【原理】Java的ThreadLocal实现原理浅读

当前线程的值传递,ThreadLocal

ThreadLocal,顾名思义,即线程本地环境。
具体用途是,在本线程上下文内,通过ThreadLocal.set()设值,可通过ThreadLocal.get()取值。

public class BasicUsage {
    
    private static ThreadLocal<Integer> threadLocal = new ThreadLocal<Integer>();

    public static void main(String[] args) {
        threadLocal.set(1);
        otherMethod();
    }
    
    public static void otherMethod() {
        System.out.println("threadLocal.get() -> " + threadLocal.get()); // 其它Class、其它方法,只要在此线程内就可获取
    }

}

结果:threadLocal.get() -> 1

ThreadLocal源码浅读

如何设置值

这是设置值的方法,可以看到,关键在于将值存放于ThreadLocalMap中。
而ThreadLocalMap的功能则相当于一个key-value的容器,key是ThreadLocal类型,value是Object类型。

    public void set(T value) {
        Thread t = Thread.currentThread(); // 获取当前线程
        ThreadLocalMap map = getMap(t); // 根据线程对象获取ThreadLocalMap
        if (map != null)
            map.set(this, value); // 将值设置进ThreadLocalMap中
        else
            createMap(t, value); // 创建ThreadLocalMap
    }

跟踪进去getMap(t),可知ThreadLocalMap是声明在Thread中的threadLocals变量中

    ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

跟踪进去createMap(t, value),可以看到实例化ThreadLocalMap的代码,我们留意到第一个参数是this,也就是ThreadLocal对象,下文会有提到:

    void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }

跟踪进ThreadLocalMap的构造方法,可以发现它内部维护一个Entry数组,构造方法的代码基本围绕将这个值应存放于数组的哪个下标。这里请注意下实例化Entry的参数,继续跟踪Entry:

        ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY]; // 初始化初始长度的Entry数组
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1); // 与数组长度做与运算,得到存放的下标
            table[i] = new Entry(firstKey, firstValue); // 实例化一个Entry对象
            size = 1; // 记录当前的大小
            setThreshold(INITIAL_CAPACITY); // 设置阀值,未以后扩容作计算依据
        }

跟踪进Entry的构造方法,发现Entry继承WeakReference,以ThreadLocal作为Key,自己存储value:

        static class Entry extends WeakReference<ThreadLocal<?>> {
            /** The value associated with this ThreadLocal. */ // 此值与threadLocal关联
            Object value;

            Entry(ThreadLocal<?> k, Object v) {
                super(k);
                value = v;
            }
        }

整体结构

  1. 值保持在Thread中的变量threadLocals,此变量类型为ThreadLocal.ThreadLocalMap,可以看到,是ThreadLocal的内部类
  2. ThreadLocal.ThreadLocalMap内部维护一个数组变量Entry[] table,这个数组类型是Entry
  3. Entry类型继承WeakReference<ThreadLocal<?>>Entry会维护两个属性,分别是,其中由其自身维护,见Object valueWeakReference维护,可知如果不存在引用指向对象可能被GC回收
  4. 数据以Entry的格式存储在ThreadLocal.ThreadLocalMap的变量Entry[] table中,其中位置这么计算int i = key.threadLocalHashCode & (len-1)

463931-20170527225702782-746329247.png

父线程、子线程中的值传递

JDK的InheritableThreadLocal

使用ThreadLocal中如果使用多线程,会发现父线程设置的值在子线程中无法获取,JDK中有InheritableThreadLocal解决此问题。

public class SubThreadUsage {
    
    private static ThreadLocal<Integer> threadLocal = new InheritableThreadLocal<Integer>();

    public static void main(String[] args) {
        threadLocal.set(1);
        
        // 新启一个线程
        new Thread(new Runnable() {
            @Override
            public void run() {
                otherMethod();
            }
        }).start();
    }
    
    public static void otherMethod() {
        System.out.println("threadLocal.get() -> " + threadLocal.get());
    }

}

结果:threadLocal.get() -> 1

原理简述:

  1. InheritableThreadLocal,会发现其继承ThreadLocal<T>,并且数据存放在Thread的变量inheritableThreadLocals中,变量类型是ThreadLocal.ThreadLocalMap
  2. Thread构造方法调用的init()中,可看见如果parent.inheritableThreadLocals不为空,则ThreadLocal.createInheritedMap()拷贝ThreadLocalMap,拷贝实际调用的是构造方法ThreadLocalMap(ThreadLocalMap),为浅拷贝

所以,如果运用线程池等线程复用技术,传递的数据会有遗留:

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

public class SubThreadReuseThreadUsage {
    
    private static ThreadLocal<Integer> threadLocal = new InheritableThreadLocal<Integer>();

    public static void main(String[] args) throws InterruptedException {
        threadLocal.set(1);
        
        /* 声明多线程组件 */
        ExecutorService executorService = Executors.newSingleThreadExecutor();
        Runnable runnableA = new Runnable() {
            @Override
            public void run() {
                otherMethodA();
            }
        };
        Runnable runnableB = new Runnable() {
            @Override
            public void run() {
                otherMethodB();
            }
        };
        
        // 运行一个线程
        executorService.execute(runnableA);
        
        TimeUnit.SECONDS.sleep(1); // 睡眠,让上面线程跑完
        
        /* 运行一个线程 */
        executorService.execute(runnableB);
    }
    
    public static void otherMethodA() {
        System.out.println("threadLocal.get() -> " + threadLocal.get());
        threadLocal.set(2);
    }
    
    public static void otherMethodB() {
        System.out.println("threadLocal.get() -> " + threadLocal.get());
    }

}

结果:

threadLocal.get() -> 1
threadLocal.get() -> 2

TransmittableThreadLocal

而线程复用技术因减低线程开销而常用,所以需解决此问题,阿里开源的TransmittableThreadLocal是一个方案,其实现加强了InheritableThreadLocal

用TransmittableThreadLocal、TtlRunnable的简单例子:

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;

import com.alibaba.ttl.TransmittableThreadLocal;
import com.alibaba.ttl.TtlRunnable;

public class SubThreadReuseThreadUsage {
    
    private static ThreadLocal<Integer> threadLocal = new TransmittableThreadLocal<Integer>();

    public static void main(String[] args) throws InterruptedException {
        threadLocal.set(1);
        
        /* 声明多线程组件 */
        ExecutorService executorService = Executors.newSingleThreadExecutor();
        Runnable runnableA = new Runnable() {
            @Override
            public void run() {
                otherMethodA();
            }
        };
        Runnable runnableB = new Runnable() {
            @Override
            public void run() {
                otherMethodB();
            }
        };
        TtlRunnable ttlRunnableA = TtlRunnable.get(runnableA);
        TtlRunnable ttlRunnableB = TtlRunnable.get(runnableB);
        
        // 运行一个线程
        executorService.execute(ttlRunnableA);
        
        TimeUnit.SECONDS.sleep(1); // 睡眠,让上面线程跑完
        
        /* 运行一个线程 */
        executorService.execute(ttlRunnableB);
    }
    
    public static void otherMethodA() {
        System.out.println("threadLocal.get() -> " + threadLocal.get());
        threadLocal.set(2);
    }
    
    public static void otherMethodB() {
        System.out.println("threadLocal.get() -> " + threadLocal.get());
    }

}

结果:

threadLocal.get() -> 1
threadLocal.get() -> 1

这里通过使用TtlRunnableTtlCallable完成,还可以通过使用TtlExecutors完成,另外还有无侵入方案Java Agent,详情见此

转载于:https://www.cnblogs.com/nick-huang/p/6914688.html

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