三子棋游戏
1.在主函数中写入测试函数。
2.测试函数中,编辑游戏菜单,是否玩游戏,键入1,进入三子棋游戏,键入0退出游戏,键入其他,重新输入正确指令。
3.三子琪游戏:1.初始化2.打印棋盘3.玩家下棋,并判断输赢;电脑下棋,判断输赢。
test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include "game.h"
void game()
{
char ret;
char board[ROW][COL] = { 0 };
//初始化数组
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//输赢
ret=IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret=IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '#')
{
printf("玩家赢\n");
}
else if (ret == '*')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void menu()
{
printf("********************\n");
printf("***1.play 0.exit***\n");
printf("********************\n");
}
void test()
{
int input=0;
srand((unsigned int)time(NULL));
do
{
menu(); //菜单
printf("输入->");
scanf("%d", &input);
switch (input)
{
case 1:
game();//“三子棋游戏”
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请输入正确指令\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.h
#define ROW 3
#define COL 3
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
//告诉我们四种游戏状态
//玩家赢->'#'
//电脑赢->'*'
//平局->'Q'
//继续->'c'
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include "game.h"
int IsFull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
void InitBoard(char board[ROW][COL], int row, int col)
{
int i, j;
for(i=0;i<row;i++)
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i,j;
for (i = 0; i < row; i++)
{
//1.打印一行数据
for (j = 0; j <col; j++)
{
printf(" % c ", board[i][j]);
if (j < col- 1)
printf("|");
}
printf("\n");
//2.打印分行符
if (i < row - 1)
{
for (j = 0; j <col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x, y;
printf("玩家\n");
while (1)
{
printf("请输入要下的坐标:->");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '#';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("超出界限,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x, y;
printf("电脑->\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '*';
break;
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i, j;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
//竖三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
return board[0][2];
//平局
/*for (i = 0; i < ROW; i++)
{
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
{
return 'c';
}
}
}
return 'Q';
}*/
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'c';
}
结果