// Simple OpenGL ES 1.x application showing how to initialize and draw something.
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <WindowSurface.h>
#include <EGLUtils.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <gui/GLConsumer.h>
#include <gui/IProducerListener.h>
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/ISurfaceComposer.h>
#include <ui/DisplayInfo.h>
using namespace android;
#define METADATA_SCALE(x) (static_cast<EGLint>(x * EGL_METADATA_SCALING_EXT))
EGLDisplay eglDisplay;
EGLSurface eglSurface;
EGLContext eglContext;
GLuint texture;
#define FIXED_ONE 0x10000
#define ITERATIONS 50
int init_gl_surface(const WindowSurface& windowSurface);
void free_gl_surface(void);
void init_scene(void);
void render();
void create_texture(void);
int readTimer(void);
static void printGLString(const char *name, GLenum s) {
const char *v = (const char *) glGetString(s);
fprintf(stderr, "GL %s = %s\n", name, v);
}
#if 1
static void gluLookAt(float eyeX, float eyeY, float eyeZ,
float centerX, float centerY, float centerZ, float upX, float upY,
float upZ)
{
// See the OpenGL GLUT documentation for gluLookAt for a description
// of the algorithm. We implement it in a straightforward way:
float fx = centerX - eyeX;
float fy = centerY - eyeY;
float fz = centerZ - eyeZ;
// Normalize f
float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
fx *= rlf;
fy *= rlf;
fz *= rlf;
// Normalize up
float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
upX *= rlup;
upY *= rlup;
upZ *= rlup;
// compute s = f x up (x means "cross product")
float sx = fy * upZ - fz * upY;
float sy = fz * upX - fx * upZ;
float sz = fx * upY - fy * upX;
// compute u = s x f
float ux = sy * fz - sz * fy;
float uy = sz * fx - sx * fz;
float uz = sx * fy - sy * fx;
float m[16] ;
m[0] = sx;
m[1] = ux;
m[2] = -fx;
m[3] = 0.0f;
m[4] = sy;
m[5] = uy;
m[6] = -fy;
m[7] = 0.0f;
m[8] = sz;
m[9] = uz;
m[10] = -fz;
m[11] = 0.0f;
m[12] = 0.0f;
m[13] = 0.0f;
m[14] = 0.0f;
m[15] = 1.0f;
glMultMatrixf(m);
glTranslatef(-eyeX, -eyeY, -eyeZ);
}
#endif
void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) {
#define X(VAL) {VAL, #VAL}
struct {EGLint attribute; const char* name;} names[] = {
X(EGL_BUFFER_SIZE),
X(EGL_ALPHA_SIZE),
X(EGL_BLUE_SIZE),
X(EGL_GREEN_SIZE),
X(EGL_RED_SIZE),
X(EGL_DEPTH_SIZE),
X(EGL_STENCIL_SIZE),
X(EGL_CONFIG_CAVEAT),
X(EGL_CONFIG_ID),
X(EGL_LEVEL),
X(EGL_MAX_PBUFFER_HEIGHT),
X(EGL_MAX_PBUFFER_PIXELS),
X(EGL_MAX_PBUFFER_WIDTH),
X(EGL_NATIVE_RENDERABLE),
X(EGL_NATIVE_VISUAL_ID),
X(EGL_NATIVE_VISUAL_TYPE),
X(EGL_SAMPLES),
X(EGL_SAMPLE_BUFFERS),
X(EGL_SURFACE_TYPE),
X(EGL_TRANSPARENT_TYPE),
X(EGL_TRANSPARENT_RED_VALUE),
X(EGL_TRANSPARENT_GREEN_VALUE),
X(EGL_TRANSPARENT_BLUE_VALUE),
X(EGL_BIND_TO_TEXTURE_RGB),
X(EGL_BIND_TO_TEXTURE_RGBA),
X(EGL_MIN_SWAP_INTERVAL),
X(EGL_MAX_SWAP_INTERVAL),
X(EGL_LUMINANCE_SIZE),
X(EGL_ALPHA_MASK_SIZE),
X(EGL_COLOR_BUFFER_TYPE),
X(EGL_RENDERABLE_TYPE),
X(EGL_CONFORMANT),
};
#undef X
for (size_t j = 0; j < sizeof(names) / sizeof(names[0]); j++) {
EGLint value = -1;
EGLint returnVal = eglGetConfigAttrib(dpy, config, names[j].attribute, &value);
EGLint error = eglGetError();
if (returnVal && error == EGL_SUCCESS) {
printf(" %s: ", names[j].name);
printf("%d (0x%x)", value, value);
}
}
printf("\n");
}
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
if (returnVal != EGL_TRUE) {
fprintf(stderr, "%s() returned %d\n", op, returnVal);
}
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
= eglGetError()) {
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
error);
}
}
int printEGLConfigurations(EGLDisplay dpy) {
EGLint numConfig = 0;
EGLint returnVal = eglGetConfigs(dpy, NULL, 0, &numConfig);
checkEglError("eglGetConfigs", returnVal);
if (!returnVal) {
return false;
}
//printf("Number of EGL configurations: %d\n", numConfig);
EGLConfig* configs = (EGLConfig*) malloc(sizeof(EGLConfig) * numConfig);
if (! configs) {
printf("Could not allocate configs.\n");
return false;
}
returnVal = eglGetConfigs(dpy, configs, numConfig, &numConfig);
checkEglError("eglGetConfigs", returnVal);
if (!returnVal) {
free(configs);
return false;
}
for(int i = 0; i < numConfig; i++) {
//printf("Configuration %d\n", i);
//printEGLConfiguration(dpy, configs[i]);
}
free(configs);
return true;
}
int main123(int /*argc*/, char **/*argv*/)
{
printf("Initializing EGL...\n");
WindowSurface windowSurface;
if(!init_gl_surface(windowSurface))
{
printf("GL initialisation failed - exiting\n");
return 0;
}
init_scene();
create_texture();
printf("Running...\n");
while(true) {
render();
}
free_gl_surface();
return 0;
}
int init_gl_surface(const WindowSurface& windowSurface)
{
EGLConfig myConfig = {0};
EGLint attrib[] =
{
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
{
printf("eglGetDisplay failed\n");
return 0;
}
if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
{
printf("eglInitialize failed\n");
return 0;
}
if (! printEGLConfigurations(eglDisplay)) {
printf("printEGLConfigurations failed.\n");
return 0;
}
EGLNativeWindowType window = windowSurface.getSurface();
EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
window, 0)) == EGL_NO_SURFACE )
{
printf("eglCreateWindowSurface failed\n");
return 0;
}
if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
{
printf("eglCreateContext failed\n");
return 0;
}
if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
{
printf("eglMakeCurrent failed\n");
return 0;
}
int w, h;
eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w);
checkEglError("eglQuerySurface");
eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h);
checkEglError("eglQuerySurface");
fprintf(stderr, "Window dimensions: %d x %d\n", w, h);
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
//printGLString("Extensions", GL_EXTENSIONS);
return 1;
}
void free_gl_surface(void)
{
if (eglDisplay != EGL_NO_DISPLAY)
{
eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT );
eglDestroyContext( eglDisplay, eglContext );
eglDestroySurface( eglDisplay, eglSurface );
eglTerminate( eglDisplay );
eglDisplay = EGL_NO_DISPLAY;
}
}
void init_scene(void)
{
glDisable(GL_DITHER);
glEnable(GL_CULL_FACE);
//float ratio = 320.0f / 480.0f;
float ratio = 1280.0f / 800.0f;
//glViewport(0, 0, 320, 480);
glViewport(0, 0, 1280, 800);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-ratio, ratio, -1, 1, 1, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(
0, 0, 3, // eye
0, 0, 0, // center
0, 1, 0); // up
glEnable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
void create_texture(void)
{
const unsigned int red = 0x000000ff;
const unsigned int green = 0x0000ff00;
const unsigned int blue = 0x00ff0000;
const unsigned int on = 0x00ff00ff;
const unsigned int off = 0x00ffff00;
const unsigned int pixels[8*8] =
{
red, red, red, red, red, red, red, red,
green, green, green, green, green, green, green, green,
blue, blue, blue, blue, blue, blue, blue, blue,
off, on, off, on, off, on, off, on,
on, off, on, off, on, off, on, off,
off, on, off, on, off, on, off, on,
on, off, on, off, on, off, on, off,
off, on, off, on, off, on, off, on,
};
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
void setSurfaceMetadata(EGLDisplay dpy, EGLSurface surface) {
static EGLBoolean toggle = GL_FALSE;
if (EGLUtils::hasEglExtension(dpy, "EGL_EXT_surface_SMPTE2086_metadata")) {
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT, METADATA_SCALE(0.640));
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT, METADATA_SCALE(0.330));
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT, METADATA_SCALE(0.290));
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT, METADATA_SCALE(0.600));
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT, METADATA_SCALE(0.150));
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT, METADATA_SCALE(0.060));
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_WHITE_POINT_X_EXT, METADATA_SCALE(0.3127));
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_WHITE_POINT_Y_EXT, METADATA_SCALE(0.3290));
if (toggle) {
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_MAX_LUMINANCE_EXT, METADATA_SCALE(350));
} else {
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_MAX_LUMINANCE_EXT, METADATA_SCALE(300));
}
eglSurfaceAttrib(dpy, surface, EGL_SMPTE2086_MIN_LUMINANCE_EXT, METADATA_SCALE(0.7));
}
if (EGLUtils::hasEglExtension(dpy, "EGL_EXT_surface_CTA861_3_metadata")) {
if (toggle) {
eglSurfaceAttrib(dpy, surface, EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT,
METADATA_SCALE(300));
} else {
eglSurfaceAttrib(dpy, surface, EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT,
METADATA_SCALE(325));
}
eglSurfaceAttrib(dpy, surface, EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT,
METADATA_SCALE(75));
}
toggle = !toggle;
}
void render()
{
const GLfloat vertices[] = {
-1, -1, 0,
1, -1, 0,
1, 1, 0,
-1, 1, 0
};
const GLfixed texCoords[] = {
0, 0,
FIXED_ONE, 0,
FIXED_ONE, FIXED_ONE,
0, FIXED_ONE
};
const GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
glVertexPointer(3, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
glClearColor(1.0, 0.0, 0.0, 1.0);
int nelem = sizeof(indices)/sizeof(indices[0]);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices);
//setSurfaceMetadata(eglDisplay, eglSurface);
eglSwapBuffers(eglDisplay, eglSurface);
}
using namespace android;
#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/ProcessState.h>
class WindowSurfaceWrapper : public RefBase {
public:
// Creates the window.
WindowSurfaceWrapper(const String8& name);
virtual ~WindowSurfaceWrapper() {}
virtual void onFirstRef();
// Retrieves a handle to the window.
sp<ANativeWindow> getSurface() const;
int width() {
return mWidth;
}
int height() {
return mHeight;
}
sp<SurfaceControl> getSurfaceControl() {
return mSurfaceControl;
}
private:
WindowSurfaceWrapper(const WindowSurfaceWrapper&);
WindowSurfaceWrapper& operator=(const WindowSurfaceWrapper&);
sp<SurfaceControl> mSurfaceControl;
//sp<SurfaceComposerClient> mComposerClient;
int mWidth;
int mHeight;
String8 mName;
};
WindowSurfaceWrapper::WindowSurfaceWrapper(const String8& name) {
mName = name;
}
void WindowSurfaceWrapper::onFirstRef() {
status_t err;
ALOGI("TransactionTest::SetUp - onFirstRef");
printf("debug.1 \n");
sp<SurfaceComposerClient> surfaceComposerClient = new SurfaceComposerClient;
err = surfaceComposerClient->initCheck();
if (err != NO_ERROR) {
fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x", err);
return;
}
// Get main display parameters.
sp<IBinder> mainDisplay = SurfaceComposerClient::getBuiltInDisplay(
ISurfaceComposer::eDisplayIdMain);
DisplayInfo mainDisplayInfo;
err = SurfaceComposerClient::getDisplayInfo(mainDisplay, &mainDisplayInfo);
if (err != NO_ERROR) {
fprintf(stderr, "ERROR: unable to get display characteristics");
return;
}
uint32_t width, height;
if (mainDisplayInfo.orientation != DISPLAY_ORIENTATION_0 &&
mainDisplayInfo.orientation != DISPLAY_ORIENTATION_180) {
// rotated
width = mainDisplayInfo.h;
height = mainDisplayInfo.w;
} else {
width = mainDisplayInfo.w;
height = mainDisplayInfo.h;
}
sp<SurfaceControl> surfaceControl = surfaceComposerClient->createSurface(
mName, width, height,
PIXEL_FORMAT_RGBX_8888, ISurfaceComposerClient::eOpaque);
if (surfaceControl == NULL || !surfaceControl->isValid()) {
fprintf(stderr, "Failed to create SurfaceControl");
return;
}
SurfaceComposerClient::Transaction{}
.setLayer(surfaceControl, 0x7FFFFFFF)
.show(surfaceControl)
.apply();
mSurfaceControl = surfaceControl;
mWidth = width;
mHeight = height;
}
sp<ANativeWindow> WindowSurfaceWrapper::getSurface() const {
sp<ANativeWindow> anw = mSurfaceControl->getSurface();
return anw;
}
int drawNativeWindow2(sp<WindowSurfaceWrapper> /* windowSurface */) {
return NO_ERROR;
}
void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride,
uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
const size_t PIXEL_SIZE = 4;
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
off_t offset = (y * stride + x) * PIXEL_SIZE;
buf[offset + 0] = r;
buf[offset + 1] = g;
buf[offset + 2] = b;
buf[offset + 3] = a;
}
}
}
//ANativeWindow_Buffer outBuffer;
//surface->lock(&outBuffer, NULL);
//2、直接操作outBuffer.bits成员
//android_memset16((uint16_t*)outBuffer.bits, 0xF800, bpr*outBuffer.height);
//3、投送给SurfaceFlinger显示
//surface->unlockAndPost();
#if 1
int drawNativeWindow(sp<WindowSurfaceWrapper> windowSurface)
{
printf("debug.101 \n");
status_t err = NO_ERROR;
ANativeWindowBuffer *aNativeBuffer = nullptr;
sp<SurfaceControl> surfaceControl = windowSurface->getSurfaceControl();
//windowSurface.mSurfaceControl
ANativeWindow* aNativeWindow = surfaceControl->getSurface().get();
// 1. We need to reconnect to the ANativeWindow as a CPU client to ensure that no frames
// get dropped by SurfaceFlinger assuming that these are other frames.
err = native_window_api_disconnect(aNativeWindow, NATIVE_WINDOW_API_CPU);
if (err != NO_ERROR) {
ALOGE("ERROR: unable to native_window_api_disconnect ignore...\n");
}
ALOGE( "err = %d\n", err );
// 2. connect the ANativeWindow as a CPU client
err = native_window_api_connect(aNativeWindow, NATIVE_WINDOW_API_CPU);
if (err != NO_ERROR) {
ALOGE("ERROR: unable to native_window_api_connect\n");
return EXIT_FAILURE;
}
// 3. set the ANativeWindow dimensions
err = native_window_set_buffers_user_dimensions(aNativeWindow, windowSurface->width(), windowSurface->height());
if (err != NO_ERROR) {
ALOGE("ERROR: unable to native_window_set_buffers_user_dimensions\n");
return EXIT_FAILURE;
}
ALOGE("windowSurface->width() = %d\n", windowSurface->width());
ALOGE("windowSurface->height() = %d\n", windowSurface->height());
// 4. set the ANativeWindow format
int format = PIXEL_FORMAT_RGBX_8888;
err = native_window_set_buffers_format(aNativeWindow,format );
if (err != NO_ERROR) {
ALOGE("ERROR: unable to native_window_set_buffers_format\n");
return EXIT_FAILURE;
}
// 5. set the ANativeWindow transform
int rotation = 0;
int transform = 0;
ALOGE("rotation = %d\n", rotation);
if ((rotation % 90) == 0) {
switch ((rotation / 90) & 3) {
case 1: transform = HAL_TRANSFORM_ROT_90; break;
case 2: transform = HAL_TRANSFORM_ROT_180; break;
case 3: transform = HAL_TRANSFORM_ROT_270; break;
default: transform = 0; break;
}
}
err = native_window_set_buffers_transform(aNativeWindow, transform);
if (err != NO_ERROR) {
ALOGE("native_window_set_buffers_transform failed: %s (%d)", strerror(-err), -err);
return err;
}
// 6. handle the ANativeWindow usage
int consumerUsage = 0;
err = aNativeWindow->query(aNativeWindow, NATIVE_WINDOW_CONSUMER_USAGE_BITS, &consumerUsage);
if (err != NO_ERROR) {
ALOGE("failed to get consumer usage bits. ignoring");
err = NO_ERROR;
}
// Make sure to check whether either requested protected buffers.
int usage = GRALLOC_USAGE_SW_WRITE_OFTEN;
if (usage & GRALLOC_USAGE_PROTECTED) {
// Check if the ANativeWindow sends images directly to SurfaceFlinger.
int queuesToNativeWindow = 0;
err = aNativeWindow->query(
aNativeWindow, NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER, &queuesToNativeWindow);
if (err != NO_ERROR) {
ALOGE("error authenticating native window: %s (%d)", strerror(-err), -err);
return err;
}
// Check if the consumer end of the ANativeWindow can handle protected content.
int isConsumerProtected = 0;
err = aNativeWindow->query(
aNativeWindow, NATIVE_WINDOW_CONSUMER_IS_PROTECTED, &isConsumerProtected);
if (err != NO_ERROR) {
ALOGE("error query native window: %s (%d)", strerror(-err), -err);
return err;
}
// Deny queuing into native window if neither condition is satisfied.
if (queuesToNativeWindow != 1 && isConsumerProtected != 1) {
ALOGE("native window cannot handle protected buffers: the consumer should either be "
"a hardware composer or support hardware protection");
return PERMISSION_DENIED;
}
}
// 7. set the ANativeWindow usage
int finalUsage = usage | consumerUsage;
ALOGE("gralloc usage: %#x(producer) + %#x(consumer) = %#x", usage, consumerUsage, finalUsage);
err = native_window_set_usage(aNativeWindow, finalUsage);
if (err != NO_ERROR) {
ALOGE("native_window_set_usage failed: %s (%d)", strerror(-err), -err);
return err;
}
// 8. set the ANativeWindow scale mode
err = native_window_set_scaling_mode(
aNativeWindow, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
if (err != NO_ERROR) {
ALOGE("native_window_set_scaling_mode failed: %s (%d)", strerror(-err), -err);
return err;
}
ALOGE("set up nativeWindow %p for %dx%d, color %#x, rotation %d, usage %#x",
aNativeWindow, windowSurface->width(), windowSurface->height(), format, rotation, finalUsage);
// 9. set the ANativeWindow permission to allocte new buffer, default is true
static_cast<Surface*>(aNativeWindow)->getIGraphicBufferProducer()->allowAllocation(true);
// 10. set the ANativeWindow buffer count
int numBufs = 0;
int minUndequeuedBufs = 0;
err = aNativeWindow->query(aNativeWindow,
NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &minUndequeuedBufs);
if (err != NO_ERROR) {
ALOGE("error pushing blank frames: MIN_UNDEQUEUED_BUFFERS query "
"failed: %s (%d)", strerror(-err), -err);
goto handle_error;
}
numBufs = minUndequeuedBufs + 1;
err = native_window_set_buffer_count(aNativeWindow, numBufs);
if (err != NO_ERROR) {
ALOGE("error pushing blank frames: set_buffer_count failed: %s (%d)", strerror(-err), -err);
goto handle_error;
}
// 11. draw the ANativeWindow
ALOGI( "numBufs = %d", numBufs );
//for (int i = 0; i < numBufs + 1; i++) {
for (int i = 0; i < 0+1; i++) {
// 12. dequeue a buffer
int hwcFD= -1;
err = aNativeWindow->dequeueBuffer(aNativeWindow, &aNativeBuffer, &hwcFD);
if (err != NO_ERROR) {
ALOGE("error pushing blank frames: dequeueBuffer failed: %s (%d)",
strerror(-err), -err);
break;
}
// 13. make sure really control the dequeued buffer
sp<Fence> hwcFence(new Fence(hwcFD));
int waitResult = hwcFence->waitForever("dequeueBuffer_EmptyNative");
if (waitResult != OK) {
ALOGE("dequeueBuffer_EmptyNative: Fence::wait returned an error: %d", waitResult);
break;
}
sp<GraphicBuffer> buf(GraphicBuffer::from(aNativeBuffer));
// 14. Fill the buffer with black
uint8_t *img = NULL;
err = buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
if (err != NO_ERROR) {
ALOGE("error pushing blank frames: lock failed: %s (%d)", strerror(-err), -err);
break;
}
//15. Draw the window, here we fill the window with black.
// *img = 0xff;
// Fill the buffer with green
//uint8_t* img = NULL;
//buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
ALOGE("fill 1");
if( i==0 ){
fillRGBA8BufferSolid(img, 1280, 800, buf->getStride(), 255, 0, 0, 255);
}else if(i==1){
fillRGBA8BufferSolid(img, 1280, 800, buf->getStride(), 0, 255, 0, 255);
}else if(i==2){
fillRGBA8BufferSolid(img, 1280, 800, buf->getStride(), 0, 0, 255, 255);
}
ALOGE("fill 2");
//buf->unlock();
err = buf->unlock();
if (err != NO_ERROR) {
ALOGE("error pushing blank frames: unlock failed: %s (%d)", strerror(-err), -err);
break;
}
//sleep(3);
// 16. queue the buffer to display
int gpuFD = -1;
err = aNativeWindow->queueBuffer(aNativeWindow, buf->getNativeBuffer(), gpuFD);
if (err != NO_ERROR) {
ALOGE("error pushing blank frames: queueBuffer failed: %s (%d)", strerror(-err), -err);
break;
}
//sleep(3);
aNativeBuffer = NULL;
}
sleep(1);
handle_error:
// 17. cancel buffer
if (aNativeBuffer != NULL) {
aNativeWindow->cancelBuffer(aNativeWindow, aNativeBuffer, -1);
aNativeBuffer = NULL;
}
// 18. Clean up after success or error.
status_t err2 = native_window_api_disconnect(aNativeWindow, NATIVE_WINDOW_API_CPU);
if (err2 != NO_ERROR) {
ALOGE("error pushing blank frames: api_disconnect failed: %s (%d)", strerror(-err2), -err2);
if (err == NO_ERROR) {
err = err2;
}
}
return err;
}
#endif
//#include <ProcessState.h>
int main(int argc, char *argv[]) {
unsigned samples = 0;
printf("usage: %s [samples]\n", argv[0]);
if (argc == 2) {
samples = atoi( argv[1] );
printf("Multisample enabled: GL_SAMPLES = %u\n", samples);
}
// sp<ProcessState> proc(ProcessState::self());
// ProcessState::self()->startThreadPool();
printf("debug.0 \n");
sp<WindowSurfaceWrapper> windowSurface(new WindowSurfaceWrapper(String8("NativeBinApp")));
printf("debug.10 \n");
drawNativeWindow(windowSurface);
printf("debug.100 \n");
//IPCThreadState::self()->joinThreadPool();
return EXIT_SUCCESS;
}