使用Paint.setXferMode
参考链接: 转自博客,请点击此处
要想事项CircleImageView,分成两部分:
- 创建圆形bitmap
- 使用canvas画bitmap
创建圆形bitmap
private Bitmap createRoundConerImage(Bitmap source)
{
final Paint paint = new Paint();
paint.setAntiAlias(true);
//创建一个相同大小的bitmap对象
Bitmap target = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);
//封装成Canvas对象
Canvas canvas = new Canvas(target);
RectF rect = new RectF(0, 0, source.getWidth(), source.getHeight());
//通过canvas画圆形,变为圆形画布
canvas.drawRoundRect(rect, mRadius, mRadius, paint);
//设置画笔的叠加方式
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
//将原图片画在画布上
canvas.drawBitmap(source, 0, 0, paint);
//取出bitmap对象
return target;
}
画生成的圆形bitmap对象
在onDraw(Canvas canvas)中添加:
canvas.drawBitmap(createRoundConerImage(mSrc), 0, 0, null);
使用Shader
参考链接:http://blog.csdn.net/lmj623565791/article/details/41967509
- 将drawable变为bitmap
- 将bitmap通过BitmapShader关联到Paint
- 通过paint对象去在canvas对象上drawCircle
将drawable对象变为bitmap
public Bitmap drawable2bitmap(Drawable drawable){
if(drawable == null){
retrurn null;
}
if(drawable instanceof BitampDrawable){
retrun ((BitampDrawble)drawable).getBitmap();
}
int w = drawble.getIntrisicWidth();
int h = drawble.getIntrisicHeight();
Bitmap newBitmap = Bitmap.createBitmap(w,h,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(newBitmap);
drawable.setBounds(0,0,w,h);
drawable.draw(Canvas);
return newBitamp;
}
将bitmapshader和要展示的bitmap进行关联
mMatrix.setScale(scale,scale);//设置放大的倍数
mBitmapShader.setLocalMatrix(mMatrix);
BitmapShader mBitmapShader = new BitmapShader(newBitmap,TileMode.CLAMP,TileMode.CLAMP);
mBitmapPaint.setShader(mBitmapShader);
再进行画圆
略