swap(a[i][j],a[i-1][j]);
bb=1;
}
if(bb==1)
return 1;
return 0;
}
bool do_down(){
if(!if_game_over())
return 1;
bool bb=1;
if(!clear_down())
bb=0;
for(int j=1;j<=4;j++){
int i=4;
while(i>1){
if(!a[i-1][j])
break ;
if(a[i][j]!=a[i-1][j]){
i--;
continue ;
}
if(a[i][j]==a[i-1][j]){
a[i][j]+=a[i-1][j]; game_answer+=a[i-1][j];
a[i-1][j]=0;
i-=2;
bb=1;
}
}
}
if(bb==0)
return 0;
clear_down();
return 1;
}
//**************************************************
bool clear_left(){
bool bb=0;
for(int k=1;k<=4;k++)
for(int i=1;i<=4;i++)
for(int j=3;j>=1;j--)
if(a[i][j]==0&&a[i][j+1]!=0){
swap(a[i][j],a[i][j+1]);
bb=1;
}
if(bb==1)
return 1;
return 0;
}
bool do_left(){
if(!if_game_over())
return 1;
bool bb=1;
if(!clear_left())
bb=0;
for(int i=1;i<=4;i++){
int j=1;
while(j<4){
if(!a[i][j+1])
break ;
if(a[i][j]!=a[i][j+1]){
j++;
continue ;
}
if(a[i][j]==a[i][j+1]){
a[i][j]+=a[i][j+1]; game_answer+=a[i][j+1];
a[i][j+1]=0;
j+=2;
bb=1;
}
}
}
if(bb==0)
return 0;
clear_left();
return 1;
}
//**************************************************
bool clear_right(){
bool bb=0;
for(int k=1;k<=4;k++)
for(int i=1;i<=4;i++)
for(int j=2;j<=4;j++)
if(a[i][j]==0&&a[i][j-1]!=0){
swap(a[i][j],a[i][j-1]);
bb=1;
}
if(bb==1)
return 1;
return 0;
}
bool do_right(){
if(!if_game_over())
return 1;
bool bb=1;
if(!clear_right())
bb=0;
for(int i=1;i<=4;i++){
int j=4;
while(j>1){
if(!a[i][j-1])
break ;
if(a[i][j]!=a[i][j-1]){
j--;
continue ;
}
if(a[i][j]==a[i][j-1]){
a[i][j]+=a[i][j-1]; game_answer+=a[i][j-1];
a[i][j-1]=0;
j-=2;
bb=1;
}
}
}
if(bb==0)
return 0;
clear_right();
return 1;
}
void START();
void END();
int main(){
srand(time(0));
HideCursor();//隐藏光标
START();
while(if_game_over()){
//system("cls");
//appGotoXY(0,0);
int bb=0;//bb判断是否有空位
for(int i=1;i<=4;i++)
for(int j=1;j<=4;j++)
if(!a[i][j])
bb=1;
if(bb==1){
int num_new=rand()%10+1;//新出现4还是2
if(num_new==1) num_new=4;
else num_new=2;
int place_new=0,x=0,y=0;
while(1){
place_new=rand()%16+1;
x=(place_new-1)/4+1,y=place_new%4+1;
if(!a[x][y])
break ;
}
a[x][y]=num_new;
}
Pr_all_num();
again:
char ch_1=getch(),ch_2;
if(ch_1!=-32){
appGotoXY(20,30);
char s_1[30]="您输入的字符不合法。";
for(int i=0;i<20;i++){
cout<<s_1[i];
Sleep(1);
}
Sleep(200);
for(int i=1;i<=19;i++)
printf("\b \b");
goto again;
}
ch_2=getch();
if(ch_2==72)//up
if(!do_up())
goto again;
if(ch_2==80)//down
if(!do_down())
goto again;
if(ch_2==75)//left
if(!do_left())
goto again;
if(ch_2==77)//right
if(!do_right())
goto again;
appGotoXY(20,30);
printf("您当前的总分为:%d",game_answer);
}
appGotoXY(20,30);
printf(" ");
END();
return 0;
}
void START(){
appGotoXY(0,0);
setBackColor(15);//大背景颜色
for(int i=1;i<=26*80;i++)
cout<<" ";
appGotoXY(0,0);
cout<<" ";
appGotoXY(20,19);
setBackColor(7);//小背景颜色
for(int i=1;i<=42;i++)
cout<<" ";
setTextColor(0);//字体颜色
appGotoXY(3,19);
printf("┏━━━━┳━━━━┳━━━━┳━━━━┓\n");
appGotoXY(4,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(5,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(6,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(7,19);
printf("┣━━━━╋━━━━╋━━━━╋━━━━┫\n");
appGotoXY(8,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(9,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(10,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(11,19);
printf("┣━━━━╋━━━━╋━━━━╋━━━━┫\n");
appGotoXY(12,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(13,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(14,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(15,19);
printf("┣━━━━╋━━━━╋━━━━╋━━━━┫\n");
appGotoXY(16,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(17,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(18,19);
printf("┃ ┃ ┃ ┃ ┃\n");
appGotoXY(19,19);
printf("┗━━━━┻━━━━┻━━━━┻━━━━┛\n");
//Sleep(100000);
return ;
}
void END(){
setBackColor(15);
appGotoXY(21,30);
char s_1[30]="游戏结束,您的得分为:";
for(int i=0;i<22;i++){
cout<<s_1[i];
Sleep(30);
}
Sleep(500);
cout<<game_answer<<endl;
Sleep(500);
appGotoXY(22,30);
char s_2[30]="请按任意键结束游戏。";
for(int i=0;i<20;i++){
cout<<s_2[i];
Sleep(30);
}
}