图形学四象限bre算法画直线

#include <GL/glut.h>
#include <stdio.h>
#include <cstdlib>
#include <windows.h>
void dda_line(int x1, int y1, int x2, int y2) {
	glPointSize(1.0);
	glBegin(GL_POINTS);
	glVertex2i(x1, y1);
	glVertex2i(x2, y2);
	// x,y的增量
	int dx = x2 - x1;
	int dy = y2 - y1;
	double dert_x;
	double dert_y;
	double x, y;
	int steps;
	// 步长,看x和y哪个大
	if (abs(dx) > abs(dy))
		steps = abs(dx);
	else
		steps = abs(dy);
	// 根据步长,算x和y的增量
	dert_x = (GLdouble)dx / (GLdouble)steps;
	dert_y = (GLdouble)dy / (GLdouble)steps;
	x = x1;
	y = y1;
	for (int i = 1; i <= steps; i++) {
		x += dert_x;
		y += dert_y;
		glVertex2f(x, y);
	}
	glEnd();
}
void bresenhamLine(int x1, int y1, int x2, int y2) {
	glPointSize(1.0);
	glBegin(GL_POINTS);
	glVertex2i(x1, y1);
	glVertex2i(x2, y2);

	

	// 判断
	int tmp; 
	int flag = 0;  // slope
	if (x1 > x2) {
		tmp = x1; x1 = x2; x2 = tmp;
		tmp = y1; y1 = y2; y2 = tmp;
	}
	if (y2 - y1 > x2 - x1) // slope > 1
	{
		tmp = y1; y1 = x1; x1 = tmp;
		tmp = y2; y2 = x2; x2 = tmp;
		flag = 1;
		printf("slope > 1\n");
	}
	else if (y2 - y1 < 0)    //-1 < slope < 0
	{
		if (y1 - y2 > x2 - x1) {
			tmp = y1; y1 = y2; y2 = tmp;
			tmp = y1; y1 = x1; x1 = tmp;
			tmp = y2; y2 = x2; x2 = tmp;
			flag = 3;
			printf(" slope < -1  \n");
		}
		else {
			tmp = y1; y1 = y2; y2 = tmp;
			flag = 2;
			printf("-1 < slope < 0 \n");
		}
	}

	//printf("x1: %d\n", x1);
	//printf("y1: %d\n", y1);
	//printf("x2: %d\n", x2);
	//printf("y2: %d\n", y2);

	int y = y1;
	int dX = x2 - x1;
	int dY = y2 - y1;
	int d = 2 * dY - dX; // 核心
	int incrE = 2 * dY; // 东边走
	int increNE = 2 * (dY - dX); // 东北走
	for (int i = x1; i < x2; i++) {
		if (d <= 0) {
			d += incrE;
		}
		else {
			d += increNE;
			y += 1;
		}
		int d_x = i;
		int d_y = y;

		if (flag == 1)
		{
			d_x = y;
			d_y = i;
		}
		else if (flag == 2)
		{
			d_y =  y2 - y + y1;
			d_x = i;
		}
		else if (flag == 3) {
			d_y = i;
			d_x = y2 - y + y1;
		}
		
		glVertex2i(d_x, d_y);

	}
	glEnd();
	glFlush();
}
void myDisplay(void) {
	int x0 = 250;
	int y0 = 250;
	int x1 = 500;
	int y1 = 250;
	while (true)
	{
		glClear(GL_COLOR_BUFFER_BIT);
		bresenhamLine(x0, y0, x1, y1);
		if (x1 > 250 && y1 <= 250) {
			x1 -= 1;
			y1 -= 1;
		}
		else if (x1 <= 250 && y1 < 250)
		{
			x1 -= 1;
			y1 += 1;
		}
		else if (x1 < 250 && y1 >= 250)
		{
			x1 += 1;
			y1 += 1;
		}
		else if (x1 >= 250 && y1 > 250)
		{
			x1 += 1;
			y1 -= 1;
		}
		else
			printf("error!!!, %d, %d", x1, y1);

		Sleep(50);
		glFlush();
	}
	glClear(GL_COLOR_BUFFER_BIT);
	dda_line(x0, y0, x1, y1);
	glFlush();
}
int main(int argc, char* argv[])
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
	glutInitWindowPosition(500, 200);
	glutInitWindowSize(500, 500);
	glutCreateWindow("DDA");
	gluOrtho2D(0.0, 500.0, 0.0, 500.0);
	glutDisplayFunc(&myDisplay);
	glutMainLoop();
	return 0;
}

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