提供一个筋斗云特效
移动时,背景变为筋斗云,鼠标离开回到起始位置,可以点击更改其实位置。
代码如下`
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
.focus {
position: relative;
width: 721px;
height: 455px;
background-color: beige;
margin: auto;
overflow: hidden;
}
.focus ul li {
list-style: none;
float: left;
}
.focus ul {
padding: 0;
width: 1400%;
margin: 0;
position: absolute;
top: 0px;
left: 0;
}
.arr1, .arr2 {
display: none;
position: absolute;
text-decoration: none;
margin-top: -24px;
top: 50%;
width: 24px;
height: 40px;
background: rgba(0, 0, 0, .3);
text-align: center;
line-height: 40px;
color: #fff;
font-family: 'icomoon';
font-size: 18px;
z-index: 99;
}
.arr2 {
right: 0;
}
ol li {
float: left;
width: 8px;
height: 8px;
list-style: none;
width: 6px;
height: 6px;
background-color: rgba(0, 0,0, .4);
border: 2px solid rgba(0, 0,0, .3);
border-radius: 50%;
float: left;
margin: 0 4px;
cursor: pointer;
}
.current {
background-color: #fff;
}
ol {
position: absolute;
bottom: 5px;
left: 50%;
}
</style>
</head>
<body>
<div class="focus">
<a href="javaScript:;" class="arr1"><</a>
<a href="javaScript:;" class="arr2">></a>
<ul>
<li>
<a href="#"><img src="../image/focus.jpg" alt=""></a>
</li>
<li>
<a href="#"><img src="../image/focus1.jpg" alt=""></a>
</li>
<li>
<a href="#"><img src="../image/focus2.jpg" alt=""></a>
</li>
<li>
<a href="#"><img src="../image/focus3.jpg" alt=""></a>
</li>
</ul>
<ol></ol>
</div>
<script>
// 轮播图用ul实现
var arr1 = document.querySelector('.arr1');
var arr2 = document.querySelector('.arr2');
var focus1 = document.querySelector('.focus');
var ul = focus1.querySelector('ul');
var ol = focus1.querySelector('ol');
var focuswidth = focus1.offsetWidth;
var circle = 0;
var circle1 = 4;
function animate(obj, target, callback) {
// console.log(callback); callback = function() {} 调用的时候 callback()
// 先清除以前的定时器,只保留当前的一个定时器执行
clearInterval(obj.timer);
obj.timer = setInterval(function() {
// 步长值写到定时器的里面
// 把我们步长值改为整数 不要出现小数的问题
// var step = Math.ceil((target - obj.offsetLeft) / 10);
var step = (target - obj.offsetLeft) / 10;
step = step > 0 ? Math.ceil(step) : Math.floor(step);
if (obj.offsetLeft == target) {
// 停止动画 本质是停止定时器
clearInterval(obj.timer);
// 回调函数写到定时器结束里面
// if (callback) {
// // 调用函数
// callback();
// }
callback && callback();
}
// 把每次加1 这个步长值改为一个慢慢变小的值 步长公式:(目标值 - 现在的位置) / 10
obj.style.left = obj.offsetLeft + step + 'px';
}, 15);
}
focus1.addEventListener('mouseenter', function() {
arr1.style.display = 'block';
arr2.style.display = 'block';
})
focus1.addEventListener('mouseleave', function() {
arr1.style.display = 'none';
arr2.style.display = 'none';
})
for(var i = 0; i < ul.children.length; i++) {
var li = document.createElement('li');
li.setAttribute('index', i)
ol.appendChild(li);
li.addEventListener('click', function() {
for(var i = 0; i < ol.children.length; i++) {
ol.children[i].className = '';
}
this.className = 'current';
var index = this.getAttribute('index');
num = num1 = index;
circle = circle1 = index;
animate(ul, -index * focuswidth);
})
}
ol.children[0].className = 'current';
var first = ul.children[0].cloneNode(true);
ul.appendChild(first);
var num = 0;
arr2.addEventListener('click', function() {
if(num == 4) {
ul.style.left = 4 * focuswidth + 'px';
num = 0;
}
num++;
animate(ul, -num * focuswidth);
circle++;
if(circle == 4) {
circle = 0;
}
for(var i = 0; i < ol.children.length; i++) {
ol.children[i].className = '';
}
ol.children[circle].className = 'current';
})
var num1 = 4;
arr1.addEventListener('click', function() {
if(num1 == 0) {
ul.style.left = 0;
num1 = 4;
}
num1--;
animate(ul, -num1 * focuswidth);
circle1--;
if(circle1 == -1) {
circle1 = 3;
}
for(var i = 0; i < ol.children.length; i++) {
ol.children[i].className = '';
}
ol.children[circle1].className = 'current';
})
var timer1 = setInterval(function() {
arr2.click();
}, 2000)
</script>
</body>
</html>