C语言实现简单鹏哥三子棋和多子棋

该代码示例是基于B站UP主比特鹏哥的教程,实现了三子棋游戏,并进行了扩展以支持多子棋。游戏包括玩家和电脑的交互,电脑的走棋是随机的。胜负判断已从3x3棋盘扩展到更大型棋盘,并能判断多子连珠的胜利条件。此外,还增加了棋盘的坐标显示功能。
摘要由CSDN通过智能技术生成

参考了B站UP主 比特鹏哥 的教程视频

链接:https://www.bilibili.com/video/BV1oi4y1g7CF?t=464&p=17

简单实现三子棋+改进后多子棋

/*
缺点:
 1.胜负判断只能判断棋盘为3 × 3
 2.电脑下棋是随机下
*/

#include <stdio.h>   //格式化输入输出函数库
#include <stdlib.h>  //伪随机数生成函数库
#include <time.h>    //每个生成数不同

#define ROW 3        //棋盘横
#define COL 3        //棋盘纵

void menu(void);                                                  //菜单
void game(void);                                                  //游戏逻辑
void InitBoard(char board[ROW][COL],int row,int col);             //初始化棋盘
void DrawBoard(char board[ROW][COL],int row,int col);             //打印棋盘
void PlayerMove(char board[ROW][COL],int row,int col);            //玩家下棋
void ComputerMove(char board[ROW][COL],int row,int col);          //电脑下棋
char Win(char board[ROW][COL],int row,int col);                   //胜负判断
int Full(char board[ROW][COL],int row,int col);                   //平局

int main(void)
{
    int input = 0;

    srand((unsigned int)time(NULL));//使用系统时间作为随机值种子

    do {
        menu();    
        printf("请选择:>>> ");
        scanf("%d",&input);
        printf("\n");
        switch (input)
        {
            case 1:
                game();
                break;
            case 0:
                printf("垃圾游戏,不玩了!!!\n");
                break;
            default:
                printf("FBI >>> 输入错误,重新输入!!!\n");
                break;
        }
        printf("\n");
    }while(input);

    return 0;
}
//打印菜单函数
void menu(void)
{
      printf("*************************\n");
      printf("****** 1.开始游戏 *******\n");
      printf("****** 0.退出游戏 *******\n");
      printf("*************************\n");
      printf("\n");
      return;
}
//游戏函数
void game (void)
{
    char Board[ROW][COL] = {0};

    //初始化棋盘
    InitBoard(Board,ROW,COL);
    //打印棋盘
    DrawBoard(Board,ROW,COL);
    while (1)
    {
        //玩家输入
        PlayerMove(Board,ROW,COL);
        if (Win(Board,ROW,COL) != 'C')
        {
            break;
        }
        //电脑输入
        ComputerMove(Board,ROW,COL);
         if (Win(Board,ROW,COL) != 'C')
         {
             break;
         }
    }
    if ('*' == Win(Board,ROW,COL))
    {
        printf("恭喜你赢了!!!\n");
    }
    else if ('#' == Win(Board,ROW,COL))
    {
        printf("你输了!!!\n");
    }
    else 
    {
        printf("平局!!!\n");
    }
    return;
}
//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;

    for (i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            board[i][j] = ' ';
        }
    }
    return;
}
//打印棋盘
void DrawBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;

    for (i = 0; i < row; i++)
    {
        //打印 1 | 1 | 1 棋盘
        for (j = 0; j < col; j++)
        {
            if (j < col - 1)
            {
                printf(" %c |",board[i][j]);
            }
            else 
            {
                printf(" %c ",board[i][j]);
            }
        }
        printf("\n");        //换行
        //打印---|---|---棋盘
        if (i < row - 1)
        {
            for(j = 0;j < col; j++)
            {
                if (j < col - 1)
                {
                    printf("---|");
                }
                else 
                {
                    printf("---");
                }
            }
        }
        printf("\n");
    }
        return;
}
//玩家输入
void PlayerMove(char board[ROW][COL],int row,int col)
{
    int x = 0;
    int y = 0;

    while (1)
    {
        printf("请输入您要下的坐标: >>> ");
        scanf("%d%d",&x,&y);
        printf("\n");
        //判断xy是否合法,溢出+占用
        if (x > 0 && x - 1 < row && y > 0 && y - 1 < col)
        {
            if (board[x-1][y-1] == ' ')
            {
                board[x-1][y-1] = '*';
                break;
            }
            else
            {
                printf("这下过了,憨憨!!!重新输入!\n");
                printf("\n");
            }
        }
        else
        {
            printf("FBI  非法输入!!! 重新输入!\n");
            printf("\n");
        }
    }
    DrawBoard(board,row,col);
    return;
}
//电脑输入
void ComputerMove(char board[ROW][COL],int row,int col)
{
    int x = 0;
    int y = 0;
    printf("电脑下棋时间.....\n");
    printf("\n");
    while (1)
    {
        x = rand() % row;//库函数中的伪随机数
        y = rand() % col;
        if (board[x][y] == ' ')
        {
            board[x][y] = '#';
            break;
        }
    }
    DrawBoard(board,row,col);
    if ('#' != Win(board,row,col))
    {
        printf("我下完了,到你了!!!\n");
        printf("\n");
    }
    return;
}
//胜负判断
char Win(char board[ROW][COL],int row,int col)
{
    int i = 0;
    //行
    for (i = 0; i < row; i++)
    {
        if (board[i][0] == board[i][1] && board[i][0]== board[i][2] && board[i][1] == board[i][2] && board[i][1] != ' ')
        {
            return board[i][0];
        }
    }
    //列
    for (i = 0; i < row; i++)
    {
         if (board[0][i] == board[1][i] && board[0][i]== board[2][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
         {
             return board[0][i];
         }
    }
    //对角
     if (board[1][1] == board[2][2] && board[2][2]== board[0][0] && board[1][1] == board[0][0] && board[1][1] != ' ')
     {
         return board[0][0];
     }  
     if (board[0][2] == board[1][1] && board[2][0]== board[1][1] && board[0][2] == board[2][0] && board[1][1] != ' ')
     {
         return board[2][0];
     }
         //平局
     if (Full(board,row,col) == 1)
     {
           return 'Q';
     }

    return 'C';
}
//平局
int Full(char board[ROW][COL],int row,int col)
{
     int i = 0;
     int j = 0;
 
     for (i = 0; i < row; i++)
     {
         for (j = 0; j < col; j++)
         {
             if (board[i][j] == ' ')
             {
                return 0;
             }
         }
     }

    return 1;
}

改进后

/*
改进:
 1.棋盘添加坐标。
 2.更改棋盘胜负判断,实现多子判胜负。
*/

#include <stdio.h>   //格式化输入输出函数库
#include <stdlib.h>  //伪随机数生成函数库
#include <time.h>    //每个生成数不同

#define ROW 10        //棋盘横
#define COL 10        //棋盘纵
#define NUMBER  5    //多子

void menu(void);                                                  //菜单
void game(void);                                                  //游戏逻辑
void InitBoard(char board[ROW][COL],int row,int col);             //初始化棋盘
void DrawBoard(char board[ROW][COL],int row,int col);             //打印棋盘
void PlayerMove(char board[ROW][COL],int row,int col);            //玩家下棋
void ComputerMove(char board[ROW][COL],int row,int col);          //电脑下棋
char Win(char board[ROW][COL],int row,int col);                   //胜负判断
int Full(char board[ROW][COL],int row,int col);                   //平局

int main(void)
{
    int input = 0;

    srand((unsigned int)time(NULL));//使用系统时间作为随机值种子

    do {
        menu();    
        printf("请选择:>>> ");
        scanf("%d",&input);
        printf("\n");
        switch (input)
        {
            case 1:
                game();
                break;
            case 0:
                printf("垃圾游戏,不玩了!!!\n");
                break;
            default:
                printf("FBI >>> 输入错误,重新输入!!!\n");
                break;
        }
        printf("\n");
    }while(input);

    return 0;
}
//打印菜单函数
void menu(void)
{
      printf("*************************\n");
      printf("****** 1.开始游戏 *******\n");
      printf("****** 0.退出游戏 *******\n");
      printf("*************************\n");
      printf("\n");
      return;
}
//游戏函数
void game (void)
{
    char Board[ROW][COL] = {0};

    //初始化棋盘
    InitBoard(Board,ROW,COL);
    //打印棋盘
    DrawBoard(Board,ROW,COL);
    while (1)
    {
        //玩家输入
        PlayerMove(Board,ROW,COL);
        if (Win(Board,ROW,COL) != 'C')
        {
            break;
        }
        //电脑输入
        ComputerMove(Board,ROW,COL);
         if (Win(Board,ROW,COL) != 'C')
         {
             break;
         }
    }
    if ('*' == Win(Board,ROW,COL))
    {
        printf("恭喜你赢了!!!\n");
    }
    else if ('#' == Win(Board,ROW,COL))
    {
        printf("你输了!!!\n");
    }
    else 
    {
        printf("平局!!!\n");
    }
    return;
}
//初始化棋盘
void InitBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;

    for (i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            board[i][j] = ' ';
        }
    }
    return;
}
//打印棋盘
void DrawBoard(char board[ROW][COL],int row,int col)
{
    int i = 0;
    int j = 0;
    //棋盘上方坐标    
    for (i = 0; i <= col; i++)
    {
        printf (" %02d ",i);
    }
    printf("\n");
    printf("\n");

    for (i = 0; i < row; i++)
    {
        //棋盘左边坐标
        printf(" %02d ",i + 1);
        //打印 1 | 1 | 1 棋盘
        for (j = 0; j < col; j++)
        {
             if (j < col - 1)
            {
                printf(" %c |",board[i][j]);
            }
            else 
            {
                printf(" %c ",board[i][j]);
            }
        }
        printf("\n");        //换行

        printf("    ");
        //打印---|---|---棋盘
        if (i < row - 1)
        {
            for(j = 0;j < col; j++)
            {
                if (j < col - 1)
                {
                    printf("---|");
                }
                else 
                {
                    printf("---");
                }
            }
        }
        printf("\n");
    }
        return;
}
//玩家输入
void PlayerMove(char board[ROW][COL],int row,int col)
{
    int x = 0;
    int y = 0;

    while (1)
    {
        printf("请输入您要下的坐标: >>> ");
        scanf("%d%d",&x,&y);
        printf("\n");
        //判断xy是否合法,溢出+占用
        if (x > 0 && x - 1 < row && y > 0 && y - 1 < col)
        {
            if (board[x-1][y-1] == ' ')
            {
                board[x-1][y-1] = '*';
                break;
            }
            else
            {
                printf("这下过了,憨憨!!!重新输入!\n");
                printf("\n");
            }
        }
        else
        {
            printf("FBI  非法输入!!! 重新输入!\n");
            printf("\n");
        }
    }
    DrawBoard(board,row,col);
    return;
}
//电脑输入
void ComputerMove(char board[ROW][COL],int row,int col)
{
    int x = 0;
    int y = 0;
    printf("电脑下棋时间.....\n");
    printf("\n");
    while (1)
    {
        x = rand() % row;//库函数中的伪随机数
        y = rand() % col;
        if (board[x][y] == ' ')
        {
            board[x][y] = '#';
            break;
        }
    }
    DrawBoard(board,row,col);
    if ('#' != Win(board,row,col))
    {
        printf("我下完了,到你了!!!\n");
        printf("\n");
    }
    return;
}
//胜负判断
char Win(char board[ROW][COL],int row,int col)
{
    int x = 0;
    int y = 0;
    int i = 0;

    for (x = 0; x < row; x++)
    {
        for (y = 0; y < col; y++)
        {
            //比较(x,y)和(x,y + 1)(x,y + 2)(x,y + 3)(x ,y +(NUMBER-1))相同继续,不同跳出
            //纵向
            for (i = 0;i < NUMBER - 1; i++)
            {
                if (board[x][y] == board[x][y+i] && board[x][y] != ' ')
                {
                    continue;
                }
                else 
                {
                    break;       //只跳出当前for
                }
            }
            if (board[x][y] == board[x][y+i] && board[x][y] != ' ')
            {
                return board[x][y];
            }
            //横向
             for (i = 0;i < NUMBER - 1; i++)
             {
                 if (board[x][y] == board[x+i][y] && board[x][y] != ' ')
                 {
                     continue;
                 }
                 else
                 {
                     break;
                 }
             }
             if (board[x][y] == board[x+i][y] && board[x][y] != ' ')
             {
                 return board[x][y];
             }

             //撇
              for (i = 0;i < NUMBER - 1; i++)
              {
                  if (board[x][y] == board[x-i][y+i] && board[x][y] != ' ')
                  {
                      continue;
                  }
                  else
                  {
                      break;
                  }
              }
              if (board[x][y] == board[x-i][y+i] && board[x][y] != ' ')
              {
                  return board[x][y];
              }
               for (i = 0;i < NUMBER - 1; i++)
               {
                   if (board[x][y] == board[x+i][y-i] && board[x][y] != ' ')
                   {
                       continue;
                   }
                   else
                   {
                       break;
                   }
               }
               if (board[x][y] == board[x+i][y-i] && board[x][y] != ' ')
               {
                   return board[x][y];
               }
                //捺
             for (i = 0;i < NUMBER - 1; i++)
              {
                  if (board[x][y] == board[x-i][y-i] && board[x][y] != ' ')
                  {
                      continue;
                  }
                  else
                  {
                      break;
                  }
              }
              if (board[x][y] == board[x-i][y-i] && board[x][y] != ' ')
              {
                    return board[x][y];
              }
             for (i = 0;i < NUMBER - 1; i++)                                                                                             
               {
                   if (board[x][y] == board[x+i][y+i] && board[x][y] != ' ')
                   {
                       continue;
                   }
                   else
                   {
                       break;
                   }
               }
               if (board[x][y] == board[x+i][y+i] && board[x][y] != ' ')
               {
                   return board[x][y];
               }
        }
    }
     //平局
     if (Full(board,row,col) == 1)
     {
           return 'Q';
     }

    return 'C';
}
//平局
int Full(char board[ROW][COL],int row,int col)
{
     int i = 0;
     int j = 0;
 
     for (i = 0; i < row; i++)
     {
         for (j = 0; j < col; j++)
         {
             if (board[i][j] == ' ')
             {
                return 0;
             }
         }
     }

    return 1;
}
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