三子棋游戏
- 宏的定义、头文件的导入在game.h文件中;
- 游戏主要功能的实现在game.c文件中;
- 在test.c文件中运行该程序;
game.h头文件
#define ROW 3
#define COL 3
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMover(char board[ROW][COL], int row, int col);
void ComputerMover(char board[ROW][COL], int row, int col);
//四种游戏状态
//玩家赢 -‘*’
//电脑赢 -‘#’
//平局 -‘Q’
//继续 -‘C’
char IsWin(char board[ROW][COL], int row, int col);
game.c源文件
#define _CRT_SECURE_NO_WARNINGS 1 //使用不安全的scanf()函数
#include "game.h"
//数组初始化吧
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
//打印每一行
for (j = 0; j < col; j++)
{
printf(" %c ",board[i][j]);
if (j<col-1)
printf("|");
}
printf("\n");
//打印分割行
if (i<row-1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < row - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家下棋
void PlayerMover(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>");
scanf("%d%d", &x, &y);
//判断下x,y坐标的合法性
if (x >= 1 && x <= row && y >= -1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
//电脑下棋
void ComputerMover(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] ='#';
break;
}
}
}
//判断胜利
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && (board[i][1] != ' '))
{
return board[i][1];
}
}
//竖三行
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && (board[1][i] != ' '))
return board[1][i];
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && (board[1][1] != ' '))
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && (board[1][1] != ' '))
return board[1][1];
//判断是否平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
//返回1表示棋盘满了
//返回0表示棋盘没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
test.c源文件
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//菜单
void menu()
{
printf("****************************\n");
printf("**** 1.开始 0.结束 *****\n");
printf("****************************\n");
}
//游戏的算法实现
void game()
{
int ret = 0;
//数组-存放走出的棋盘信息
char board[ROW][COL] = { 0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下棋
PlayerMover(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否胜利
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMover(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否胜利
ret = IsWin(board,ROW,COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家胜利\n");
}
else if (ret == '#')
{
printf("电脑胜利\n");
}
else
{
printf("平局\n");
}
}
//逻辑
void text()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
system("cls");
switch (input)
{
case 1:
game();//游戏模块
break;
case 0:
printf("退出\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while(input);
}
//主函数
int main()
{
text();
return 0;
}
注意事项
1.在输入坐标时,第一个数字为横坐标,第二个数字为纵坐标,两个数字以空格分隔;
2. 对输入的数据没有进行合法性校验,需要正常输入数据进行测试。
特别感谢
感谢 比特鹏哥 提供的教程。
<备注:所有代码均为手敲并非直接搬运,如有侵权请联系我进行删除>