http://www.flipcode.com/
Flipcode 已经与2005年8月22日关闭了。作为一个游戏开发社区,那里曾经云集了很多Game开发者和爱好者。
社区如今不在了,但是它留给我们很多优秀的文章。尤其是那些系列的专题文章,我敢说一定会令您开卷有益。
让我们怀着淡淡的忧伤,来欣赏这些技术佳作。
Implementing A Scripting Engine by Jan Niestadt (9 parts)
实现脚本引擎
这是一个9篇文章组成的系列
下面是国内朋友的翻译计划。
http://tonyqus.cnblogs.com/archive/2006/03/26/358999.html
Building a 3D Portal Engine by Jacco Bikker(17 parts)
Harmless Algorithms by Edward Kmett(4 parts)
Radiosity In English by Paul Nettle(2 parts)
Network Game Programming by Dan Royer(7 parts)
The Art of Demomaking by Alex Champandard(16 parts)
Cool, It Works! by Warren Marshall(5 parts)
Realtime Voxel Landscape Engines by Alex Champandard(8 parts)
Multithreading by Dan Royer (2 parts)
Dirtypunk's Column by Conor Stokes(5 parts)
Theory & Practice by Greg Magarshak(6 parts)
DirectShow For Media Playback In Windows by Chris Thompson(3 parts)
3D Geometry Primer: Chapter 1 by Bram de Greve(10 parts)
Advanced String Techniques in C++ by Fredrik Andersson (2 parts)
Too Fast To Be Fun by Jacco Bikker(2 parts)
Programming a Virtual File System by Michael Walter (3 parts)
Pl點ker Coordinates for the Rest of Us by Lionel Brits(4 parts)
3D Geometry Primer: Chapter 2 by Bram de Greve(6 parts)
3D Graphics on Mobile Devices by Jacco Bikker(4 parts)
Raytracing Topics & Techniques by Jacco Bikker(7 parts)
Flipcode 已经与2005年8月22日关闭了。作为一个游戏开发社区,那里曾经云集了很多Game开发者和爱好者。
社区如今不在了,但是它留给我们很多优秀的文章。尤其是那些系列的专题文章,我敢说一定会令您开卷有益。
让我们怀着淡淡的忧伤,来欣赏这些技术佳作。
Implementing A Scripting Engine by Jan Niestadt (9 parts)
实现脚本引擎
这是一个9篇文章组成的系列
下面是国内朋友的翻译计划。
http://tonyqus.cnblogs.com/archive/2006/03/26/358999.html
Building a 3D Portal Engine by Jacco Bikker(17 parts)
Harmless Algorithms by Edward Kmett(4 parts)
Radiosity In English by Paul Nettle(2 parts)
Network Game Programming by Dan Royer(7 parts)
The Art of Demomaking by Alex Champandard(16 parts)
Cool, It Works! by Warren Marshall(5 parts)
Realtime Voxel Landscape Engines by Alex Champandard(8 parts)
Multithreading by Dan Royer (2 parts)
Dirtypunk's Column by Conor Stokes(5 parts)
Theory & Practice by Greg Magarshak(6 parts)
DirectShow For Media Playback In Windows by Chris Thompson(3 parts)
3D Geometry Primer: Chapter 1 by Bram de Greve(10 parts)
Advanced String Techniques in C++ by Fredrik Andersson (2 parts)
Too Fast To Be Fun by Jacco Bikker(2 parts)
Programming a Virtual File System by Michael Walter (3 parts)
Pl點ker Coordinates for the Rest of Us by Lionel Brits(4 parts)
3D Geometry Primer: Chapter 2 by Bram de Greve(6 parts)
3D Graphics on Mobile Devices by Jacco Bikker(4 parts)
Raytracing Topics & Techniques by Jacco Bikker(7 parts)