关于Zxing使用时的一些Demo点

1.如果要修改关于图片的拉伸问题应该在CameraConfiguarationManager类中的下面方法做些修改:



  void initFromCameraParameters(Camera camera) {
    Camera.Parameters parameters = camera.getParameters();
    previewFormat = parameters.getPreviewFormat();
    previewFormatString = parameters.get("preview-format");
    Log.d(TAG, "Default preview format: " + previewFormat + '/' + previewFormatString);
    WindowManager manager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
    Display display = manager.getDefaultDisplay();
    screenResolution = new Point(display.getWidth(), display.getHeight());
    Log.d(TAG, "Screen resolution: " + screenResolution);


      Point screenResolutionForCamera = new Point();
      screenResolutionForCamera.x = screenResolution.x;
      screenResolutionForCamera.y = screenResolution.y;
      if (screenResolution.x < screenResolution.y) {
          screenResolutionForCamera.x = screenResolution.y;
          screenResolutionForCamera.y = screenResolution.x;
      }


    cameraResolution = getCameraResolution(parameters, screenResolutionForCamera);
    Log.d(TAG, "Camera resolution: " + screenResolution);
  }



2.如果要修改取景框的大小,应该在CameraManager中的下面方法中做如下修改(例:居中,占宽高占屏幕的3/4):

public Rect getFramingRect() {
      Point screenResolution = configManager.getScreenResolution();
      if (framingRect == null) {
          if (camera == null) {
              return null;
          }
          int width = screenResolution.x * 3 / 4;
          if (width < MIN_FRAME_WIDTH) {
              width = MIN_FRAME_WIDTH;
          } /*else if (width > MAX_FRAME_WIDTH) {
        width = MAX_FRAME_WIDTH;
      }*/
          int height = screenResolution.y * 3 / 4;
          if (height < MIN_FRAME_HEIGHT) {
              height = MIN_FRAME_HEIGHT;
          } /*else if (height > MAX_FRAME_HEIGHT) {
        height = MAX_FRAME_HEIGHT;
      }*/
          if(width < height){
              height = width;
          }else {
              width = height;
          }
          int leftOffset = (screenResolution.x - width) / 2;
          int topOffset = (screenResolution.y - height) / 2;
          int rightOffset = (screenResolution.x + width) / 2;
          int bottomOffset = (screenResolution.y + height)/2;
          framingRect =new Rect(leftOffset, topOffset, rightOffset, bottomOffset);
          Log.d(TAG, "Calculated framing rect: " + framingRect);
      }
      return framingRect;
  }

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