ThreadLocal简介:
ThreadLocal可以实现线程私有的变量存储。将变量和线程绑定,不同于局部变量,ThreadLocal中存储的值在方法退出之后,依然存在,只要根据当前线程获取到Thread类,就可以获取到ThreadLocal中存储的数据。将变量线程私有化,可以减少并发问题,减少锁的开销,提高效率。
1. ThreadLocal类主要操作Thread类里面的ThreadLocalMap对象,来实现线程私有变量的读写。
下面是ThreadLocal的get和set, 可以看到get和set的时候其实是调用了getMap方法来获取Thread类里面的ThreadLocalMap对象,从而操作ThreadLocalMap中的Entry来实现对象的存储的。
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
ThreadLocalMap getMap(Thread t) {
return t.threadLocals;
}
2. Thread类里面持有一个ThreadLocalMap对象,ThreadLocalMap里面有个Entry数组,Entry数组的key是ThreadLocal对象, value是用户要存放的线程私有对象。代码结构入下图
3. 数组下标根据Hash算法得出,对于hash碰撞的处理,采用了线性探测法,set数据的时候,如果数组在当前下标下已有数据,并且还不是自己的话,则下标+1,再去判断是否可以存放。直到存放下为止。
ThreadLocal与内存泄露
ThreadLocal与Thread类在堆栈内存中的引用关系,如图所示:
ThreadLocal在使用的时候容易引发内存泄露,因为Thread类中的ThreadLocalMap的key是ThreadLocal对象。如果该ThreadLocal对象不在使用了之后,map中还存在对该ThreadLocal对象的引用,使其无法被垃圾回收。ThreadLocalMap的解决办法是将ThreadLocalMap中的key对ThreadLocal的引用,使用的是WeekReference 弱引用, 这样当该ThreadLocal对象不使用后,只存在一个弱引用,不影响其可以被GC回收。对于key解决了内存泄露问题。但是value是没办法回收的。所以每次在调用ThreadLocal的set的时候,会扫描所有key为null的元素,将其value=null。 这样value可以在下次GC的时候回收。
我们在使用的时候,如果某个ThreadLocal不用了的话,虽然有清理机制,但还是尽量手动删除,因为清理操作需要set方法调用的时候才去触发,如果不调用set,就会引起内存泄露。
下面是ThreadLocal在set元素的时候,调用cleanSomeSlots() 方法删除无效元素的过程。
/**
* Set the value associated with key.
*
* @param key the thread local object
* @param value the value to be set
*/
private void set(ThreadLocal<?> key, Object value) {
// We don't use a fast path as with get() because it is at
// least as common to use set() to create new entries as
// it is to replace existing ones, in which case, a fast
// path would fail more often than not.
Entry[] tab = table;
int len = tab.length;
int i = key.threadLocalHashCode & (len-1);
for (Entry e = tab[i];
e != null;
e = tab[i = nextIndex(i, len)]) {
ThreadLocal<?> k = e.get();
if (k == key) {
e.value = value;
return;
}
if (k == null) {
replaceStaleEntry(key, value, i);
return;
}
}
tab[i] = new Entry(key, value);
int sz = ++size;
if (!cleanSomeSlots(i, sz) && sz >= threshold)
rehash();
}
/**
* Heuristically scan some cells looking for stale entries.
* This is invoked when either a new element is added, or
* another stale one has been expunged. It performs a
* logarithmic number of scans, as a balance between no
* scanning (fast but retains garbage) and a number of scans
* proportional to number of elements, that would find all
* garbage but would cause some insertions to take O(n) time.
*
* @param i a position known NOT to hold a stale entry. The
* scan starts at the element after i.
*
* @param n scan control: {@code log2(n)} cells are scanned,
* unless a stale entry is found, in which case
* {@code log2(table.length)-1} additional cells are scanned.
* When called from insertions, this parameter is the number
* of elements, but when from replaceStaleEntry, it is the
* table length. (Note: all this could be changed to be either
* more or less aggressive by weighting n instead of just
* using straight log n. But this version is simple, fast, and
* seems to work well.)
*
* @return true if any stale entries have been removed.
*/
private boolean cleanSomeSlots(int i, int n) {
boolean removed = false;
Entry[] tab = table;
int len = tab.length;
do {
i = nextIndex(i, len);
Entry e = tab[i];
if (e != null && e.get() == null) {
n = len;
removed = true;
i = expungeStaleEntry(i);
}
} while ( (n >>>= 1) != 0);
return removed;
}