TestEchoServer的测试例子是说,在一个asynsocket上建立一对server和client,来测试其异步处理消息的机制.
用webrtc的naitive api,二次开发代码如下:
#include <iostream>
#include "rtc_base/testclient.h"
#include "rtc_base/testechoserver.h"
#include "base/memory/ptr_util.h"
using namespace rtc;
int main()
{
auto loopback = SocketAddress("127.0.0.1",0);
Thread *main = Thread::Current();
TestEchoServer server(main, loopback);
AsyncSocket* socket = main->socketserver()->CreateAsyncSocket(loopback.family(), SOCK_STREAM);//得到公用socket
std::unique_ptr<AsyncTCPSocket> tcp_socket =absl::WrapUnique(AsyncTCPSocket::Create(socket,loopback, server.address()));//放入连接event
// auto outAddr = SocketAddress("192.168.1.1",1234);
// auto localAddr = SocketAddress("192.168.1.15",5678);
// std::unique_ptr<AsyncTCPSocket> tcp_socket =absl::WrapUnique(AsyncTCPSocket::Create(socket,localAddr, outAddr));//连接一个未知地址,用来测试close消息
TestClient client(std::move(tcp_socket));
if(!client.CheckConnected())//通知服务器与客户端公用的socket,开始调用epollwait,测试accept和connect消息
{
std::cout<<"not connected"<<std::endl;
return 1;
}
for(int i=0;i<100;i++)
{
std::string tmp=std::to_string(i);
client.Send(tmp.c_str(),i/10+1);//测试write和read消息
std::unique_ptr<rtc::TestClient::Packet> packet = client.NextPacket(100);
//usleep(10000);
std::cout<<packet.get()->buf<<std::endl;
}
getchar();
return 0;
}
为测试其socket处理机制,在server的accept处设置断点,得到调用栈如下:
//
TestEchoServer::OnAccept服务端,处理建链过程
sigslot::_opaque_connection::emitter<rtc::TestEchoServer, rtc::AsyncSocket*>
sigslot::_opaque_connection::emit<rtc::AsyncSocket*>
sigslot::signal_with_thread_policy<sigslot::multi_threaded_local, rtc::AsyncSocket*>::emit
sigslot::signal_with_thread_policy<sigslot::multi_threaded_local, rtc::AsyncSocket*>::operator()
上面堆栈是sigslot::has_slots<>的标准堆栈,即为类的成员函数的回调方法.
SocketDispatcher::OnEvent 处理accept消息,发射信号
ProcessEvents 设置掩码
PhysicalSocketServer::WaitEpoll 调用epoll_wait,得到2个event,分别是accept和connect.先处理accept
PhysicalSocketServer::Wait 分路,poll,epoll或者select
MessageQueue::Get 从message queue里去取消息, A message is available (returns true),其中Thread是MessageQueue的子类.没get到消息.运行到这里说明没有消息(有消息的话处理消息时会直接返回),所以调用socketserver的Wait等待消息到来,将线程控制权交给epoll_wait.
Thread::ProcessMessages 通知thread去get消息, 1 milliseconds have elapsed (returns true)
TestClient::AdvanceTime 区分测试和实际处理,实际处理则调用ProcessMessages(1)
TestClient::CheckConnState 返回连接状态,若未建立连接则AdvanceTime(1)
TestClient::CheckConnected 检查client是否与server建立连接
对于event的创建,可以通过epoll的注册消息add或mod的地方,断点查看堆栈,分析过程,以下为调用堆栈.
epoll_ctl(epoll_fd_, EPOLL_CTL_MOD, fd, &event)
PhysicalSocketServer::UpdateEpoll 更新epoll的注册事件
PhysicalSocketServer::Update
SocketDispatcher::MaybeUpdateDispatcher
SocketDispatcher::EnableEvents 创建事件
PhysicalSocket::DoConnect 维护CS_CONNECTED或者CS_CONNECTING的状态机.
PhysicalSocket::Connect
AsyncTCPSocketBase::ConnectSocket 发送连接消息
AsyncTCPSocket::Create 客户端创建连接
/
可见webrtc是先创建连接,再调用epoll_wait,实现了异步socket的作用.