十二、备忘录模式

#include<iostream>
using namespace std;

//状态存储箱
class  Roleststemento
{
public:
	int attack;
	int defends;
public:
	Roleststemento(int m_attc, int m_defends):attack(m_attc),defends(m_defends){}
};
//游戏角色
class gamerole
{
private:
	int attack;
	int defends;
public:
	//初始化
	void init()
	{
		attack=100;
		defends=100;
	}
	//战斗
	void fight()
	{
		attack=0;
		defends=0;
	}
	//保存进度
	Roleststemento* savestate()
	{
		return (new Roleststemento(attack,defends));
	}
	//恢复进度
	void recover(Roleststemento s)
	{
		attack = s.attack;
		defends = s.defends;
	}
	void show()
	{
		cout<<attack<<endl;
		cout<<defends<<endl;
	}
};
//角色状态管理者
class rolemanger
{
public:
	Roleststemento *s;
};


int main()
{
	gamerole *lixiaoming = new gamerole();
	lixiaoming->init();
	lixiaoming->show();

	rolemanger *beifen = new rolemanger();
	beifen->s = lixiaoming->savestate();

	lixiaoming->fight();
	lixiaoming->show();

	lixiaoming->recover(*beifen->s );
	lixiaoming->show();
	return 0;
}
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